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报告翻译问题






Have fun slay them zombies!
非常感谢
https://www.youtube.com/live/ySB1fqc4Ng8?si=o0Z6SXFOsmCvJJVB
I was annoyed by the third map in particular, in which up to four tanks can be spawned. Three were spawned at the bridge section so I was forced to retreat cuz there are tons of cars lying around to kill each one of them, and having to do this three times is not pleasant.
Going back...
Map 1 - Incredibly long. Don't rush too much, if you got run over by the Subway Train, you're dead and Safe Room is around the corner.
Map 2 - Fine, once you open the gate, freaking run to Safe Room.
Map 3 - Be careful when crossing the Bridge because once you're near to Safe Room, YOU WILL KILL 2 TANKS plus there are cars to push them against you.
Map 4 - Scavenge. Find Gas Cans to Tank vehicle to clear a path to Safe Room
Map 5 - Once you run, don't shoot the Generators, or it will explode in your face.
Map 6 - Also long run before station. Try saving bullets until you reach the Station because there are no Ammo there until you reach it. For Finale: HORDE > TANK > HORDE > TANK > TRAIN
8.5/10. My advice if you play this map is..... DONT. GET. LOST!
I added your video and huge thanks
https://youtu.be/x39vGnNRVNY
Thanks again, so many players who like this custom campaign going be very happy how smooth et will play & difficulty et will bring.
but I think we are getting it all
Map 1
Bots get stuck on a truck at -1332.665527 111.741035 8.031250 coordinates, because the nav areas are under the truck
Map 3
(Left 4 Bots 2) Bots don't take the correct path when leaving the saferoom when leading, they try to climb up onto the roof from the garage coordinates -642.025513 3131.363770 552.277588
At coordinates 450.941132 8756.041992 338.866699 bots are unable to jump on this truck
567.711792 10056.536133 288.031250 This car can be moved by tanks or explosions, the glass stays in place
Map 4
As syahmi2002 said, the gas can scavenge is broken. Nothing happens when all 13 cans are used, and tanks and hordes spawn infinitely
All maps
Inconsistent framerate (flucatuates between 60-200, drops below 60 when a lot of commons are spawned or explosions happen), tested with and without mods. Unsure if this a problem with the game or my pc.
PC specs (laptop)
windows 11
ryzen 5 7535hs 3.3ghz
rtx 2050
16gb ram
Game settings
anti-aliasing off (forced on through drivers)
vsync off
display mode window (no border)
resolution 1280x720
shader detail high
effect detail high
model/texture detail medium
multicore rendering on
paged pool memory medium
TimelordMagnums357v1:
Ok I played through this latest version and it's not updating map 3 like it's supposed to. I have another compiler I'll try tomorrow. I made the changes you want but it won't change them. I'm going to repair l4d2 in the morning and try again. It did it once now it won't. It won't say why it won't though. It's playing super good with that nav all fixed. Rerunning everything in HDR lightened up the maps. They look great. Ya it found a file that didn't validate.
But for the most part, should good enough
Still open to further updates if necessary
Never know what game updates break things
however, we've all been busy lately with life and other projects
please stop repeating the same complaints in the comments
cannibal and time lord and we all know about it
it'll get looked into and fixed eventually
I thank you for your information you've provided and will patched them best way I can - thanks again
CONS
- Exterior lighting on Chapter 1, 2 and Finale is too bright. A middle ground between the lighting in the previous version and the one in the latest version is suggested.
- Reflective surface on some of the dark interior areas, probably from the broken specular mapping.
- The trees near the subway station on Chapter 1 blocks the vision of the narrow pathway to the saferoom.
- The skybox on Chapter 3 is visible through the fog, breaking the immersion.
- The fuel counter on the scavenge event on Chapter 4 is broken.
- Both the scavenge and finale events on Chapter 4 and 6 respectively are broken. As soon as they start, the rescue sequence instantly begin, constantly spawning Tanks and hordes of Infected(s).
PROS
- Additional details and areas are a welcoming change.
- New spawn points for supplies on Chapter 2.
- Added lighting on some of the dark interior areas.
- Slightly altered setup for the finale which made more sense.
"2" was often added to names to indicate something was a port
we ported this from the first original Left 4 Dead
it's mostly the same exact campaign
Where's Dead City 1?
Thankfully this map is generous with chainsaws
I have passed the Campaign with my sister. Everything worked fine without bugs.
Thank You :)
I didn’t hate Dead City 2 (Official), but I also didn’t love it.
Some areas throughout the map are janky, unfinished, and unpolished.
Dead City 2 overall is not too difficult, despite its great length and there being lots of dark areas, Crescendos, Gauntlets, a pseudo-Finale Scavenge event on Chapter 4 (easily the most difficult part), and lots of Witches, Alarm Cars, Alarm Car-like unique explosives-laden military trucks, and explosive Half-Life 2 barrels and other props (which deal small amounts of damage to Survivors caught in their explosion radius) all throughout, as well as there being a few areas where early Tank fights can be very awkward...