X4: Foundations

X4: Foundations

Silent Witness FactionLogic
9 条留言
Treybor  [作者] 2023 年 5 月 7 日 上午 5:12 
@Firefinch Silent Witness won't interfere with anything but as per the BUC script " <!-- In some cases, the station might have already been destroyed. If it was rebuilt by faction logic afterwards, find it again.-->" It can be destroyed and you will just have a new station to go too after its rebuilt
Firefinch 2023 年 5 月 6 日 下午 10:39 
You mention the BUC storyline, does this or the NF mod pose a risk to not being able to complete story missions if the AI destroys the pirate bases?
Treybor  [作者] 2023 年 4 月 30 日 下午 5:14 
Treybor  [作者] 2023 年 4 月 30 日 下午 2:10 
@Mitroll Yeah I can do that, i'm touching up another mod first, but you can just add <replace sel="/defaults/dataset[@macro='Cluster_04_macro']/properties/area/@factionlogic">true</replace> to this mod in mapdefaults if you don't want to wait, its just a single line
Mitroll 2023 年 4 月 30 日 上午 10:59 
Thanks! Could you make one that adds faction logic to the Nopileos sectors too?
Treybor  [作者] 2023 年 4 月 29 日 上午 9:50 
@Mr.Freud I haven't played VRO in a long time but they should work, it's mostly new actual ships/equipment that don't play nice in VRO
Mr.Freud 2023 年 4 月 29 日 上午 3:09 
Are your mods compatible with VRO? (this one, trader jobs, and Xenon jobs?)
Treybor  [作者] 2023 年 4 月 28 日 下午 3:36 
@ASKELADD bottom left is farnhams legend available on the workshop from another modder and the other is unreleased as of yet by me
Askeladd 2023 年 4 月 28 日 下午 3:01 
awesome! which mod does it add the 2 other sectors?