Space Engineers

Space Engineers

Helios M-1 Missile
38 条留言
Jester 4 月 27 日 下午 5:34 
It works when I weld it up by hand. Welder and BAR won't print it however... very strange
SeveralStuds 2024 年 11 月 25 日 上午 7:42 
Reminder to all to SAVE IT WTH BATTERIES ON RECHARGE. And change the timer block to change it to auto. I was trying to set up a defense system in survival with it and when the time came to use them they just flopped on the ground because they had no battery
FlarmBlarg 2024 年 11 月 21 日 下午 12:54 
Doesn't seem to work as described, pasting it into creative and engaging the fire all isn't launching the missile, any ideas?
Artemin 2024 年 10 月 29 日 上午 6:13 
Should it work on Pertam? It prints and everything but triggering the launch all missiles group makes it hover half a block over the print location and just stay there.
Weso 2024 年 10 月 29 日 上午 2:48 
This is so cool. Thanks for this!

The welder's range allows you to build three missiles off of one rotor, but you won't be able to use the door as a missile bay hatch.

I got a mass of 4,778.8 kg over 29 blocks, which is counting the 4 launcher blocks that aren't part of the missile once it launches.

For each missile we're expecting to build, we'll need the following components.

Steel Plate 112
Const. Comp. 160
Lg. Steel Tube 16
Motor 18
Computer 49
Int. Plate 33
Display 2
Sm. Steel Tube 12
Detector Comp. 8
Metal Grid 24
Girder 2
Explosives 4
Power Cell 2
Denagar 2024 年 10 月 8 日 上午 1:09 
you sir just made my day with the new update around the corner these ( well modified a bit ) will shake the new faction in theyre suits XD liked awarded and props to you!!! :steamhappy:
Drumkommandr 2024 年 6 月 16 日 下午 10:10 
Scott 2024 年 5 月 20 日 上午 9:20 
Don't work for me on TORCH server
ZeroCool 2024 年 4 月 6 日 上午 9:26 
Hello! build 2 of those on my ship but seem to have a problem when they dont complete at the same time both doesnt get green. one get stuck at red and not being able to fire. sometimes both do. what could cause that?
Dr.Theo 2024 年 2 月 28 日 上午 7:48 
Major Jon copy that
Major Jon  [作者] 2024 年 2 月 26 日 下午 3:08 
make another timer that opens the doors and triggers the timer group fire
Dr.Theo 2024 年 2 月 26 日 下午 2:00 
i want to make 6 modules on a ship so i can atleast protect them a little bit
Dr.Theo 2024 年 2 月 26 日 下午 1:59 
how does doors open when trigerring timer block to fire all rockets
Major Jon  [作者] 2024 年 2 月 26 日 上午 7:53 
It's in the fire timer, but I put it on the second page. I'm also using the other pages to do thrust override increase on the forward thrusters five times instead of just once in a single timer to get it out and away faster.
Ezom_Nudz(CT-1414) 2024 年 2 月 22 日 下午 1:39 
I've been trying to reverse engineer this missile for my own designs, and I must say, there is some brilliant stuff. but I have to ask, how did you manage to make it so that the side facing thrusters are turned on when the missile is launched? I don't see the command anywhere in the timer blocks. Is it just some sort of wizardry?
G43 mai waifu 2024 年 2 月 8 日 上午 3:59 
Spent and ruined a day to figure out how Keen AI blocks work, and everything cleared when I saw this. Good design.
Major Jon  [作者] 2024 年 1 月 8 日 上午 9:25 
yeah, the target prediction really sucks. In the test they did before releasing the update, they still had proportional navigation as an option (I think whip coded that for them). That one was crazy good and didn't even need side thrusters, but they removed it :steamsad:
Tyro 2024 年 1 月 8 日 上午 8:15 
Decent job, I like the tiny size. I have tried it as a competing product against my own guided missiles. Did you try it against some enemies? Were you satisfied by the performance? It seems like the target prediction does a pretty poor job when following a maneuverable target.
Skosmugglaren 2024 年 1 月 4 日 下午 12:20 
Thank you for the in depth answer, i understand how it works now!
We're having alot of fun with the blueprint on our server, its awesome. Thanks =)
Major Jon  [作者] 2024 年 1 月 3 日 上午 8:40 
In SE blocks are defined by their entityid. When you print a grid, each block gets a new unique random entityid. When you have a timer referring to a block it is referring to an entityid, but any newly printed block will have a different one from the one saved in the timer, so timers generally can't refer to printed blocks unless they are also part of the printed grid.
Groups are defined by a name and refer to blocks based on their position and don't care about the entityid. Groups are saved in the blueprint that is printed. When you print several missiles, each has a group refering to one timer on the missile and all the groups will simply be merged together. The group appears automatically when atleast one of the blocks is present. When you trigger the group, it triggers the timers on all the missiles and since it's using block position rather than entityid it just works.
Skosmugglaren 2024 年 1 月 3 日 上午 3:58 
Thanks for an awesome blueprint!
The only thing i cant figure out how you did is the Fire all missiles group.
How did you make it appear automatically and automatically group all the timer blocks together to be able to fire them all at them same time without manually grouping them after printing?
Atomhirsch 2023 年 9 月 10 日 上午 9:35 
Its the game i think, not this design. Event Controllers are buggy. But in the latest update they might have fixed it?
Chaz 2023 年 9 月 10 日 上午 9:32 
Really cool design, but as multiple people have said below it just doesn't seem to work in survival due to timer blocks and even controllers just not working. Any plans to fix or can we get a screenshot of the settings/things needed to put in those blocks?

Thanks!
StepMurp 2023 年 8 月 21 日 上午 8:51 
Love the missiles, they have been a great help in survival and fighting Assert and Parallax!

One thing I cant figure out, what is the best way to change the threatening system that the missile targets when using Weaponcore? When I change it and blueprint it with the changes the timer block actions are all messed up on the new blueprint.
Major Jon  [作者] 2023 年 8 月 4 日 上午 9:43 
sure :D
data99999 2023 年 8 月 4 日 上午 9:33 
Hi i just wanted to ask if im allowed to build a launcher for tis missle and upload it on the workshop?
Ben'wah 2023 年 7 月 11 日 下午 6:18 
@atomhirsh i think thats just generally the problem with warhead based weapons. that said given how cheap this honestly is to make and how quick you can print it i think this thing is best used in swarm tactics. overwhelm the ship weapon systems
Atomhirsch 2023 年 6 月 19 日 下午 10:12 
Also got random pronlems with missing items in event controllers or timer blocks or something doesnt work. It seems like realoading the projector with the blueprint (sometimes a few times until it works) is a solution, but not reliable though :(
i dont know, where annoying.
Atomhirsch 2023 年 6 月 19 日 下午 10:09 
What about armor on the top, so it doesnt explode after the first enemy hit before reaching the target? Whats the best block to use to not sacrifice some damage from the warhead?
Sly Procyon 2023 年 5 月 30 日 下午 4:21 
Hello. I was a bit curious what is the grey skybox that you are using, it looks like it helps out your brightness a lot
Ruddy 2023 年 5 月 21 日 下午 8:15 
also having the same issue as the comment bellow, in creative they print great, but in my survival world the merge block dosent get added to the fire timer thus getting stuck in the tube.
Dante Dravon 2023 年 5 月 13 日 上午 3:16 
Having issue with like when it prints , settings are messed up and missing items on the timer block hotbar , doubt its the missles fault but any idea how to fix?
MasterOfTheMoon 2023 年 5 月 4 日 下午 5:08 
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is - whichever is greater - it obtains a difference or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position that it wasn't, it now is. Consequently, the position where it is is now the position that it wasn't, and if follows that the position that it was is now the position that it isn't.
SugerGlider 2023 年 5 月 2 日 下午 2:40 
AI are save eaters
B3CON 2023 年 5 月 1 日 上午 3:18 
Automatic launch.
Just add a defensive block and an event controller on the main grid.
(make the event controller trigger the fire timer, once a target is locked by defensive block)
Osker 2023 年 4 月 30 日 下午 6:58 
Very cool
Wildcard 2023 年 4 月 30 日 下午 6:50 
This is a game changer. The limitations of these types of weapons has always been setting an easy way to fire the second and subsequent salvos. This changes everything. (also "fire all missiles" is toggled to off in case anyone is wondering.)
woody32ethan 2023 年 4 月 30 日 上午 6:26 
Will be fun to test