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From there follow content -> 294100 -> 2968491314 -> Patches
and open "Outposts.xml" (notepad++ or just the windows editor will work)
scroll to the very bottom, and paste my stuff above the line that says </Patch>
Do that for all 3, and put tab spaces in front of the lines so it looks like what you see above it. If you did everything correctly and I didn't explain it wrong, next time you start the game, you should be able to select these with your mining outposts ^-^
<Operation Class="PatchOperationFindMod">
<mods>
<li>Dragon's Very Special Ores</li>
</mods>
<match Class="PatchOperationAdd">
<xpath>Defs/WorldObjectDef[defName="Outpost_Mining"]/modExtensions/li[1]/Resources</xpath>
<value>
<Captolite>35</Captolite>
<Laatim>25</Laatim>
<Keellikoi>25</Keellikoi>
<Roosterium>40</Roosterium>
<Tumblum>40</Tumblum>
</value>
</match>
</Operation>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Dragon's Special Ores</li>
</mods>
<match Class="PatchOperationAdd">
<xpath>Defs/WorldObjectDef[defName="Outpost_Mining"]/modExtensions/li[1]/Resources</xpath>
<value>
<Andrium>50</Andrium>
<Bananite>25</Bananite>
<Hampu>25</Hampu>
<Muuhute>35</Muuhute>
<Sephim>40</Sephim>
<Totote>40</Totote>
<Cellfirium>20</Cellfirium>
</value>
</match>
</Operation>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Dragon's Ores</li>
</mods>
<match Class="PatchOperationAdd">
<xpath>Defs/WorldObjectDef[defName="Outpost_Mining"]/modExtensions/li[1]/Resources</xpath>
<value>
<Ambut>15</Ambut>
<Cryolium>15</Cryolium>
<Cryppo>25</Cryppo>
<Hydrotherium>25</Hydrotherium>
<Loveli>40</Loveli>
<Luxorium>50</Luxorium>
<Mythil>35</Mythil>
<Penumbrite>35</Penumbrite>
<Primoss>15</Primoss>
<Smarat>35</Smarat>
<Vulcanite>30</Vulcanite>
</value>
</match>
</Operation>
Do you think it'd be possible to add support for the various Dragon's Ores mods? (Dragon's Ores, Dragon's Special Ores, Dragon's very Special Ores)
or alternatively: how easy/hard is it to add these to your mod myself locally?
Verse.PatchOperationRemove(xpath="Defs/WorldObjectDef[defName="Outpost_Mining"]/modExtensions/li[1]/Resources/Z_Diamond"): Failed to find a node with the given xpath
Seems like something with:
<Operation Class="PatchOperationFindMod">
<mods>
<li>Gemstones</li>
<li>Jewelry</li>
</mods>
but I cannot find any decent documentation.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2644227855
For some reason, when it resets it goes way up top incorrectly above jewelry mod.
Guess it does not take the mod loading dependency of jewelry mod into account but only the dependency of vanilla outpost expanded because it seems to always go right under it.
Above jewelery mod f.e
This mod switches mod loading position on its own for me from time to time which is weird and I think I don´t have with other mods.
Might be when other mods get updated and change names, thus leading to save loading conflict/different mod lists.
Mine looks like this when done:
<!--========== Adding Stuff from Gemstones ==========-->
<Operation Class="PatchOperationFindMod">
<mods>
<li>Gemstones</li>
</mods>
<match Class="PatchOperationAdd">
<xpath>Defs/WorldObjectDef[defName="Outpost_Mining"]/modExtensions/li[1]/Resources</xpath>
<value>
<Z_Amethyst>30</Z_Amethyst>
<Z_Chalcedony>30</Z_Chalcedony>
<Z_Citrine>30</Z_Citrine>
<Z_Garnet>30</Z_Garnet>
<Z_Lapis>30</Z_Lapis>
<Z_Quartz>30</Z_Quartz>
<Z_Serpentine>30</Z_Serpentine>
<Z_Turquoise>30</Z_Turquoise>
<Z_Emerald>40</Z_Emerald>
</value>
</match>
</Operation>
I thought I was the only one having the same issue. :(
Removing any one of these mods will resolve the problem, but I don't want that so... my current solution is editing the Gemstones portion of this patch.
I have logs I can share later if needed, HugsLib isn't letting me upload rn.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2558099206