饥荒联机版

饥荒联机版

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Modpacks: Standalone + API
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1.551 MB
2023 年 4 月 24 日 下午 10:45
1 月 18 日 下午 8:50
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Modpacks: Standalone + API

在 󰀏Niko 的 1 个合集中
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描述
Have you ever found yourself in the situation that you have a couple of sets of mods that you like to switch between, but enabling/disabling them one by one is just so annoying?
Want to disable all or most of your mods before playing Reforged to avoid the oh-so common mod conflicts?
Like having a mod configured a certain way but on rare occasions want it configured a completely different way to shake things up for a bit before switching back to your original settings but now can't remember what they were?

Me too, so I made this mod to help fix those issues.

Thanks to 夜深人静就睡, Chinese translations are available!
Thanks to Damglador Ukrainian translations are available! (Will not be auto detected)

[Details]
This mod adds a new tab to both mods menus called "Modpacks". This menu works much like the "Client Mods" and "Server Mods" tabs, but unlike those tabs will show you modpacks instead of mods! Modpacks are collections of mods that when it's enabled will enable every mod it contains and update their configs to match what's saved. In this new tab you will also find that most mod related options have been replaced with ones unique to modpacks, they will allow you to:

Create New Modpack
Replaces the "Update All" button.
Allows you to make a new modpack with the name and description of your choosing.

Import Modpack
Replaces the "Clean All" button.
Allows you to make a new modpack from a code given to you by a friend (or your past self)

Delete Modpack
Replaces the "Configure" button.
Allows you to delete the currently selected modpack.

Sync Modpack
Replaces the "Update" button.
Syncs up the currently selected modpack with the currently enabled mods and their configs.

View Mods
Replaces the "More Info" button.
Shows you what mods are in this modpack and allows you to tweak which mods are enabled/disabled as well as their saved configs.

Share Modpack
Sits above the "Sync Modpack" button.
Saves a modpack code to a file and prompts you to open the file location. (Share this code with a friend or save it as a backup.)
If the game fails to open the file location you can find it at:
Windows:
...\Documents\Klei\DoNotStarveTogether\<numbers>
Linux: [TODO]
Mac: [TODO]

View Missing Mods
Sits above the "View Mods" button.
Gives a list of any mods in the modpack that are currently not installed, each with a link to it's workshop page.

Allow Configs
Replaces the "Configurable" icon.
Can be clicked to toggle rather or not if the modpack will update any enabled mod's config files to what is saved in the modpack.

Enabled Only
Replaces the "Favorite" button.
Will disable all mods and modpacks, then enable itself.

Change Image
Sits in the corner of the selected mod's icon.
Allows you to change the icon of the modpack picking from a selection of the icons of every mod you have installed.

Plans
- Remove or replace the local/workshop filter from the modpacks menu.
- Fix server modpacks requiring a server to attempt to be started to save changes.
- Find a way to auto-detect Ukrainian language.
- Add clean sweeper visual effect when changing modpack icon.
- Add double clicking mods in the "View Mods" page to take you to the mod's workshop page
- Add way to upload images to use as mod icons. (Likely not viable to implement in a way accessible for the average user.)
112 条留言
MathiusXII 9 月 27 日 下午 9:20 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
󰀏Niko  [作者] 9 月 27 日 下午 9:16 
Are you using Linux? I think I recall noticing that issue on Linux, otherwise I may need to look into that again.
The code should be saved in the same folder your worlds are saved in, it will be a file named "modpack_export.txt". On Windows it will be in `...\Documents\Klei\DoNotStarveTogether\<numbers>`.
MathiusXII 9 月 27 日 下午 7:27 
Whenever I try to share the modpack it says "we cannot copy code to clipboard. It's been saved to a file." where is this file? The "open folder" button doesnt do anything
󰀏Niko  [作者] 9 月 18 日 上午 9:00 
Modpacks do not store disabled mods. They are nothing more than a collection of mods to enable and (optionally) configs to set.
Shynaid 9 月 18 日 上午 8:47 
They don't appear...
All the mods I have appear, not the ones from the modpack.
The View Mods option does not only show the disabled mods from the MODPACK.
It also shows disabled mods that are not part of the MODPACK.
t* 9 月 18 日 上午 8:40 
pretty sure they do show up, you just have to scroll down
Shynaid 9 月 18 日 上午 8:31 
@󰀏Niko
Could you add an option to see the disabled mods in the MODPACK?
Similar to the option to see missing mods.
󰀏Niko  [作者] 9 月 18 日 上午 8:30 
You need to get further through the server generation process before it saves modpacks. Sorry about that.
Next update I will add a "save modpacks" button to help make the process easier. (Whenever that will be.)
t* 9 月 18 日 上午 5:18 
i'm on the host game screen, i make a modpack with the mods enabled, try to open the server to save changes, go back a screen and open it up again and it's gone

video [i.imgur.com]
󰀏Niko  [作者] 9 月 17 日 下午 4:48 
Are you leaving the menu with the back button or the apply button? The back button reverts any changes to modpacks you have made just like it does to mods.