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Added support for the stratified Mineable Dwarf Planets added to both Mineable Dwarf Planet mods from mod version 1.4.2. Older versions of Mineable Dwarf Planets no longer supported.
Now 30% of the Mineable Dwarf Planets added by this mod will feature a sandy outer layer and 30% will feature a rocky core.
The remaining 40% will be the oldschool Mineable Dwarf Planets.
Identical to version 1.1.0 except for the supported version number to prevent Cosmoteer from complaining about this mod being incompatible with 0.30.0a, even though this mod is working just fine.
Also prepatched this mod to prevent Cosmoteer from complaining again when Cosmoteer 0.30.0b, 0.30.0c, 0.30.0d, 0.30.0e, 0.30.0f, 0.30.0g, 0.30.0h, 0.30.1, 0.30.2 and 0.31.0 get released.
I've found the dwarf planet with the hyperjump beacon ingame (alongside the base dwarf planet), which means this addon is working for sure.
Your fix would be quite worrying if it were true, as it would mean the vanilla game would have trouble parsing .rules files correctly.
At best I can guess your error is caused by some other mod that makes changes to how ships are spawned (asteroids are technically also ships), but it's unlikely this mod is the cause of your issues and very unlikely your fix truely fixes your issues.
This is an odd one because everything after the // should be ignored. If it really isn't, it seems like a game bug to me since the game shouldn't even be reading this text in the first place.
I'll report back if I find more and hotfix if necessary.
Issue in this mod currently, causing RouletteWheel errors. Fixed by changing line 34 of moreofhoxxes6.rules:
HideIfUnexplored = true // true (false = altijd zichtbaar) --> HideIfUnexplored = true // true (false ? altijd zichtbaar)
Cheers for the mod!
Previous versions of Cosmoteer will no longer work with this mod due to changes in how asteroids are spawned.
No other changes were made.