Barotrauma 潜渊症

Barotrauma 潜渊症

Enhanced Immersion
399 条留言
litl 10 月 19 日 上午 1:18 
this mod overrides the heater but doesn't give it back the sauna function, could you please add it back?
Abra⁧⁧cadabra 10 月 17 日 下午 11:54 
I cannot for the life of me get the zoom in function to zoom in MORE than default. It'll zoom out if I crank it to 0%, but if I go above default it never changes the zoom.
epple 10 月 7 日 下午 7:16 
something is wrong with the "research containment tank" sprites, the background sprite with the little homunculus that floats inside. It is using the research table as the background sprite instead.
Pathfinder 10 月 6 日 下午 4:40 
The flashlight is too dim. Is this how it should be?
_]|M|[_  [作者] 9 月 27 日 下午 2:19 
@DecentlyLazy: Potentially yes. I'll do some digging and see if I can figure it out.

@Ravencloat: Haven't noticed something like this. Is there a specific wiring setup you were using?
_]|M|[_  [作者] 9 月 27 日 下午 2:17 
@Echo: Seems to works fine for me. If you're using another Lua mod alongside that also alters camera zoom, they may be conflicting.

@sergg1: Please follow load order instructions. EI should be loaded at the very bottom of your load order. The only exception is "New Wrecks for Barotrauma" mod which should be put below EI.
sergg1 9 月 27 日 上午 8:19 
Hi, @ _]|M|[_. I've encountered bug while using Neurotrauma. Enhanced Immersion's Content\Items\idcard.xml overrides id card, so donor card's slot from NT is missing.
Echo 9 月 19 日 上午 5:44 
why does zoom not work
DecentlyLazy 9 月 13 日 下午 12:14 
would it be possible to have a toggle for the modded footstep sounds?
Ravencloat 8 月 21 日 上午 10:44 
I found a weird "bug"? Having the mod enabled while having the relay components max power increased makes the idle power load to hundreds of thousands of Kw? this doesnt happen without the mod
booper02 8 月 9 日 上午 6:07 
bug report time: both models of full size oxygen generator have visual errors, with the "outpost" ones damaged model being badly misaligned and the more common one having its animated component half removed
Kaito 8 月 2 日 下午 4:26 
If you've got pressure valves on your suits, that'd be immersive diving suits.
Mungojerrie 8 月 2 日 下午 3:04 
Cheery Berserker, that's Real Sonar mod for ya.
Cheery Berserker 7 月 28 日 下午 5:34 
Upon exiting the sub we just explode, we rapidly get tinnitus and nerve damage, as well as other various organ damages. I assume its this mod changing the suits, how do we fix this? I saw someone mentioning something about a pressure valve but im unsure how to toggle it. (We are not in a high pressure area)
Kaito 7 月 28 日 下午 3:18 
Man, what I would give for automatic mod sorting in Barojanktrauma.
Moondog! 7 月 28 日 下午 2:50 
@ _]|M|[_ okay! Putting your mod and the wrecks at the VERY BOTTOM of my load order, under LUA even, fixes it! Thank you! <3

To summarize for everyone else using Soundproof walls and Real Sonar - shunt Immersive Repair and New Wrecks (if in use) at the VERY bottom of your load order.
Moondog! 7 月 28 日 下午 2:06 
@ _]|M|[_ I'll run some additional tests and see what I can figure out. I've tried various load order configurations, but haven't found a solution so far.

The big mods we're using are:

Real Sonar
Soundproof Walls
Immersive Repairs
Nuerotrauma + Cybernetics
and of course Dynamic Europa

at the time of the issue, we also had Barotraumatic installed - that has since been removed.

I recently had all of my players clear out their workshop files for a 'clean install' I'll let you know if that fixes it.
Phantom 7 月 25 日 下午 5:48 
I set my settings to 60% camera zoom and 30% aiming offset and this has resulted in a reasonable zoom when using the scope
wormhospital 7 月 17 日 下午 5:56 
my blind ass missing the most obvious config in the world lol. much appreciated.
_]|M|[_  [作者] 7 月 16 日 下午 12:50 
@jakkapakkaman: Yes. Since this mod contains XML files, all players joining your session will be asked to download it. Config settings of all players will sync with the host.
jakkapakkaman 7 月 16 日 上午 10:45 
does everyone need this?
_]|M|[_  [作者] 7 月 16 日 上午 3:52 
@Phantom: Yeah I'm still figuring out how to handle the scopes.

@Moondog!: I'm not sure what exactly is supposedly broken. Seems to work just fine for me. I can hear outside sound effects from items and monsters when it's active.

@wormhospital: There is a config in the pause menu as shown in the screenshots.
wormhospital 7 月 15 日 下午 7:43 
is there a version with no zoom? or a config to disable it? I don't really like seeing less on my screen, but I like all the other features
Moondog! 7 月 12 日 下午 7:50 
sadly, this seems to break the Hydrophones feature of Soundproof walls. I'm looking to patch it myself, but it's worth noting.
Phantom 6 月 29 日 下午 3:58 
when using the scope with default settings it zooms out far enough that I can just barely fit the entire berilia into view.
dorly 6 月 23 日 上午 5:45 
@_]|M|[_: I described the problem in more detail in the discord. In short, it is zooming out too far. My settings are not changed from the standard ones (50% / 50% / 65%)
_]|M|[_  [作者] 6 月 23 日 上午 4:11 
Unfortunately no solution for 4k resolution zoom issues yet. If it's possible for you I recommend playing at 1080p resolution.

@dorly: I just quickly gave it a go by spawning in a scope and holding it in hand. The camera was zoomed out so it seems to be working? Tho it might be zooming out a bit too far perhaps. But maybe it breaks on certain configuration. Could you tell me your configured % values for all three options?
dorly 6 月 22 日 上午 1:37 
Zoom doesn't work properly with new scope
Kebab 5 月 26 日 下午 11:11 
Yeah running on Windows, 4k doesn't seem to work.
Kaito 5 月 26 日 上午 5:25 
Oh is it the 4k resolution preventing zoom? I'll have to try that. Zoom seems to work fine for me on my macbook, but won't work on Windows. Both are hooked up to the same 4k screens though. But I think MacOS does some scaling shenanigans with the resolution.
Kebab 5 月 26 日 上午 3:40 
Great mod! Zooming feature doesn't seem to work in 4K resolution unfortunately, works fine if down-scaled to 1440p.
arb0 5 月 17 日 下午 7:45 
I cry everyday when I wake up and see no update. :steamsad:
_]|M|[_  [作者] 4 月 28 日 上午 11:11 
@Nobaru: I wish the devs would stop changing stuff around so much... I'll fix it soon.
Nobaru 4 月 28 日 上午 5:59 
Please check if any items overwritten by this mod might not have updated values. PUCS still provides 90% radiation resistance instead of the 75% they should have now.
_]|M|[_  [作者] 4 月 26 日 上午 1:45 
@Страж леса: You'll need to create a custom patch to override the items to change the texture paths. The cursor has now been removed from the mod and will be improved and released later as a separate mod.

@尤里大人-ule: It's fixed now :steamthumbsup:
尤里大人-ule 4 月 24 日 下午 11:04 
The outpost reactor have a oxygen generator(old) texture overlay, pls remove it:steamhappy:
DOZA 4 月 19 日 上午 7:04 
Can I ask how I can replace the cursor model and DoorTerminal and Button?
_]|M|[_  [作者] 4 月 18 日 上午 2:13 
@IzFrancis: How far the camera moves when aiming with a weapon
Larkspur 4 月 18 日 上午 1:46 
What does the gun offset do?
_]|M|[_  [作者] 4 月 18 日 上午 12:37 
As @阿成Cheng said, the zoom function and config relies on Lua. After each game update Lua is automatically uninstalled from your client due to the game's .exe file being updated. You'll have to wait a few hours and then check if the Lua mod received its update to then install Lua clientside again.

@Silachi: Ah ok I knew I missed a mod with that issue after the latest game update. Will be fixed :steamthumbsup:
阿成Cheng 4 月 17 日 上午 5:54 
For those who having Zoomed in camera not working: Install your Lua client again after every Lua update..
ØG 4 月 16 日 上午 11:09 
@kaito - i had to completely remove all installed mods, including manually deleting any remaining mod folders and then installed everything again, and things went back to 'normal'
Kaito 4 月 16 日 上午 10:52 
Hey does the zoom thing work for anyone? Doesn’t seem to do anything for me.
ØG 4 月 14 日 上午 10:33 
Is this working after the "calm before the storm" update? settings menu seems to be gone..
Bibrator 4 月 14 日 上午 4:20 
There is a bug with outpost reactor having oxygen generator texture overlay when it's on, just like was with immersive repairs
Movadludanto 3 月 18 日 上午 9:15 
I want the opposite of what Azylacus wants, an option to disable the cursor and cursor sounds
Azylacus 3 月 7 日 上午 5:26 
Would love a standalone version of the cursor and cursor sounds as well if that's not too much trouble.
_]|M|[_  [作者] 2 月 23 日 上午 8:20 
@The Pizza is Aggressive: Aye that I'll need to fix. As for the husk exosuit, that's something I don'T really want to touch as I'd need to override the creature to replace the sound. I'll prepare a pull request for the game devs to add the custom sound to the game and use that for exosuits specifically. I'll take a look at the oxygen generator too :steamthumbsup:

@microwave: Unfortunately not as they're added via the XML part of the code in this mod.
microwave 2 月 22 日 下午 5:16 
is there any way to make the sounds work client-side?
Farbott 2 月 19 日 上午 12:46 
Another minor bug that might be related to thiis, but the oxygen generator that has the moving flaps seems to only render one of them