Barotrauma 潜渊症

Barotrauma 潜渊症

THG Armory - 'Vanilla' Weapon Pack
103 条留言
CobbleSansPyro 7 月 26 日 上午 2:20 
Please fix the pistols. I'd really like to use em without putting holes in the shit when I click without aiming.
Gordon-Rebellion 5 月 29 日 上午 10:56 
Update this mods NOW
Semkay 4 月 11 日 下午 10:20 
Does it still work?
kamiowo 3 月 29 日 下午 7:56 
ngl that pulse laser gun looks pretty interesting and cool,when we getting this?
kingmagma111 3 月 23 日 下午 6:05 
I can confirm, autopistols have the same issue.
Adam (Winter Wolfing it) 1 月 28 日 下午 5:55 
not sure if its an oversight or on purpose, but the magnum (and possibly other guns) can fire without aiming, thus leading to shooting when trying to open doors, if the gun is selected at the time.
the ship mechanic was not too happy with me when i blew his kneecap out.
teensarlacc 1 月 17 日 下午 5:32 
is there any mod that integrates this mod with the skill tree system? I like the guns but I don't care for all the guns and ammo being unlocked to craft from the start.
Capt. Rhett Phive 2024 年 12 月 6 日 上午 7:47 
i hope you keep updating and working on your THG mods, imo, they are frankly the best in the game
Flintl0ck 2024 年 12 月 5 日 下午 4:19 
how much damage does the blunderbuss deal?
Truly 2024 年 11 月 4 日 下午 12:25 
still the best armory on the workshop :steamthumbsup:
c17i4o 2024 年 8 月 29 日 上午 8:03 
update yo shit bro
Havel L. Krik 2024 年 8 月 16 日 上午 12:53 
Is it possible to get a standalone mod for just the Rail Rifle, Micro-machinegun, Inferno Cannon, Rhino Weapon System, and the Mobile Coiler?
ALE199 2024 年 7 月 2 日 下午 3:35 
ALERT FOR EVERYONE
THESE MODS WEREN'T UPDATED IN A WHILE AS SUCH THEY PROBABLY DON'T WORK TOO WELL, INCLUDING THE MANY BUGS THAT WEREN'T FIXED SINCE THE LAST GAME UPDATE, I HIGHLY SUGGEST NO ONE TO USE IT UNTILL THG COMES BACK.
CobbleSansPyro 2024 年 6 月 25 日 下午 1:37 
Pistols still shoot when not aiming. Really annoying when pressing buttons.
SteelWoods 2024 年 6 月 2 日 下午 12:32 
When i fire these weapons, the flash from the muzzle is always set right above the gun
Aspen 2024 年 5 月 10 日 下午 3:24 
some of the guns seem to be firing without holding the aim button

also all the talent recopies are still broken
ZT_Zane 2024 年 4 月 15 日 下午 3:25 
The cqc assault rifle doesn't work properly, I already went in and edited the xml file so it works properly for me and I can send you the code if you want
Ksarper 2024 年 1 月 21 日 下午 4:50 
The author doesn't give a fuck about the comments section
Target Practice 2024 年 1 月 5 日 下午 1:23 
Are most of these weapons store-bought only?
mihajlozivanov08 2024 年 1 月 5 日 下午 1:01 
what ammo does flintlock use?
JayBird 2023 年 11 月 29 日 下午 2:36 
Are Flintlocks supposed to start a fire after every shot?
AGrimmlock 2023 年 11 月 22 日 上午 5:37 
no items from any thg mods have names for me but weirdly my friend that was playing with me could see names...
Major-EasyKill 2023 年 11 月 8 日 下午 2:40 
Hey, I don't know if this has been asked before- but how do you switch to the different fire modes for weapons like the CQC assault rifle? My only prompt is a keybind that doesn't seem to work. Am I missing something?
Black_moons 2023 年 11 月 2 日 上午 1:14 
Weird, just had the sub-carbine fail to fire extended 45 mags but the SMG fire it fine? I dunno, seems to be randomish and fix itself on round reload? might be a barotrauma bug or tiny diff in how the ammo works vs normal ammo?
ALE199 2023 年 10 月 31 日 下午 2:51 
Hey if you need help with the mod I'd be willing to help
Vancroix 2023 年 10 月 31 日 上午 10:57 
where do I find the CQC assault rifle?
Black_moons 2023 年 10 月 29 日 下午 11:47 
SMG can load extended 45 mags, but when you shoot no bullets come out and no condition is used. Sub-carbine seems to fire extended 45 mags just fine
Agitatio 2023 年 10 月 17 日 上午 8:37 
Are animations or case ejections planned for vanilla weapons?
Daratra 2023 年 10 月 16 日 下午 4:02 
I'm getting the error 'Tried to spawn "securitynpcseparatists" with the item "thgvintagesmg". Matching item prefab not found.'

I only have your mods installed (Weapon Pack, Armory and NPC overrides). Any idea what that's about?
ALE199 2023 年 9 月 25 日 下午 1:20 
also the Makeshift Rifle still does not take .38 ammo
applejackcats 2023 年 9 月 23 日 上午 10:46 
I have no idea what the cause is but NO thg items (turrets,armor,weapons) have names for me. They appear as blank items but everything else works fine. No other mods have this issue. It gives me a warning that "item has no name" for every item. But I checked the XMLs, they absolutely all have names. No idea what the issue is
ALE199 2023 年 9 月 22 日 上午 2:17 
Ok I figured it out, there seems to be a compatibility problem between this mod and AUG

Failed to load "C:/Users/varan/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2975929734/Items/Weapons/WeaponParticles.xml": Failed to add the prefab "bulletshell" (Barotrauma.Particles.ParticlePrefab) from "AUG Guns Revived" (C:\Users\varan\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2975929734): a prefab with the same identifier from "THG Armory - 'Vanilla' Weapon Pack" (C:\Users\varan\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2966487783) already exists; try overriding
at Barotrauma.PrefabSelector`1.AddInternal(T prefab, Boolean isOverride) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 116
RustedRegime 2023 年 9 月 20 日 上午 11:57 
Makeshift shotgun has wrong descriptor
ALE199 2023 年 9 月 20 日 上午 12:56 
nvm now after re-downloading it, it works
ALE199 2023 年 9 月 20 日 上午 12:17 
there seems to be an error but I can't find why. I'll try to get the clean logs
RoboTreeEXE 2023 年 9 月 19 日 下午 6:02 
Minor bug: Rhino Weapon System's container icons are reversed
RustedRegime 2023 年 9 月 17 日 上午 5:21 
I dont like the animations that much, it doesnt feel like vanilla anymore that much.
Ecologist4 2023 年 9 月 12 日 下午 5:09 
@John Wick To my knowledge, the makeshift rifle takes rifle rounds
Gordan Ramsme 2023 年 9 月 12 日 下午 4:54 
What bullets does the makeshift rifle take, it doesn't take the revolver rounds like I thought it would or is it bugged atm?
RemieSchwarzkopf 2023 年 9 月 8 日 上午 2:46 
The bullet spawn on the vintage rifle comes out of the scope, not the barrel. This cause the aimpoint to be misaligned, making me keeping missing my target. Got infected the waste (I play DynamicEuropa) too many time bc of this
caninmyham  [作者] 2023 年 9 月 4 日 上午 11:23 
@Cultist Should be hotfixed
Cultist ⁧⁧ ඞ 2023 年 9 月 4 日 上午 7:04 
My campaign is now complaining that the mod "THG Armory - 'Vanilla' Weapon Pack" is missing from the load order and that the "THG Armory - 'Vanilla' Weapon Pack - Animation Update" was not part of the campaign :X
caninmyham  [作者] 2023 年 9 月 3 日 下午 5:10 
@Ecologist4 Thank you for the feedback, I honestly had no idea why the flashlight was screwed. I've been on a bit of a haitus, but i plan to release a little update for the weapon mod today to address some of these oddity issues and misc. complaints.

@SeverinNyx As for the PDW, it's gone even on my side - i really don't know what happened with that, as i never INTENTIONALLY deleted it, but i suppose i must have by accident at some point or another. I will likely re-implement it as well with the coming update.
Snake 2023 年 9 月 2 日 上午 8:15 
This is great but we could really use an old-world revolver, perhaps one chambered in gods caliber?
Mantha 2023 年 8 月 2 日 下午 5:02 
rifle carbine can be stored in inventory, but sub carbine can't? That doesn't make much sense. The sub carbine should be slightly smaller than the rifle carbine so it should be able to fit in your inventory.
Ecologist4 2023 年 7 月 29 日 上午 3:23 
@SeverinNyx
After seeing your comment I checked the mod's code for any reference to the PDW, nothing came up. The image for the weapon seems to be stored in the mod's files but not used, unless I'm mistaken I believe weapon isn't actually in the mod right now.
SeverinNyx 2023 年 7 月 28 日 下午 11:04 
I am apparently unable to find the PDW (Personal Defense Weapon) in the editor menu, is anyone else having this problem?
Mantha 2023 年 7 月 27 日 下午 5:09 
Hot damn, it worked. Thanks man!
Ecologist4 2023 年 7 月 27 日 上午 12:26 
@Mantha
The hash code is stored at the end of the "contentpackage" line in the filelist.xml file of the mod, it should look like "expectedhash=..." completely delete this to allow Barotrauma to load this file.
Mantha 2023 年 7 月 26 日 下午 8:31 
@Ecologist4
What is the hash code and how do I remove it?