Stellaris

Stellaris

Archaeology Sites WTF (3.12)
41 条留言
Nightshade 9 月 6 日 下午 4:08 
Looks like it mostly still work, but some mods may screw with it. Still very nice
Lezzistrata  [作者] 9 月 4 日 下午 1:41 
i think i tested this with 4.0.22 and it worked, but can test again. will upload a bump version if everything works
I Darkstar X 5 月 14 日 上午 11:36 
<Obligatory 4.* check>
Neuf 2024 年 5 月 16 日 上午 4:31 
Lezzistrata, is there a way to remove the whole rift with console command? I've been looking for a way for a long time, but I haven't found it :steamfacepalm: They ruin my perfect galaxy...
Lezzistrata  [作者] 2024 年 5 月 7 日 下午 5:10 
@gumbar Yeah, I'm still working on it. Sadly it doesn't work like a regular archaeology site, so as far as I can tell I can't remove the site without removing the whole rift. Current idea is to replace them with "dummy" rifts that have the astral thread output without anything else.
gumbar 2024 年 5 月 7 日 上午 6:45 
@Lezzistrata I hope you find a way to remove the completed Astral Rifts as well.
NotNitehawk 2024 年 3 月 3 日 上午 4:21 
Savadrin, only two precursors have dig sites, the Zroni and the Grunur. The others are just done through anomalies and special projects.

Also, the precursor digsites are generated from an amonaly, and when completed, automatically create a pecial project somehwere else that turns into a digsite once researched. If you get the Zroni or Grunur precursor, you are guaranteed to get their digsite on the first precursor anomaly you research.

The likelihood of digsites appearing has nothing to do with whether or not you get the precursor ones, becaue hte precursor ones are 100% guaranteed to spawn if you get that precursor.
Flying_Squid_999 2024 年 2 月 18 日 上午 5:24 
Ah, alright. I've been keeping that DLC off anyway, just in case. Good to know it was justified. Don't worry about it. XD
Lezzistrata  [作者] 2024 年 2 月 16 日 下午 1:29 
I've been trying to figure out a way to make this hide completed astral rifts, however I haven't come up with a way to do it yet.
Flying_Squid_999 2024 年 2 月 13 日 上午 4:03 
Hey, does this remove completed astral rifts too? Or do they just count as digsites?
savadrin 2023 年 12 月 13 日 下午 12:02 
now if only someone would make a mod to generate more dig sites. i go multiple games in a row without a precursor becuase i got no dig sites
Sebaty5 2023 年 11 月 30 日 下午 9:57 
Ohh thats great to hear.
This is such a qol thing to have.
Lezzistrata  [作者] 2023 年 11 月 30 日 上午 3:55 
@Sebaty5 Pretty high. I've already been looking in to adding an option for this mod to clear completed rifts.
Sebaty5 2023 年 11 月 29 日 下午 10:20 
how high is the chance we will see something similar for astral rifts?
Redeye 2023 年 9 月 26 日 下午 1:58 
ty!
Lezzistrata  [作者] 2023 年 9 月 17 日 下午 6:03 
I added the edict!
FrozenParagon 2023 年 8 月 24 日 下午 5:55 
I might get around to making an edict for this so it's togglable... but you've met me and i probably won't :D
FrozenParagon 2023 年 8 月 20 日 下午 2:28 
this mod's only tragic flaw is that it can remove dig sites before the last windows are clicked out of and I think it permanently keeps that pulsating highlight situations on them if they're auto removed before that. If I figure out how to solve this hiccup i'll let u know asap
Rockstar 2023 年 6 月 13 日 上午 6:38 
Mod does what it says on the tin. I'll note that it does break a few events depending on the deletion timing (Larion Refugees is an example from vanilla). Probably not an easy way to fix this, except for maybe putting the clear out timer to something very long.
ajacksonian 2023 年 6 月 5 日 上午 9:33 
After doing the site in Gigastructure Engineering 'The Everchanging', the entire planet went away, not just the site.
William07142 2023 年 5 月 29 日 下午 9:45 
I'm doing a run with this mod for the first time and I didn't get any archaeology site progress notifications until I disabled the mod. It was still progressing up until I needed to click the button on the popup but since I didn't get the popup I didn't know it was ready to be advanced. This happened with 3 archaeology ships, both automatic and manually ordered on 3 different sites. I have no other archaeology mod enabled. Also, my messages settings are all default.
Lezzistrata  [作者] 2023 年 5 月 23 日 下午 9:55 
@swiftchange It shouldn't ever be able to clear sites that aren't completed, but I'll take a look. Thanks for letting me know.
SwiftCharge 2023 年 5 月 23 日 下午 7:03 
I found a mod conflict with the Infinity Stone mod. If you create an archaeology site (for investigating stones) on the same planet as a recently finished archaeology site (this site was a created stone investigation) The mod will clear the newly created site. I can't find the power stone investigation site in the situation log or anywhere. I believe that I was not actively researching the stone and thus passed the 2 year check you added? I can not create a new power stone investigation site as I have an existing flag, this breaks the infinity stone mod being unable to progress.
Dragonin 2023 年 5 月 9 日 下午 4:40 
Hail Lezzistrata
Lezzistrata  [作者] 2023 年 5 月 7 日 下午 7:44 
@andice I havent tested it but probably not.
Andice :3 2023 年 5 月 7 日 上午 11:39 
is this iron man compatible?
GnoSiS 2023 年 5 月 5 日 上午 9:59 
Should be part of core game. Many thanks!
telgalad 2023 年 5 月 4 日 下午 7:04 
Do you have a recommended mod that makes archaeology sites more common?
ajacksonian 2023 年 5 月 4 日 上午 8:42 
Especially useful when you have multiple sites in a system and the one that is completed hides the others. Why wasn't this in the base game?
mcavee 2023 年 5 月 4 日 上午 4:37 
Half of my paradox mods always tend to be features that should be incorporated in the game itself. I always (in vain) hope that the devs look at top rated/received/useful mods and just put it in the game itself. Very useful! Thanks!
Lezzistrata  [作者] 2023 年 5 月 3 日 下午 8:35 
¯\_(ツ)_/¯
SaintD 2023 年 5 月 3 日 下午 6:10 
There is absolutely no ♥♥♥♥♥♥♥ excuse for how the base game doesn't already do something like this.
Premium 2023 年 5 月 3 日 下午 4:22 
Wait, are you saying can now not have interstellar potholes littering our hyperlane network?
Lezzistrata  [作者] 2023 年 5 月 3 日 上午 8:17 
@Figaround Yes, it's savefile compatible. It may take up to two years to clear out all the old sites, but it should work fine.
Figaround 2023 年 5 月 3 日 上午 7:10 
Can I turn it on at the save?
Harbinger314 2023 年 5 月 3 日 上午 2:25 
Superb. I can't stand when a completed site icon renders a starbase invisible in the galaxy map.
koghs The Horse 2023 年 5 月 3 日 上午 1:53 
bruh
Sparble 2023 年 5 月 2 日 上午 11:08 
awesome mod
Archailect 2023 年 5 月 2 日 上午 1:12 
Hugely appreciated!
ClassiestBus 2023 年 5 月 1 日 下午 2:32 
Damn, very useful, thanks