武装突袭3

武装突袭3

Extended PiP Limits
10 条留言
XpeditionXD8 2023 年 8 月 17 日 下午 2:43 
Or you can just not have a potato PC then set it to about 8km. DDon't forget that there's PIP in some aircraft as well, even with modded aircraft that view their targeting pods from first person.
JohnnyHamastix5643 2023 年 7 月 25 日 下午 7:53 
Is it possible to create a hot key to disable/enable PiP? I think this would be an awesome feature especially for optics so it only drains FPS when looking down the sight.
ThomasAngel  [作者] 2023 年 7 月 6 日 下午 12:31 
@nanner (Knightin) Thanks a lot for the feature! You did a great job explaining what PiP is and the point of this mod :steamthumbsup:
nanner 2023 年 7 月 4 日 下午 2:44 
Your mod was featured in this video! Performance RDLC https://youtu.be/aqn8vraVaZw
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 2023 年 5 月 22 日 下午 10:18 
Any chance you could do an option for audio sources? I swear BI had an option to change number of audio sources before but it was removed from some Arma 3 update quite a while ago.

With low audio sources option, sometimes you would get a "banshee scream electric" error when vehicles pass by (at least with Enhanced Soundscape or JSRS, both or either of the two)...
MK_ 2023 年 5 月 1 日 上午 6:37 
Vehicles that have cameras for their RWCS, like vanilla for example.
ThomasAngel  [作者] 2023 年 5 月 1 日 上午 6:27 
@MKNavaG How do gunners benefit from PiP viewdistance more than say, drivers or pilots? The only example that comes to mind is the MH-9 in RHS, but the pilot needs the PiP viewdistance just as much as the copilot does.

I'll leave this mod as a change to the slider, people can adjust it to whatever they need it to be
MK_ 2023 年 5 月 1 日 上午 5:49 
Hey Thomas.

What about defaulting the pip distance to 50m in all vehicles except for players in gunner positions? In theory only gunners would benefit from larger PiP Viewdistances. Limiting perhaps, but it makes sense from a performance standpoint.
Yo Gabba Gabba! 2023 年 4 月 28 日 上午 3:45 
great execution
nanner 2023 年 4 月 26 日 下午 5:43 
You rock