Team Fortress 2

Team Fortress 2

Rocksalt
37 条留言
but reality keep me on 240 2 月 22 日 下午 9:21 
love this map, but tried it on uncletopia and crashed :(
[SC-BNB] Big Mitch 2 月 1 日 下午 8:55 
Beautiful masterpiece. No I won't tell you what class I main.
Evilton 2024 年 8 月 9 日 下午 2:57 
constant friggin crashes for me and my friends
Serge Ivanov 2024 年 7 月 30 日 下午 3:02 
Super super cool map, hope it gets added around Christmas.
k‡s 2024 年 7 月 15 日 上午 4:55 
It's a very beautiful map that is in-line with TF2 looks, but it's simply unfun to play due to layout. Massive open spaces benifit Sniper too much and pushing as BLU is just a torture because of insane RED highground advantage.
woefully beefless 2024 年 6 月 10 日 上午 6:04 
From what little I've played I've definitely had a lot of fun. As everyone else has seemingly said the visuals are beautiful as well as the final point being a highlight with it's very intentional geometry and prop placements and multiple extensive flank routes.

The first point feels good as well though the fence in the middle is really jarring with what looks like is an easy clear for a rocket jump being blocked by an invisible wall (I get its' purpose but it doesn't feel natural).

There's similar issues on point two as well and I'm still not entirely sold on how the steep vertical combat feels although I don't hate it. I also found myself getting lost a bit on point 2 on my first few games due to it not being immediately obvious how to contest the high ground, though apart from that everywhere else in the map was super easy to navigate and find health packs in without prior knowledge.

Overall just wanted to say nice work hope to find more servers running this in future :^)
Hellequin 2024 年 6 月 7 日 下午 7:44 
i've played some rounds of this on a community server but we had to remove it from the pool because a lot of people on lower specs still had crashing issues
ShadowMan44 2024 年 4 月 28 日 下午 6:41 
Cool thanks for clarifying, hope if it gets in it'll be a hit!
Zipfinator  [作者] 2024 年 4 月 28 日 下午 12:16 
As far as I know there are no major issues. I fixed many bugs brought up by players following release and attempted to fix crashes for players on lower end PC's by optimizing the custom assets.
ShadowMan44 2024 年 4 月 28 日 上午 2:00 
What I meant by "update ready" is that well, the map would be totally fine to be added to the official game without there being major major issues. Last year there was a map that nearly got the update delayed because of a severe bug in it.
Zipfinator  [作者] 2024 年 4 月 28 日 上午 1:35 
@ShadowMan44 I ain't sure what that means. I submitted multiple updates after the initial release including optimization and layout tweaks. If further updates are requested I will complete them but I'm not sure the map is they were looking for in the last major update.
ShadowMan44 2024 年 4 月 27 日 下午 10:25 
Hey, is this map like "update ready"?
Katsu! :3 2024 年 3 月 3 日 下午 2:18 
I think this is a really fantastic first attempt at a TF2 map. I hope to see what you can make this year! :D
Skull Servant 2023 年 9 月 1 日 上午 10:56 
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▓▓▓▓▓█░░░░ Valve , ░░░█
▓▓▓▓▓█░░░░Add This ░░█
▓▓▓▓▓█░░░░ Please ░░█
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TheGhostThatWas 2023 年 8 月 24 日 下午 8:47 
gorgeous theme and custom models/materials
76561198088409502 2023 年 7 月 22 日 下午 2:26 
this has to be quite literally the most amazing map ive seen on the workshop,
idea, style and execution are on point without 5+ people working on it
hopefully this gets added sometime, this actually deserves it
Zipfinator  [作者] 2023 年 7 月 20 日 上午 11:16 
I did notice that issue with the No Entry texture while working on the map, but it's the default No Entry texture and I'm not sure I'd be able to fix the sorting even if I could adjust the vmt. If I do another update to the map I'll see if there's any way to adjust it or if I used the wrong No Entry texture somehow.
Zipfinator  [作者] 2023 年 7 月 19 日 上午 11:25 
Multiple optimization passes have been done leading up to the V7 release to improve performance. Balance is more subjective but tweaks have been made to cover and sight lines following feedback from community tests. There's still a few tweaks I'll probably make to the map eventually but it's in a good state with V7 in my opinion.
k4far 2023 年 7 月 18 日 下午 4:50 
Is the map optimized for fps?
Is the map balanced for both teams?
säntöre sant-sané 2023 年 7 月 18 日 上午 8:42 
nice
The Nubing 2023 年 7 月 5 日 下午 8:26 
Hello Theres some bugs in this map. Can you add me?
SLIMEface v.2 2023 年 5 月 13 日 下午 3:02 
that is a map
Cracker 2023 年 5 月 6 日 下午 2:09 
The map is sex incarnate. You way want to figure out a way to reduce sniper sightlines though.
JayTheMonkeyMan 2023 年 5 月 5 日 下午 11:42 
i love this map is so vary good
zombotany 2 2023 年 5 月 2 日 上午 10:08 
the aesthetic is amazing I need it
Jouppi 2023 年 5 月 1 日 下午 10:36 
I love the detail of those little robots from rd_asteroid chipping at the stones
Jouppi 2023 年 5 月 1 日 下午 10:25 
Those sniper sightlines though
Zipfinator  [作者] 2023 年 5 月 1 日 下午 4:10 
@Gravidea - I just uploaded it to TF2 maps including the navmesh! Here's the link.

https://tf2maps.net/downloads/rocksalt.15503/
HumbleFish 2023 年 5 月 1 日 下午 3:54 
jeez this looks freaking incredible
Gravidea 2023 年 5 月 1 日 下午 3:53 
Looking good! Would you consider uploading this on TF2maps.net as well?
Zipfinator  [作者] 2023 年 5 月 1 日 下午 12:34 
@Katsu! :3 - Any future updates I'll definitely change the version, sorry about that. I did do a few late updates after submit before there were too many subscriptions without changing the version.

@ICS - Using the hatches in the warehouse to drop down Red can travel to A and B much more quickly, and those doors close after B is capped. I wanted to try something unique like that while keeping Red in the same spawn, but if with more testing people dislike it I can figure out a more standard forward spawn.

@TrueBoredom - I added the doors to prevent Blu from entering B early because it felt awkward allowing Blu to run around the entire B point before capping. It felt weird to me to allow Blu to run up near the cavern entrance before A is even capped. I did a few variations of positioning on the A capture point as well, but depending on how difficult that initial A choke is I can change it around or re-structure the doorways.
Katsu! :3 2023 年 5 月 1 日 下午 12:16 
Hey, you should really be changing your version string between updates. It's just good practices, keeps players from getting map conflict errors if a server has a different verison.
nedoplatek 2023 年 5 月 1 日 上午 10:08 
I feel like red would benefit from a forward spawn. Overall the visual design is stunning. We will see how it'll play.
ICS ❱❱❱ 2023 年 5 月 1 日 上午 4:37 
Map looks very beatuful and visually stunning. The map has very big height variation on some of the areas which is not good. Its not easy to see where enemies are coming and routes to above from further away makes it difficult to reach up. One way doors make this even more difficult as this lets the other team have advantage over the other.

Theres also long way from RED side spawn to reach BLU side. Forward spawn would be better as the route to frontlines is not always obvious to the players who have not played the map before and the route is quite long. You can easily go full right side that leads to short dead ends filled with crates and such, but they disrupt the flow. Also theres lots of these small rocks that have collision and while running around i bumped into some of them hard as well as the wooden frames in areas where the cart is moving on the track. I expected something bigger from end explosion when I saw the pit but it was kind of puff only :)

Good luck with the map!
Spooky_Boredom 2023 年 5 月 1 日 上午 3:48 
I don't like the doors that only RED can walk through -- BLU has to funnel through a single chokepoint to cap the first point, while RED has multiple flank routes. If the RED-only doors were gone, the first chokepoint would be more manageable for BLU. (It also isn't clear for RED team that they can walk through the doors, let alone them working both ways)

Another weird thing is that RED doesn't have a forward spawn and always spawns at the last point.
111112oo 2023 年 5 月 1 日 上午 2:08 
stunning..
i worry about the chokes though
weCanMonetizeIt 2023 年 4 月 30 日 下午 9:40 
map looks great