Crusader Kings III

Crusader Kings III

arquebus plus
42 条留言
Seraphim 6 月 5 日 上午 1:13 
For those of you who can't get the buildings to show up, type in console: effect = {title:b_???.title_province = {add_building = gunnery_range_01}}. ??? is the name of your barony. For example: effect = {title:b_berlin.title_province = {add_building = gunnery_range_01}}
Seraphim 6 月 5 日 上午 1:02 
looks like none of the mod's building modifications(changes to the workshops effects, for example) are working at the moment.
Seraphim 6 月 4 日 下午 5:15 
Has anyone figured out if this mod still has the gunpowder buildings? I have handgonners, but the buildings don't show up in construction.
Seraphim 6 月 4 日 下午 5:15 
For those of you wondering how to start the event chain: Event ARQ_main.0001
Seraphim 6 月 4 日 上午 9:26 
@nightshadee how did you manage to do this? Force fire an event, i mean.
prusbartek 2024 年 11 月 12 日 下午 1:42 
dear authors, update plis this magnificent mod!
Silent Heaven 2024 年 9 月 27 日 下午 10:33 
pls update
nightshadee 2024 年 5 月 14 日 上午 8:52 
For now, until I learn more information from either these comments or scouring the code, I force fired the first event in the gunpowder discovery chain around 1250.
nightshadee 2024 年 5 月 13 日 下午 3:53 
Hey, are there any extra requirements for getting the gunpowder decision? It is past 1235 and I dont see it, the only other mods I have active are Rajas of Asia and an ingame console enabler mod.
Bababooey81 2024 年 5 月 7 日 下午 8:20 
@firespark84 will test it out bossman
firespark84  [作者] 2024 年 4 月 14 日 上午 11:13 
@Bababooey81 @Betin potentially, but it would probably not be fully compatible depending on the mod in question. you could try though.
Betin 2024 年 4 月 14 日 上午 10:30 
Same question as @bababooey81
Bababooey81 2024 年 4 月 10 日 上午 12:36 
Would this work with total conversion mods like ATE or otherwise?
firespark84  [作者] 2024 年 3 月 14 日 上午 10:21 
@LR_陈永仁 fixed
LR_陈永仁 2024 年 3 月 14 日 上午 6:19 
your mod make almshouse cant be build bro
firespark84  [作者] 2024 年 3 月 13 日 下午 3:33 
@DonBaTzu fixed
firespark84  [作者] 2023 年 12 月 13 日 上午 10:59 
firespark84  [作者] 2023 年 12 月 13 日 上午 10:58 
@JackBeauregard @noahfriedman yes, on the crusader wars discord there is the mapper there
JackBeauregard 2023 年 12 月 13 日 上午 5:09 
Does this work with crusader wars and 1212? Thanks for this Mods, I f... love gunpowder!
DonBaTzu 2023 年 12 月 11 日 上午 12:02 
your mod make Qanat cant be build bro
noahfriedman 2023 年 12 月 3 日 下午 9:01 
Hi firespark84, does this mod work with Crusader Wars? Trying to use the handgunners from MK 1212 in late era.
firespark84  [作者] 2023 年 10 月 1 日 下午 4:11 
@Thingimibob compatible yes, save friendly no (if by that you mean adding it to an in progress save). it adds innovations which can not be added after game start
Thingimibob 2023 年 10 月 1 日 下午 2:00 
2 questions is this still compatible with the newest updates and is it save friendly
firespark84  [作者] 2023 年 8 月 20 日 下午 7:53 
@Muhammadonov I finally found the issue, it should be fixed for good now
Muhammadonov 2023 年 8 月 20 日 上午 10:41 
You're welcome and thank you very much for the great mod, however there's still missing localization to the gunpowder fascination trait
firespark84  [作者] 2023 年 8 月 19 日 下午 10:35 
@Muhammadonov both have been fixed, thank you
Muhammadonov 2023 年 8 月 8 日 上午 5:09 
Great submod, but may I add something?
The trait for gunpowder still has missing localization and also can appear in tribal ages on random characters
And, can you use capital letter for "retinue arquebusiers" to be "Retinue Arquebusiers" for aesthetic reasons?
DonBaTzu 2023 年 7 月 7 日 上午 2:24 
good good bro
firespark84  [作者] 2023 年 6 月 8 日 下午 1:03 
@Ange1_Dust just updated with an arquebus accolade, complete with a retinue arquebusier men at arms
firespark84  [作者] 2023 年 6 月 6 日 上午 10:44 
@Ange1_Dust great idea, ill see what I can do
DonBaTzu 2023 年 6 月 6 日 上午 8:41 
hey bro can you made some arquebus Accolades knight? that will be awsome.
mozartbeatle 2023 年 5 月 19 日 上午 5:27 
That fixed it, thanks a ton!
firespark84  [作者] 2023 年 5 月 15 日 下午 4:29 
alright I found the issue. it was in the holding file not the buildings file. the holdings were being forbidden from building the new buildings. it is fixed now
firespark84  [作者] 2023 年 5 月 15 日 下午 4:13 
the mod has its own building file and does not modify the vanilla buildings file, so it would be weird if it affected it
firespark84  [作者] 2023 年 5 月 15 日 下午 4:13 
@mozartbeatle I just checked and I can still see the new buildings with the mod active? do you have any other mods active? what buildings are missing?
firespark84  [作者] 2023 年 5 月 15 日 上午 9:48 
the joke did get me for a while though, and I thought it was convincing enough that I wanted to contribute in my own small way
firespark84  [作者] 2023 年 5 月 15 日 上午 9:46 
@mozart beatle ill fix the buildings not being available. also the atgeirr was partly me continuing the joke and two (and more importantly) was me testing if I could add onto the original framework and create custom men at arms. given how much time its been though, ill remove it from the description and make it a game rule if possible (along with some other fantasy / alt history stuff for anyone who wants gunpowder earlier and in other regions)
mozartbeatle 2023 年 5 月 15 日 上午 3:42 
One, the new buildings from the dlc aren't available when this mod is active, I assume because of the building it adds.

Two, the Atgeirr was an April Fools joke.
Jbfresh 102 2023 年 5 月 14 日 上午 3:11 
thx
firespark84  [作者] 2023 年 5 月 13 日 下午 10:44 
the building effects are not localised, but they work properly with the new men at arms system
firespark84  [作者] 2023 年 5 月 13 日 下午 10:44 
it is updated
Jbfresh 102 2023 年 5 月 13 日 下午 9:54 
update plz