Don't Starve Together

Don't Starve Together

Modpacks: Standalone + API
115 comentarii
󰀏Niko  [autor] 28 oct. la 12:48 
You will have to check what permissions you have to making changes to the file location that the configs are stored. You may need to change the permissions to give programs access to change those files. As a temporary solution you could try running DST as admin.
Shynaid 28 oct. la 7:11 
[string "scripts/mainfunctions.lua"]:1419: Unable to write to config directory.

Please make sure you have permissions for your Klei save folder.

LUA ERROR stack traceback:

Conn

scripts/knownerrors.lua:43 in (global) known_assert (Lua) <39-50>

scripts/mainfunctions.lua:1419 in () ? (Lua) <1410-1440>
Shynaid 28 oct. la 7:07 
https://images.steamusercontent.com/ugc/17521513390944742718/BBC8342575948CFDF85DEAEF47D2A2AD5C251F05/

Could this be due to the mod? How do I fix this?

This sometimes happens when I switch shards.
For example:
When I go from the surface to the cave.
or when I go from the cave to the surface.

But not always.
MathiusXII 27 sept. la 21:20 
Acest comentariu nu a fost încă verificat de sistemul nostru automat de analizare a conținutului. Va fi temporar ascuns până când verificăm dacă include sau nu un conținut dăunător (de exemplu, linkuri către site-uri web care încearcă să fure informații).
󰀏Niko  [autor] 27 sept. la 21:16 
Are you using Linux? I think I recall noticing that issue on Linux, otherwise I may need to look into that again.
The code should be saved in the same folder your worlds are saved in, it will be a file named "modpack_export.txt". On Windows it will be in `...\Documents\Klei\DoNotStarveTogether\<numbers>`.
MathiusXII 27 sept. la 19:27 
Whenever I try to share the modpack it says "we cannot copy code to clipboard. It's been saved to a file." where is this file? The "open folder" button doesnt do anything
󰀏Niko  [autor] 18 sept. la 9:00 
Modpacks do not store disabled mods. They are nothing more than a collection of mods to enable and (optionally) configs to set.
Shynaid 18 sept. la 8:47 
They don't appear...
All the mods I have appear, not the ones from the modpack.
The View Mods option does not only show the disabled mods from the MODPACK.
It also shows disabled mods that are not part of the MODPACK.
t* 18 sept. la 8:40 
pretty sure they do show up, you just have to scroll down
Shynaid 18 sept. la 8:31 
@󰀏Niko
Could you add an option to see the disabled mods in the MODPACK?
Similar to the option to see missing mods.
󰀏Niko  [autor] 18 sept. la 8:30 
You need to get further through the server generation process before it saves modpacks. Sorry about that.
Next update I will add a "save modpacks" button to help make the process easier. (Whenever that will be.)
t* 18 sept. la 5:18 
i'm on the host game screen, i make a modpack with the mods enabled, try to open the server to save changes, go back a screen and open it up again and it's gone

video [i.imgur.com]
󰀏Niko  [autor] 17 sept. la 16:48 
Are you leaving the menu with the back button or the apply button? The back button reverts any changes to modpacks you have made just like it does to mods.
t* 14 sept. la 23:56 
whenever i make a modpack, then leave the menu and come back in any way, the modpack just disappears. the only workaround i found was copying the share code and saving it somewhere but thats inconvenient
jalansk0 11 iul. la 3:30 
Configs Extended by Remi does not work in the configs menu when opened through the modpack's menu. It's an amazing mod and I'd love to see support added.
EldVarg 11 mai la 4:57 
Wow just read about this mod. Looks great. Such a hassle enabling all the mods on a server I self-host.
123 28 apr. la 23:24 
服务器模组不支持
李皓奇 23 mart. la 7:50 
Been using this mod for almost a year, huge, huge thanks to Niko! :DSTchester:
󰀏Niko  [autor] 18 ian. la 21:03 
I added more buttons, yay!

Silliness aside, I have finally added the ability to share modpacks with friends, the resulting codes can be a rather bulky but this seems to be the best I can do. Other limitations has made the process of sharing a little obtuse, but I did my best and hopefully it's intuitive enough. ^-^
Sagyo 20 dec. 2024 la 14:38 
Worked as a charm.

No idea how that would interact with missing or mismatching mod versions.

But for the time being it works perfectly for me, thanks!
󰀏Niko  [autor] 19 dec. 2024 la 14:46 
Go to `...Documents\Klei\DoNotStarveTogether` (or if you are on the beta `DoNotStarveTogetherBetaBranch`) then open the folder named a bunch of numbers, then open the `client_save` folder. In there you should see a bunch of files with no extensions, those are how the game stores mods save data.

Two save files are from this mod, `enablecauses` which holds data for what mods are currently enabled by modpacks and/or otherwise, and `modpacks` which holds all save data for your modpacks. I've never really done this myself so I am not certain, but I think all you would need to do to back up the data would be to copy those two files somewhere safe, and if you wanted to restore them, copy them back. And I imagine you could also use this to copy modpacks from main branch to beta branch.

I hope this helps, let me know if you have any further questions.
Sagyo 19 dec. 2024 la 12:10 
Hey, could you please provide the path to where the Modpacks are stored? Or any other way to back them up?

Happened a few times that I got back into the game after a long while, and had my modpacks missing, it'd be nice if I could back them up!
󰀏Niko  [autor] 11 mart. 2024 la 13:03 
@流浪, Thanks for bringing that to my attention, I have fixed the issue.
󰀏Niko  [autor] 2 mart. 2024 la 19:36 
Personally I use the "Enable only" button to update my mod selection to match the modpack, make any tweaks I want, then click the "Sync Modpack" button. But the "View mods" menu is likely going to be faster if you only want to make small changes.

Oh and remember that in order for any changes made to a modpack to be saved, you must use the "Apply" or "Create World"/"Resume World" buttons like you normally need to do for normal mods.
󰀏Niko  [autor] 2 mart. 2024 la 19:33 
@_Vadalia_, There are 2 ways. 1: is to use the "Sync Mods" button which will update the modpack to match the mods you currently have enabled + their current configs. 2: is to click the "View Mods" button, in the menu of mods that shows up the usual enable/disable buttons will, instead of enabling/disabling the mod, will instead add/remove it from the modpack. Same goes for the config button, it not only lets you see what configuration is stored for that mod in the modpack but changing the values will change the saved config.
_Vadalia_ 2 mart. 2024 la 15:18 
How do i add a mod TO the modpack?
󰀏Niko  [autor] 28 febr. 2024 la 11:41 
@Anarch Cassius, The server issue I have been aware of and I've mainly just been unsure about the best way to go about fixing that. As for the mod worldgen presets, what a strange issue, I'll have to look into why that's the case.
Anarch Cassius 28 febr. 2024 la 10:34 
Two things of note: Island Adventures must be enabled manually before loading any modset containing it in order to get the worldgen presets correctly loaded.

Modpacks will not save unless you attempt to start/resume the world. Seems to work even if the process fails but it must be attempted.

Not sure if either is fixable at the moment but at least knowing this you can workaround these issues pretty easily.
󰀏Niko  [autor] 26 febr. 2024 la 12:02 
I have located and fixed the issue. Thanks for letting me know about it!
太空人 26 febr. 2024 la 5:33 
Hello, your mod function brings great convenience, but there's a problem - this mod does not display those client-side mods without icons. Is it possible to fix this bug?
󰀏Niko  [autor] 17 febr. 2024 la 17:05 
The hotfix has been uploaded, let me know if any more problems occur due to your issue. I would recommend deleting and remaking the problematic modpack so that it has a formal name again.
󰀏Niko  [autor] 17 febr. 2024 la 16:47 
That's strange. Somehow you ended up with a modpack that is missing a formal name.
I will release a hotfix which will use the code name as a fallback in such cases and that should fix your problem, but I have no clue how you possibly could have ended up getting this issue.
Your worst night 17 febr. 2024 la 7:29 
你启用了下列模组:
"Craft Pot(智能锅)" "Lazy Controls" "快捷宣告(中文)" "开船辅助" "rebuild recipes negatively" "WagstaffToollnfo
" "T键物品增加”"Round Deploy" "Rain and Snow Lag Fix" "Minimap HUD(小地图)" "Burning Timer(燃烧计时器)" "ActionQueue RB3汉化版"”
修改mod合
+>
Your worst night 17 febr. 2024 la 7:29 
警告!
[string ./mods/workshop 2966968749/scripts/modsab.."]:263: attempt to concatenate local 'fancyname' (a nil value)
LUA ERROR stack traceback:
./mods/workshop-2966968749/scripts/modstab.lua:263 in (upvalue) ModpackSyncMods (Lua) <258-276>
./mods/workshop 2966968749/scripts/modstab.lua:277 in (field) onclick (Lua) <277-277>
scripts/widgets/imagebutton.lua:213 in (method) OnControl (Lua) <173- 220>
scripts/widgets/widget.lua:129 in (method) OnControl (Lua) <123-137>
scripts/widgets/widget.lua:129 in (method) OnControl (Lua) <123- 137>
scripts/widgets/widget.lua:129 in (method) OnControl (Lua) <123-137>
scripts/widgets/widget.lua:129 in (method) OnControl (Lua) <123-137>
scripts/widgets/widget.lua:129 in (method) OnControl (Lua) <123-137>
scripts/widgets/widget.lua:129 in (method) OnControl (Lua) <123-137>
󰀏Niko  [autor] 8 ian. 2024 la 13:27 
@_Vadalia_ I am a little confused by what you mean by folder. Could you please elaborate?
_Vadalia_ 8 ian. 2024 la 2:37 
I do not see the modpacks folder, do i have to start a new world for it to show?
Ангелы тоже спят 28 nov. 2023 la 4:36 
Hi! I would like to see the ability to share modpacks with other users. For example, share your modpack with your friend.
Damglador  [autor] 19 sept. 2023 la 2:26 
:steamthumbsup:
󰀏Niko  [autor] 18 sept. 2023 la 14:47 
@Damglador, Yeah, go ahead. The file you would want to look for is in the "util" folder.
Damglador  [autor] 18 sept. 2023 la 12:22 
Also, can I make Ukrainian translation for your mod? If mod already have a language choice, I just need to get the files, translate them and give them to you
Damglador  [autor] 15 sept. 2023 la 11:57 
Thats awesome!
Kislota ^-^ 20 aug. 2023 la 22:46 
Ty for last update! Really cool!
󰀏Niko  [autor] 13 aug. 2023 la 22:56 
@阎枫 It is now fixed in the latest update however the latest update also brought a bunch of huge changes, so let me know if anything else went wrong.
阎枫 12 aug. 2023 la 19:34 
Thank you for creating him
󰀏Niko  [autor] 12 aug. 2023 la 13:36 
@阎枫 Thank you for letting me know, it seems I forgot to have the mod double check that the modpack's icon still exists before trying to use the image. It'll be fixed shortly.
阎枫 12 aug. 2023 la 9:00 
Hello, I have been crashing since I deleted a local mod,
https://pastebin.com/PnNbxgxu
loopuleasa 9 aug. 2023 la 2:28 
holy based
󰀏Niko  [autor] 30 iun. 2023 la 10:49 
Sometimes the steam workshop has bugs like that, I am not too sure how much I can help you with that. I would recommend trying to launch the game and or steam in admin mode and see if it will work then.
Revi-Dragon 21 mai 2023 la 15:26 
not sure what is wrong, but the game seams to have problems downloading and updating this mod from the mod menu...

i even tried to disable the Mod and restarting the game, but i can't seam to be able to update it.