全面战争:战锤3

全面战争:战锤3

Map Replacer Framework (With Extra Assets)
125 条留言
CIit Yeastwood 10 月 25 日 上午 5:40 
Not working in MP anymore
"Game aborted" upon campaign start
Allegate 10 月 17 日 下午 7:37 
Causes game aborted when entering MP, rendering many map mods unusable for multiplayer. Pretty sad.
Chera 9 月 22 日 上午 9:24 
I can confirm the previous observations, as soon as my friend and I try to start or load a MP campaign, it aborts it immediatly after loading.
MiniMeth 9 月 7 日 下午 11:59 
This causes "Game Aborted" upon starting or loading a multiplayer campaign.

We are using alot of other mods, but I can't spot anything that could conflict with this mod.

You are welcome to take a look at the collection: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3550619532
The US Senate Finance Committee 9 月 5 日 下午 2:12 
@n.pedrazalis - it doesn't need to be updated for it to work with the newest patch. a bunch of my favorite mods are not "updated" but work just fine. give it a shot and see if it works!
n.pedrazalis 9 月 3 日 下午 7:43 
Hello the mod is outated in my mod manager uptate please
ᛣ Munin ᛉ 8 月 28 日 上午 3:06 
This causes "Game Aborted" upon start of a new mp campaign
Ixybus 8 月 11 日 下午 12:47 
Hi there, I am seeing this playing TOW with Sigvald and having CTD

[out] <141.0s> Frodo45127: pending battle, checking for map replacement...
[out] <141.0s> Frodo45127: possible land battle replacement for battle of type: settlement_standard.
[out] <141.0s> BIG FAT SCRIPT ERROR
[out] <141.0s> [string "script\campaign\mod\!!!!map_replacer.lua"]:272: attempt to index field '?' (a nil value)
[out] <141.0s> stack traceback:
[string "script\_lib\mod\pj_error_wrapping.lua"]:62: in function 'callback'
[string "script\_lib\lib_core.lua"]:1930: in function <[string "script\_lib\lib_core.lua"]:1930>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1930: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1991: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
Chase Mate 8 月 3 日 上午 1:37 
This mod has stopped working in MP. Since the last update for either fort maps for encampment stance or Mixer :)
OHM 6 月 20 日 下午 3:01 
Ok thanks. It's just others scroll smoother so you can when you go up or down.
Frodo45127  [作者] 6 月 20 日 上午 7:35 
That's how MCT works. Nothing I can do about it.
OHM 6 月 20 日 上午 3:24 
Mr Frodo ser, could you make your sliders...slide more smoother please. If you will. Scrolling skips too much with all the maps I've got, even when dragging the scroll bar.
Frodo45127  [作者] 6 月 19 日 上午 10:20 
The mod has been compressed to reduce its size. This means it only works in 6.2. If you want it in 6.15, you'll have to open it in RPFM, and decompress it.
Trust in Trance 6 月 19 日 上午 7:44 
After the 6.2 update, i rolled back to 6.1.5 to continue my campaign. I get crash always when getting to the ambush battle that my save is at, it looks like the game isnt loading the map correctly since the map preview isnt an ambush. Is there previous version of this mod available?
Frodo45127  [作者] 6 月 1 日 上午 7:57 
@豺狼医生 Define "fail after reloading". Don't know about trade any settlement, but I've checked the fort invasion one and I don't see anything that may interfere, at least after a quick view of the scripts. The only thing I'm sure is muranji seems to have misunderstood how this mod works. It doesn't "change the keys of the region". It just injects maps under certain conditions.

Try enabling the script logs (there's a mod in the workshop for that) and check if when that happens, there's an error in the logs. That may tell you what's the reason for the mods not working.
豺狼医生 5 月 31 日 上午 8:01 
I used Murranji's Empire Fort Invasions Mod and Trade Any Settlement Mod, and found that using this framework mod would cause these two mods to fail after reloading. Can you please take a look at the situation
ZAKKENA [BE] 5 月 24 日 下午 12:40 
I think this mod makes my game crash after 5 minutes in a siege battle, 100% of tyhe time, anyone else has this issue ?
Dragon32 5 月 24 日 上午 2:25 
@Thuynder
They do completely different things
Thuynder 5 月 23 日 下午 9:51 
Does this work fully with the "Restore chokepoint battles" mod? :)
Frodo45127  [作者] 5 月 19 日 上午 2:28 
This mod pretty much never needs an update. If the game is crashing, 99% of the time it's a problem with the map mod you're using, not this.
REITERPALLASCH 5 月 18 日 下午 5:52 
Does this need an update? Some people are saying yes others no. What say the mod author?
KidouKenshi22 5 月 1 日 上午 5:19 
please update. Almost all GCCM maps crashing now on mp campaign during loading screen
The Black Kaiser 4 月 21 日 下午 6:31 
That's what I thought. Idk I went to load up a save and it kept saying this mod was missing. So I moved the data around and it cleared the error. Maybe a steam issue.
Frodo45127  [作者] 4 月 20 日 下午 8:00 
@The Black Kaiser In modern total war games (since rome 2 I believe) mods are not copied to data. The launcher loads them from the folder where steam downloads them.
The Black Kaiser 4 月 20 日 下午 4:54 
Not sure if anyone experiencing this, I sub to this mod but it doesn't add the .pak to the WH3 data folder. I sub, unsub, reload steam, sub and still wouldn't add it's data but said it was subbed. I had to manually go into the steam workshop dl folder and find the mod data and copy it to the wh3 data folder. Not sure if it's a steam error or mod.
随风而逝的波函数 3 月 31 日 下午 2:40 
too many bugs
Smigi 3 月 26 日 下午 12:09 
Update ?
随风而逝的波函数 2 月 20 日 下午 9:34 
OK it is form GCCG
Frodo45127  [作者] 2 月 20 日 下午 8:57 
Those lines don't look neither generated by this mod, nor an error.
随风而逝的波函数 2 月 20 日 下午 8:21 
Here is the log
Executing Mods

map_replacer_agrul() not found, continuing
map_replacer_aquitanie() not found, continuing
map_replacer_bearded() not found, continuing
map_replacer_bordelaux() not found, continuing
map_replacer_carcassonne() not found, continuing
map_replacer_castledrakenhof() not found, continuing
map_replacer_deffgorge() not found, continuing
map_replacer_elistor() not found, continuing
map_replacer_findol() not found, continuing
map_replacer_galbaraz() not found, continuing
map_replacer_grimhold() not found, continuing
map_replacer_karakangazhar() not found, continuing
map_replacer_karakazul() not found, continuing
map_replacer_karakhirn() not found, continuing
Frodo45127  [作者] 2 月 20 日 上午 9:55 
I don't think you're understanding correctly what the log says. A log entry is just information, not a bug. Unless it's clearly marked with a "ERROR" message, it's not a bug.
随风而逝的波函数 2 月 20 日 上午 9:31 
hello my friend。this MOD need update 。I test it and log show too many bug 。the XXmap is not found
Frodo45127  [作者] 2 月 1 日 上午 3:26 
@Solree Not sure if it's possible. I already investigated this about two years ago, following some bug reports about unfortified maps not loading, and for what I remember, the way the game replaces unfortified settlement maps with land maps bypasses the tables used in this mod and forces specific maps to load. No idea where it pulls the maps from.
Solree 2 月 1 日 上午 2:21 
Hey. I've a feature request. Don't know how feasible it is or if you would want to bother with it but anyway. From what I gather every field settlement battle has a pre-determined map assigned to it and since this game is basically settlement hopping it's very rare to see a modded in field battle map (say from Waka's pack). Would it be possible to randomize all field settlement maps at the start of a campaign (based on rthe egion and whatnot) to just shake things up a bit? As an addition to this to have a seed value for the randomizer in MCT if some consistency is desirable. Thanks for your work regardless.
Frodo45127  [作者] 1 月 12 日 上午 7:29 
I don't play mp, but the code is public. If someone has mp fixes, feel free to contribute them. Otherwise... I doubt it.
Mix 1 月 11 日 上午 5:44 
any chance one day this will work in MP again?
Dragon32 1 月 3 日 上午 2:45 
I guess this mod's author needs to have a word with the author of Runcher. Wait a minute...
Белый Пес 1 月 3 日 上午 1:54 
This can't be saved to a Runcher profile anymore. When loading the game, the save manager shows it as missing even if I checked it in Runcher. Then it, obviously, crashes when trying to load a save. And then Runcher doesn't show the mod in a list yet again. It certainly worked fine beforehands, I did enjoy a custom Karaz-a-Karak siege map as Skarsnik, before going on a hiatus in December.
Moodi! 2024 年 12 月 30 日 上午 4:32 
Seems like every single map pack, I tried quite a few different ones (which obviously requires this) makes MP campaigns unplayable as soon as it loads in. Is there a solution I'm unaware?
Sophie 2024 年 11 月 15 日 下午 3:13 
this still works
Coolisron 2024 年 11 月 14 日 下午 7:20 
I think this may need an update or the GCCM mod since the script log for my most recent campaign keeps crashing whenever the game tries to replace a map
mikelangelo70 2024 年 11 月 14 日 上午 3:39 
update please
KARL FRANZ HOLSWIG-SCHLIESTEIN 2024 年 8 月 25 日 下午 2:01 
confirming that unsubscribing from map mods and subscribing again fixed the crashing on certain settlements :steamhappy:
Frodo45127  [作者] 2024 年 8 月 5 日 上午 12:48 
If anyone still have crashes after the map mods are fixed, unsubscribe and resubscribe to them to make sure steam downloads the updated copy, and make sure you don't have local copies in /data or a secondary folder that may overwrite the workshop one.
Frodo45127  [作者] 2024 年 8 月 5 日 上午 12:46 
@Bishamonten because what it needs to be updated is the table that says "if X and Y faction have to fight a battle of Z type in L location, replace the map with a custom one". And that table has to be provided by the map maker, not this mod.
Bishamonten 2024 年 8 月 4 日 下午 1:06 
Just confirmed that disabling GCCM fixes the crashing! That mod is still broken despite it being "updated". Avoid it (for now)!
Bishamonten 2024 年 8 月 4 日 下午 12:58 
Could someone please explain me why all my map mods except for this one have been updated, but this mod is somehow not the reason my game is crashing upon besieging certain settlements?
LaidBackGamer 2024 年 7 月 28 日 下午 5:08 
i only have this, FSF's map pack, and mct enabled
LaidBackGamer 2024 年 7 月 28 日 下午 5:03 
Works for me for the most part. however i am unable to disable to map Hanyu Port. Don't know if its on your end or FSF Rangers end. it does seem to be different in the map list and appears as a line of code instead of the map name
TorquevonThorne 2024 年 7 月 28 日 上午 11:40 
Could you please update? :)