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Pawn generation error: Generated pawn incapable of required skill: Construction Too many tries (120), returning null. Generation request: kindDef=RH_WarMongrels_CQB, context=NonPlayer, faction=Condor Legion Krieg Detachment, tile=-1, forceGenerateNewPawn=False, allowedDevelopmentalStages=Newborn, allowDead=False, allowDowned=True, canGeneratePawnRelations=True, mustBeCapableOfViolence=False, colonistRelationChanceFactor=1, forceAddFreeWarmLayerIfNeeded=False, allowGay=True, prohibitedTraits=, allowFood=True, allowAddictions=True, inhabitant=False, certainlyBeenInCryptosleep=False, biocodeWeaponChance=0, validatorPreGear=, validatorPostGear=, fixedBiologicalAge=, fixedChronologicalAge=, fixedGender=, fixedLastName=Wanderkvaast, fixedBirthName=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
personal I think the only issue is the berets, they look to big for me
<clipPath>Molly/RNMollyIgnite</clipPath> ...
I would like to see the revival of all his old mods on 1.5 with CE
Pawn generation error: Generated pawn incapable of required skill: Construction Too many tries (120), returning null. Generation request: kindDef=RH_WarMongrels_Marksman, context=NonPlayer, faction=The Winner Band, tile=-1, forceGenerateNewPawn=False, allowedDevelopmentalStages=Newborn, allowDead=False, allowDowned=True, canGeneratePawnRelations=True, mustBeCapableOfViolence=False, colonistRelationChanceFactor=1, forceAddFreeWarmLayerIfNeeded=False, allowGay=True, prohibitedTraits=, allowFood=True, allowAddictions=True, inhabitant=False, certainlyBeenInCryptosleep=False, biocodeWeaponChance=0, validatorPreGear=, validatorPostGear=, fixedBiologicalAge=, fixedChronologicalAge=, fixedGender=, fixedLastName=Marjot, fixedBirthName=
UnityEngine.StackTraceUtility:ExtractStackTrace ()