全面战争:战锤3

全面战争:战锤3

Naval Networks - Global Sea Lanes 6.2! - Now with Multiplayer & IEE/TOW support!
173 条留言
XHAlpha 10 月 21 日 下午 8:38 
Any news on an update to go with the IEE update? Some new port settlements
JonnyMentero 10 月 8 日 上午 12:07 
needs a update?
hitherebyethere 9 月 16 日 下午 11:26 
Hello, for some reason when I press the naval network button, no ports show up, it's just a blank map
Leperasz 9 月 16 日 上午 3:21 
A bug has occurred. After subscribing to this mod, I am unable to skip the opening animation of a new game.
Dirigible 9 月 15 日 上午 3:21 
The naval networks button covers up the lord travel button for Skulltaker. Any way I could move it?
TET 8 月 31 日 上午 12:14 
Whenever I open the map it is mini and i cant get out of the map. I get soft locked on the map.
HonorGuard 8 月 18 日 上午 3:42 
Honestly a really awesome quality of life mod that shouldve been part of the game. really gives a very fun and functional reason to secure cities with ports for more than just income. the cost to ship an army feels a little steep but being able to send an army across the entire map in 1 turn vs 20 is beyond worth it.
Balthasar23th 8 月 9 日 上午 11:48 
Thanks for this awesome mod! I've made a German translation, I'd be happy if you could link to it. Keep up the good work!

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3545578017
Xiivait 8 月 6 日 下午 3:09 
Opening animation such as yuanbo ,malakai, baba yaga cannot be skipped with this mod
+1
黄昏之翼 8 月 1 日 上午 11:02 
你好作者,您制作的mod非常棒,很有创意,我向你表达感谢。
我想反馈一个bug:新增加的dlc派系,元伯和马拉凯选择他们进入游戏后会有介绍人物和新派系的动画,在使用了您的mod后无法跳过动画了,请问您知道是什么原因吗?
Hello author, the mod you created is fantastic and very creative—I'd like to express my gratitude to you.
I want to report a bug: For the newly added DLC factions, Yuanbo and Malakai, when selecting them to enter the game, there are animations introducing the characters and the new factions. However, after using your mod, these animations can no longer be skipped. Could you please let me know the reason for this?
道友请留步 8 月 1 日 上午 10:59 
Opening animation such as yuanbo ,malakai cannot be skipped with this mod
Xiivait 7 月 29 日 上午 1:54 
MULTIPLAYER FINALLY
THANK YOU SO MUCH
ljoshalata 7 月 12 日 下午 4:05 
Wow impresive update!
Thuynder  [作者] 7 月 10 日 下午 5:24 
Always did.
Just added TOW and MP support tho.
5seong 7 月 6 日 上午 8:26 
still work?
Solaire 5 月 29 日 上午 12:45 
Convoys of the New World
Thuynder  [作者] 5 月 28 日 下午 12:27 
what mod is that?
jammerd 5 月 28 日 上午 6:31 
This seems to conflict with the Convoy mods now? Didn't use to in 6.1.3 now it crashes after battles in 6.1.4?
SSRB - Papermoon 3 月 27 日 上午 6:27 
does this mod need an update? heard the newest game update bricked a ton of mods just because of uppercase
thefightintitan 3 月 16 日 下午 12:38 
How exactly do you use this? For example, if I own a city with a level 3 port, do I stand next to the city, or in the city?

Then do I just click the fast travel button and click where I want to go?
KDSGCC 2 月 23 日 下午 11:23 
sometimes some ports disappear from the teleport map
Ronin75 1 月 31 日 上午 7:39 
never mind, I didn't notice an extra button to open the naval map next to the character. I though It would be on the main map, the one you scroll out on.
Ronin75 1 月 31 日 上午 7:09 
I activated the mod and loaded my Ikkit save, the ports do no show up on the map.
Thuynder  [作者] 1 月 22 日 下午 9:41 
I won't do this for Old World simply because theres not enough water.
专业路痴 1 月 22 日 下午 8:52 
The Old World Campaign 请支持这款MOD
An Arousing Avocado 1 月 6 日 下午 12:47 
this blocks Golgfags teleport button
You can still click it, it just covers most of it
Psycosick 2024 年 12 月 26 日 下午 3:27 
DietBeatings it does the same for me as well, weird
Kil'jaeden 2024 年 12 月 22 日 下午 5:36 
Does this work?
DietBeatings 2024 年 12 月 22 日 下午 5:25 
has anyone else had an issue where you cannot skip those new intro cutscenes like Elseph von Drakens? it seems to only happen when I enable this mod.
KK 2024 年 11 月 23 日 上午 4:08 
Sometimes the fast travel button disappears, is there any reason why?
blackrenshai 2024 年 11 月 19 日 上午 10:59 
bummer, thats too bad. thanks for replying though! its a very cool idea, but completely unbalances an AI playthrough
Thuynder  [作者] 2024 年 11 月 18 日 下午 11:02 
No. No mod will ever do that for this or sealanes. It cannot be done as a mod.
blackrenshai 2024 年 11 月 18 日 上午 8:00 
i'll ask again also, can AI use it?:WHII_Attack:
Thy ubeer 2024 年 10 月 14 日 上午 9:33 
Ai can use it?
grimnar42600 2024 年 10 月 5 日 上午 5:59 
I just tried it and works great except when I load aRSE as well then their button hides the sealane button
999999999999 2024 年 9 月 25 日 下午 4:55 
@Thuynder
may i make changes to this mod and add it in a variation to my mod? i will obviously give you full credits and link your mod
Thuynder  [作者] 2024 年 9 月 11 日 下午 3:53 
Yup. I've used it in three 80 turn campaigns recently.
Nexus 2024 年 9 月 11 日 下午 3:40 
still work ?
ImminentDomain 2024 年 7 月 25 日 下午 7:05 
This is a fantastic mod but I just noticed that it doesn't work with the Wood Elves because they can't build most ports to tier 3.
Anachronisticon 2024 年 7 月 21 日 上午 4:16 
Can you configure the mod to set travel time delays?
Ruka 2024 年 6 月 19 日 上午 2:49 
Good day. With the new sfo update when you open the naval lane menu it does not override the normal game interface. Does it require submod for this sort of thing?
BAGHolder 2024 年 5 月 30 日 上午 3:43 
having played this for a while, there is a small issue:
the port map sometimes only show a few ports, not all ports. It is not unavailable, just the dots disappear altogether from the map. Usually happens somewhere mid-campaign. I can still use whatever available dots to travel though

Not sure if it is a mod conflict with others. But I just keep on experiencing this throughout campaigns. Figured I should ask & see if anyone knows why?
Argon 2024 年 5 月 24 日 下午 5:53 
It doesn't seem to work for dark elves, because they have special port?
Sin 2024 年 5 月 17 日 下午 1:07 
Does this need update or naw?
Kapybara 2024 年 5 月 15 日 上午 8:12 
Sorry my bad! In the unmodded game, Beichai is the provincial capital of Jade River Delta and Fu-Chow is only a minor settlement. It is probably then Roar of the Sea Dragon that changes Fu-Chow to become the capital settlement.

Then I should ask CA why they made greatest port of Cathay just a minor settlement...
Thuynder  [作者] 2024 年 5 月 15 日 上午 2:18 
@Kapybara - I mainly chose the major settlements when available, and the minor if the province did not have a port on the major settlement. I didnt make literally every port a port for this mod as I thought it became too powerful map-wide. I like it being one in every 5 or so cities.
Kapybara 2024 年 5 月 14 日 下午 11:03 
Just curious why you chose Li Zhu and Beichai as viable port destinations and Haichai as the major one for the Jade Sea. While Fu-Chow is not even available for the travel, despite being described as the greatest port in the Celestial Empire, capital of Eastern Provinces, seat of the Sea Dragon (when she is there xD) and being used as harbour by Great Dragon Fleet.

(Yes, I'm writing this because I'm playing Yin-Yin mod and not having my capital be available as a port for travel is kinda weird. xD)
wj101207777 2024 年 5 月 6 日 上午 5:54 
en,the mod will let the Esc can't skip the intro movie of fiction
Thuynder  [作者] 2024 年 3 月 30 日 下午 10:11 
Not to my knowledge, as there are a number of spaces in the sea that do not possess a region, and IME crashes the region interface. Ive been able to teleport them onto land though... which is... strange.
AceTheGreat 2024 年 3 月 30 日 下午 8:53 
Great mod! Would there be any chance of adding support for black arks?