全面战争:战锤3

全面战争:战锤3

Trade Resource for Force of Order
118 条留言
Abhartach 9 月 7 日 上午 6:39 
Also, would it be possible to move the Brettonnian Wine from the Grail Knight line to the Brothel line? The Brothel line is pretty weak as it currently stands and it just makes more sense to me to get wine from a bar.
Abhartach 9 月 7 日 上午 6:38 
I'll admit, I absolutely love this mod. It adds up to a bit of extra cash across all your settlements, but it adds up FAST and encourages long-term positive relations with the AI. Is it possible to make similar resources for the other races? Maybe start with the Neutral factions like Ogres, Wood Elves, and Tomb Kings if you feel that Disorder factions shouldn't be trading. The next step would probably be the "civilized" Disorder factions like Dark Elves and Vampire Counts that actually have an economy.
Dairak Logrus 4 月 12 日 上午 7:42 
thx bro
Dairak Logrus 4 月 10 日 下午 11:31 
up pls!
Mumm-Ra 4 月 10 日 上午 10:12 
update
The Dark Ranger 2 月 3 日 下午 2:21 
NVM partially, You have them shown on the screenshot on the bar but my bar is blank. Any known conflicts?
The Dark Ranger 2 月 3 日 下午 2:17 
Can you please add them to the trade resources bar so I can see what each is worth and how many I am producing once I have acquired them?

Or bare minimum post the values here?
Abhartach 2024 年 12 月 29 日 下午 3:28 
Greatly improves immersion when playing Order factions, thank you.
ElyonHU 2024 年 12 月 11 日 下午 3:52 
pls up 6.0
Robineus 2024 年 11 月 11 日 上午 11:09 
I really wish this included races like Norsca who could really use an economic boost I mean Norsca could add exotic pelts and/or whale products like fat or tallow. Dark elves could add poisons and various drugs which would be a smuggling thing but still, the vampire coast being smugglers could also use some goods. A lot of the bad guys rely on trade income and it sucks that they don't get what the order races get with this.
highman  [作者] 2024 年 10 月 12 日 上午 11:18 
:D
Ca Bong 2024 年 10 月 12 日 上午 11:16 
yeah, I am using a mod called: "Confederate cheat" so it undone the Resourceful Purpose - Compilation function which moves "Current resources UI" away :D I fix it myself, thank you replying, man. Please keep up your great work :D
highman  [作者] 2024 年 10 月 12 日 上午 11:12 
It seems like it might be difficult to help. I’m aware of the UI issues, but since they don’t significantly impact gameplay, I haven’t looked for a solution. From the link you showed, it seems like many mods are interconnected. Maybe someday I’ll try to resolve it, but it’s likely a very low priority.
Ca Bong 2024 年 10 月 12 日 上午 11:04 
@highman: yeah, the problem happens because of this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3130880551
sorry for bothering you, nothing wrong with this mod
highman  [作者] 2024 年 10 月 11 日 上午 3:31 
Are you using another mod, or is it a base game feature?
Ca Bong 2024 年 10 月 11 日 上午 3:11 
hi, I play "Crafting" mechanic with your mod, the Resource list UI in Crafting mechanic appears to cover the craft bottom, so I cannot activate the crafting :D is there any tool like this discord that I could send you the picture? maybe Steam chat is okie
highman  [作者] 2024 年 10 月 11 日 上午 1:34 
This mod allows certain Order faction buildings to produce resources. Naturally, they won’t be visible on the map, and if you’re not playing as an Order faction, no resources will be added.
不会让阿爸失望的崽崽 2024 年 10 月 10 日 下午 10:39 
i can not find any new resource in the map,why?no bulidings,no new resource,help
raw666 2024 年 8 月 21 日 上午 9:46 
Hope you keep up this mod.
highman  [作者] 2024 年 5 月 13 日 上午 8:38 
Sadly, I don't play those two races often, so I didn't notice. I'll fix it right away.
Lincubus6153 2024 年 5 月 13 日 上午 8:37 
*#2 Feeder*님이 지적해 주신 것과 비슷하게, 드워프 엔지니어 건물도 5티어에서 자원을 제공하지 않습니다. 업데이트 시 참조 부탁드려요~!
highman  [作者] 2024 年 5 月 13 日 上午 7:51 
I missed that part. I'll fix it right away.
*#2 Feeder* 2024 年 5 月 13 日 上午 7:43 
The Empire's wizard building has a new level that doesn't have the soap resource.
Rincewind322 2024 年 4 月 9 日 上午 11:39 
Thank you for letting me have a kvas-export-based economy <3
Dairak Logrus 2024 年 4 月 5 日 上午 11:57 
for chaos races?)
赤色蛋黄EGG 2024 年 2 月 26 日 上午 2:15 
This is a very good MOD. Can it work with 《GYT's cathay building expansion》 adapt?Starting from the fourth level, there will be no more products available
highman  [作者] 2024 年 1 月 28 日 下午 2:18 
working
AdanaCityPlayboy 2024 年 1 月 28 日 下午 2:11 
is this one still working?
Flashcrash 2024 年 1 月 21 日 上午 6:13 
@Highman I really like the idea to do alot more with trade and resources in Warhammer 3. I would like to encourage the developer to keep modding. It's almost a niche with huge potential in the game.
Arkenor 2023 年 11 月 26 日 下午 4:13 
It's still working, so far as I can tell.
Nicious 2023 年 11 月 23 日 下午 5:27 
update?
horizon_tj 2023 年 8 月 24 日 上午 4:30 
오잉 댓글 달고보니 하이만 센세였네 멋진모드 많이 만들어줘서 고마워요!!! 응원해요!
horizon_tj 2023 年 8 月 24 日 上午 4:29 
COOL!
w1b8j90f 2023 年 8 月 20 日 下午 6:56 
it works with radious
Blackwolf 2023 年 8 月 6 日 下午 4:44 
does anyone knows if this is compatible with overhauls (SFO and radious?)
Dairak Logrus 2023 年 7 月 19 日 上午 7:21 
for evil planning?:CreepyFace:
Gleen Cross 2023 年 7 月 19 日 上午 6:04 
I think this can be used with SFO without too much trouble, I will give it a shot. Also your mod reminds me the good "resource" mods for Civilization games, the icons look pretty neat
highman  [作者] 2023 年 6 月 16 日 下午 11:40 
Thanks for playing
highman  [作者] 2023 年 6 月 16 日 下午 11:39 
Good!
Bob the Brain 2023 年 6 月 16 日 下午 11:38 
Yep, I already apologized. :steamthumbsup:
Bob the Brain 2023 年 6 月 16 日 下午 11:35 
Big thumbs up for the mod, love it. You inspired me to make some of my own!
Bob the Brain 2023 年 6 月 16 日 下午 11:34 
@highman It was my fault highman, thats why I deleted my comment.

Was a mistake on my part, total incompatibility with one of my own mods.
Colithiel 2023 年 5 月 28 日 下午 12:59 
Does this need updated?
Holo1916 2023 年 5 月 23 日 下午 3:48 
Smuggled goods for evil races is a good idea. Evil factions can trade with neutral/good races but their unique resources cause debilitating effects on other factions. Representing a black market. ie. narcotics w/The Empire give a lot of money to the Empire but effect causality replenishment rate or attrition. Trading with evil factions should be very profitable for other factions but the resources evil factions produce have harmful effects on other factions.
highman  [作者] 2023 年 5 月 17 日 上午 3:42 
When thinking about trade items from evil forces, I've thought of similar trade items (smuggled items), such as unhealthy powder. In the first place, I thought it would be a good choice if it was a good force that would trade with an evil force, since it would not be in the proper spirit. Thanks for the nice comments. It's not in production right now, but I'll consider it.
GLaDOS_cz 2023 年 5 月 17 日 上午 3:35 
If you will be doing Neutral/chaos mod, i had idea for skavens to sell black dust, its narcotic depleted warpstone and it could be produced as by-product from blue building - warp forge, which just makes sense, in books, they sell it even to humans, its like crack.
highman  [作者] 2023 年 5 月 17 日 上午 3:29 
However, Cathay has an idea to add about two new resources. Since it is divided into yin and yang, I want to give it several variations. However, it is unknown which building to give which one. I'll have to strain my brain more.
highman  [作者] 2023 年 5 月 17 日 上午 3:28 
Another context is that the trade item should represent the characteristics of the faction to some extent. For example, almost all types of food can be produced, right? Likewise, almost all types of things like wood and stone can be produced. In that context, in fact, the Empire and Bretonnia have a weak connection. So, I put stories like Fabric Factory in Empire and high-quality wool in Bretonnia (although they are still weak), but due to the aforementioned context, I wanted to incorporate them into vanilla buildings.
highman  [作者] 2023 年 5 月 17 日 上午 3:19 
Have you ever seen a blue building produce trade resources? (Dark Elf's Beast building, Kislev's Bear building, etc.) In that context, I also wanted to put trade resources in blue buildings like Bretonnian wine or magic ice. I want to make them melt into vanilla as much as possible.
highman  [作者] 2023 年 5 月 17 日 上午 3:16 
To be honest, I used my brain to make Bretonnian Wool too. It was not easy to think of the difference between Fabric and Wool.