边缘世界 RimWorld

边缘世界 RimWorld

[RH] Faction: War Mongrels (1.4/1.5/1.6)
102 条留言
TurboDell 8 月 9 日 下午 4:42 
so it seems most character whatever their faction spawn with a balaclava if they don't have a helmet, any possibility to change that?
killgaet  [作者] 8 月 4 日 下午 1:46 
@Notlactoseintolerant You can't, just steal them from some poor guy.
Notlactoseintolerant 8 月 4 日 上午 9:31 
Where to craft the guns?
BeyondAquilaRift 7 月 15 日 下午 4:55 
Can confirm this is working with no issues 1.6
Leonidas1989 7 月 15 日 上午 11:42 
1.6???????
killgaet  [作者] 5 月 14 日 上午 5:33 
Yeah but pawn generation error regarding what? Personally I don't have pawn generation errors so idk.
interceptor 5 月 13 日 下午 3:13 
PAWN GENERATION ERROR
killgaet  [作者] 5 月 12 日 上午 5:48 
Now it should be done, I removed all attempts to have the pawns from this faction spawn with specific values of Mining, construction, social, plants and cooking, hopefully it should fix it.
killgaet  [作者] 5 月 12 日 上午 5:43 
ffs, hold on...
Teslin 5 月 12 日 上午 12:06 
tried to brute force past the incident by changing the storyteller in the previous save to phoebe and setting it to peaceful but still getting the same error
Teslin 5 月 11 日 下午 11:26 
Getting the same pawn generation as BeyondAquilaRift just with mining instead of construction, causing the game to chug and the save being unplayable. Was at least able to turn off permadeath and revert to a previous save but the same bug appeared when my storyteller tried to regenerate the event. Here's the log if that helps https://gist.github.com/HugsLibRecordKeeper/df2767ba0d3bf48ba827c4639f187c6e
killgaet  [作者] 5 月 11 日 下午 12:37 
Should be fixed now, tell me if there is any pawn generation bug.
killgaet  [作者] 5 月 11 日 上午 4:22 
Should be a pretty easy fix.
General Rafiki 5 月 10 日 上午 7:37 
Im getting the same issue of the pawn generation as "BeyondAquilaRift" please fix
Magi Maki ☆ Magician Gal 5 月 8 日 上午 9:47 
These pawns and their gear look really blurry and low res for me.
Str1k3s 1 月 29 日 上午 10:56 
Best faction mod ever
BeyondAquilaRift 1 月 12 日 下午 7:00 
issue of the pawn generation

Pawn generation error: Generated pawn incapable of required skill: Construction Too many tries (120), returning null. Generation request: kindDef=RH_WarMongrels_CQB, context=NonPlayer, faction=Condor Legion Krieg Detachment, tile=-1, forceGenerateNewPawn=False, allowedDevelopmentalStages=Newborn, allowDead=False, allowDowned=True, canGeneratePawnRelations=True, mustBeCapableOfViolence=False, colonistRelationChanceFactor=1, forceAddFreeWarmLayerIfNeeded=False, allowGay=True, prohibitedTraits=, allowFood=True, allowAddictions=True, inhabitant=False, certainlyBeenInCryptosleep=False, biocodeWeaponChance=0, validatorPreGear=, validatorPostGear=, fixedBiologicalAge=, fixedChronologicalAge=, fixedGender=, fixedLastName=Wanderkvaast, fixedBirthName=
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BeyondAquilaRift 1 月 12 日 下午 12:40 
New issue related to pawn generation, one is spawning without construction and throwing an error and reattempting to generate. Same as earlier one in the thread. Hope this helps, will post logs if needed. Error didn't differ much from before other than conflict
Kaiser 2024 年 12 月 31 日 上午 6:06 
@Maltesefalcon Those are in Rimmu-Nation Weapons mod
John Wick 2024 年 12 月 24 日 下午 9:00 
also merry christmas
John Wick 2024 年 12 月 24 日 下午 9:00 
can you make some of the other 1.2 RH2 factions this is great
Maltesefalcon 2024 年 12 月 4 日 下午 10:13 
Might be missing something here, but where do I create their weapons?
Deathmask00 2024 年 11 月 21 日 下午 2:07 
So for biotech pawns from this faction can't give birth. Throws up a bunch of errors involving construction null.
killgaet  [作者] 2024 年 11 月 15 日 下午 12:34 
@saintbrutal normally it should work.
saintbrutal 2024 年 11 月 6 日 下午 4:48 
has the issue with CE been fix now? according to @beschi with the backpack thing
Palletnaya Abyza 2024 年 7 月 17 日 上午 9:32 
Отличный мод) но как по мне старая версия брони больше подходила
killgaet  [作者] 2024 年 7 月 16 日 上午 1:06 
@TheWageGap we shall see
TheWageGap 2024 年 7 月 15 日 下午 2:01 
Would it break the mod if you removed the BTR?
killgaet  [作者] 2024 年 7 月 15 日 下午 12:25 
@TheWageGap i'll see what I can do, the BTR might make the thing impossible for me to update tho.
TheWageGap 2024 年 7 月 15 日 上午 10:09 
Could you also do Umbra Company?
FadingBrick 2024 年 6 月 28 日 下午 2:28 
10/10 mod would recommend for any modded modern day play through.
personal I think the only issue is the berets, they look to big for me
Beschi 2024 年 6 月 23 日 上午 6:16 
@killgaet seems good now. No errors on my side. Thanks for the fix.
killgaet  [作者] 2024 年 6 月 19 日 上午 4:08 
Updated, didn't see any bugs, tell me if there are any.
killgaet  [作者] 2024 年 6 月 19 日 上午 3:58 
thanks, i'll do the fix.
Beschi 2024 年 6 月 9 日 下午 12:53 
And 4 Sounddeffs (Folder Explosion) and Mollyignite have to be changed to <li Class="AudioGrain_Clip">
<clipPath>Molly/RNMollyIgnite</clipPath> ...
Beschi 2024 年 6 月 9 日 上午 2:15 
Hello @killgaet, it seems CE calls the Backpacks now "CE_Apparel_Backpack" instead of "Apparel_Backpack". This causes an Error. (I use the latest beta build of CE for testing). I patched it for me, but others may not be able to do so. Greetings
betonov 2024 年 5 月 24 日 上午 4:18 
cool mod!
I would like to see the revival of all his old mods on 1.5 with CE
Sengoku 2024 年 4 月 16 日 上午 10:53 
I can already hear the Balkan music
rex6564 2024 年 4 月 11 日 上午 3:51 
thx 4 the update
Tess Tickles 2024 年 3 月 31 日 上午 11:56 
Serbia strong
ポンコツヘイッキhk 2024 年 3 月 23 日 上午 11:06 
thanks bub
killgaet  [作者] 2024 年 3 月 23 日 上午 5:32 
updated
killgaet  [作者] 2024 年 3 月 23 日 上午 5:11 
@williamb1995 soon
williamb1995 2024 年 3 月 21 日 上午 4:18 
1.5 ?
Nimal 2024 年 3 月 20 日 上午 1:27 
The pawn generation is still throwing an error when spawning a raid (maybe a siege?):

Pawn generation error: Generated pawn incapable of required skill: Construction Too many tries (120), returning null. Generation request: kindDef=RH_WarMongrels_Marksman, context=NonPlayer, faction=The Winner Band, tile=-1, forceGenerateNewPawn=False, allowedDevelopmentalStages=Newborn, allowDead=False, allowDowned=True, canGeneratePawnRelations=True, mustBeCapableOfViolence=False, colonistRelationChanceFactor=1, forceAddFreeWarmLayerIfNeeded=False, allowGay=True, prohibitedTraits=, allowFood=True, allowAddictions=True, inhabitant=False, certainlyBeenInCryptosleep=False, biocodeWeaponChance=0, validatorPreGear=, validatorPostGear=, fixedBiologicalAge=, fixedChronologicalAge=, fixedGender=, fixedLastName=Marjot, fixedBirthName=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Squad Leader 2024 年 3 月 18 日 下午 11:58 
Would you do a 1.4 For The RH: Alleigance Faction or is it too much work, I never got to enjoy that one and it would fit well with this one two Slavic Factions
Zai 2024 年 3 月 18 日 上午 12:15 
Ah, that makes sense. Oh well
killgaet  [作者] 2024 年 3 月 17 日 上午 10:30 
@ZEISSTY they're balanced around CE tbh.
Zai 2024 年 3 月 16 日 上午 1:40 
The guns are horribly unbalanced.
killgaet  [作者] 2024 年 3 月 13 日 上午 9:55 
@BeyondAquilaRift did a quick fix, simply removed the part about generating a specific crafting value, doesn't matter much for a combat oriented faction anyways, generated multiple 10000 points raids, no errors so it should be good.