Space Engineers

Space Engineers

DeadTech - Recharge Station
82 条留言
Hexenhammer 2023 年 7 月 13 日 下午 12:51 
2022 just used this mod and it crashed the game
Spacecruiser 2021 年 7 月 5 日 上午 8:28 
Crashes my game every time I place it, although the moder's other outdated mods work fine for me.
Wextan 2021 年 5 月 12 日 上午 4:05 
il est tros bien ce mod braveau
Bolisaris 2019 年 7 月 29 日 下午 1:16 
I am clearing out my mods and getting rid of unsupported mods, this being one of them.
Raghalin 2019 年 3 月 17 日 下午 6:07 
:( so basically unsupported now? and it's crashing my game when I try to place it.
blipzero 2019 年 1 月 25 日 上午 8:19 
sorry but it is broken it shows up as purple
Bricklemore  [作者] 2018 年 10 月 16 日 上午 1:24 
Mate you can do what ever you want to do with it :D I more or less passed control of my mods to who ever wanted to maintain them since I don't plan on installing the game again. Have fun with it!
BlechpiratPhil 2018 年 10 月 16 日 上午 1:17 
Hello DeadWeight,
I wanted to ask if we are allowed to implement this block into our serverwide modpack and if we are also allowed to alter the values of it. Thank you :)
YangSyn 2018 年 3 月 13 日 下午 10:34 
there should be a "hide until updated" button, so we can mark broken mods until they get unbroken
djskagnetti 2017 年 11 月 18 日 下午 10:20 
Any close alternatives to this? Like exactly like this, but working? This mod is not working by the way, a couple years ago it was absolutely perfect, and I bet it wouldn't be so bad nowadays, either. Please update Dead this mod should be part of the base game imo.
achronicdeth 2017 年 10 月 28 日 上午 10:11 
Modders should be REQUIRED to update their mods or dont waste our time that or the workshop needs to delete them if they havnt been updated for 1 year or more
Dark_453 2017 年 8 月 24 日 上午 12:57 
@all - Deadtech has been away From modding for a while. Dont expect any updates for this.
just a FYI?! -
*peace*
DaVinci 2017 年 8 月 21 日 下午 12:20 
no update?
Burstnok 2017 年 4 月 25 日 上午 9:22 
Any news?
Anach 2016 年 8 月 9 日 上午 4:12 
This is exactly what I was looking for. Unfortunate that it isn't updated.
SwitchBlade 2016 年 6 月 20 日 上午 3:19 
why do I have all models with no textures?
Wolfette 2016 年 2 月 13 日 上午 11:19 
Sad to see this still not updated, I guess IRL caught up with Dead.
Roman Cat 2015 年 11 月 14 日 上午 7:33 
Any update?
Bricklemore  [作者] 2015 年 10 月 29 日 上午 4:42 
I will be soon, this isnt on the top of my list yet.
Rikkavidu_GER 2015 年 10 月 29 日 上午 4:29 
Ok. Then update all Mods in "Medical Pack" for DX11 please. By me all Mashines are just in black Color.
Bricklemore  [作者] 2015 年 10 月 28 日 下午 4:57 
This will be balmy next overhaul, and will be included in my med pack most likely.
Rikkavidu_GER 2015 年 10 月 28 日 下午 12:25 
No DX11. Greetings!
Bricklemore  [作者] 2015 年 10 月 23 日 下午 2:45 
I had a similar one actually.... except there would be a companion armour block that is an Adapter. The idea is that the Conveyor detectors would meet up in a specific position so the armor looks normal but when the recharge station is connected, it has access to the resources
jarhead 2015 年 10 月 23 日 下午 2:40 
Your doing great work, keep it coming.
I had an idea to let this gain o2/h2 support. You could add a flat panel to the back side of this and make the back of that panel (wall facing side) a conveyor port for large ships, and even be able to just have a small port on the back of this model for small ships.
Bricklemore  [作者] 2015 年 10 月 23 日 下午 1:55 
Rayeth is eight guys. If you want to update it now it's not too hard! I will be swinging back past this mod later to overhaul the model and texture but I have other mods and stuff to do first.

Feel free to join the DeadTech industries group or follow me on Twitter for real time updates.
Rayeth 2015 年 10 月 23 日 上午 5:54 
Since this is a most awesome mod, I wanted to inform those who did not graduate in programming that you can convert the textures to DX11 on your own with the help of youtube and the SE modding tools. As always, Google is your friend.
Pez 2015 年 10 月 5 日 下午 6:52 
Deadtech is working on his updates check some of his other mods. Hes already doing one.
jarhead 2015 年 7 月 29 日 下午 10:48 
I have sent him a message. Everyone please give him a few days to respond as just like most of us he does have a job and a family that also needs his attention.
jarhead 2015 年 7 月 27 日 下午 11:10 
if you make this so it has a flat panel behind it then you can have the backside of that panel as a conveyer port so it can also refill o2 like the med bay
Frosty 2015 年 7 月 14 日 下午 9:16 
im guessing the guy doing deadtech is taking a break? looks like none of his stuff is dx11
Badmoon 2015 年 7 月 11 日 上午 8:14 
DX11?
Hanckhuhn 2015 年 7 月 10 日 上午 8:07 
DX 11 bitte
Shadowdj 2015 年 6 月 10 日 上午 2:51 
DX 11 supp pls !! ^^ thx
Fistagon 2015 年 6 月 5 日 下午 1:12 
is this mod dead?
Burstnok 2015 年 6 月 5 日 上午 3:31 
DX11 soon? :)
CommanderGizmo 2015 年 5 月 20 日 下午 9:32 
+1 for an O2 capable charging station that doesn't act as a spawn point.
737✈Garrus 2015 年 4 月 25 日 上午 7:26 
Please add this for small ships aswell. :)

/Garrus
BeJay 2015 年 4 月 2 日 下午 3:35 
Can you pleeeease do an oxygen update (1.076 - more oxygen options)?
Of course it would need a conveyor to transfer the oxygen sooo... a second block maybe?
Also there's a problem with spawning at medbays with the new update:
"Important note for modders:
We changed the mechanics of spawning in medical rooms, so all modded medical rooms should include: dummy detector_respawn in order to spawn the player as the default medical room." (source: changelog of 1.076) [forum.keenswh.com]
Bonanza 2015 年 3 月 3 日 下午 6:31 
Is there a possibility for a small ship version of this?
Vinier McNuggNugg 2015 年 1 月 28 日 下午 9:58 
@armoredstone its suppose to be a respawn point.
ArmoredStone 2015 年 1 月 20 日 下午 3:53 
Can you upload a second version of this mod that doesn't make it a respawn point? Seems a bit overpowered if you ask me.
Samusbot 2015 年 1 月 3 日 上午 9:48 
Kind of looks like the finite health recharger stations in Half-Life 2.
Vowki 2014 年 11 月 26 日 上午 7:59 
other medicle room?
Daegan Jukes 2014 年 10 月 21 日 下午 5:02 
beakers unite.
Arcamean 2014 年 10 月 21 日 上午 3:52 
I'll add my Two Iron ores to this convo, I too would love to see this "small ship ready". I want to create a new starter ship that's far more compact and encourages new people to build VS the current one. As it stands the default ship does pretty much everything and anything, once they (hopefully) turn the Arc Furnace into a small ship block that's one step closer to my perfect Respawn vessel.
Fingersniffer 2014 年 10 月 18 日 下午 4:52 
As a new/old comment, I do hope you leave the functionality as is (full med bay) and the reason is quiet simple. A massive issue in MP/Dedicated play is that Stock Keen Medbays are horribly buggy and even in the most ideal placement you will die at the very least 1 out of 5 times because of how it places you when you spawn in. Which is many cases means instant death. And if you are a newer player placing one down and then building in close proximity to it... it's likely to be a death EVERY time.

I have your mod in heavy use on my DS and I know many of my players only use this mod as a respawn point because deaths are very rare on spawn in. I would be ok if you upped the materials to create but please leave the rest as is!
The Destiny 無限潛力 2014 年 9 月 28 日 上午 3:57 
update
Pøläär §nøw 2014 年 9 月 25 日 下午 3:16 
Oh, Making it more like a first aid station, would be fantastic too.
Pøläär §nøw 2014 年 9 月 25 日 下午 3:15 
Wish you could make this work for small ships. I love this small easy med bay. Fits anywhere.

Have some cookies.
Plus Ultra 2014 年 8 月 28 日 上午 1:03 
Perfecto, :D, gracias