武装突袭3

武装突袭3

TV Guided missile (SPIKE NLOS)
120 条留言
Popchip 10 月 3 日 上午 1:31 
i cant for the life of me figure out how to repack the source code given at the github, i just wanted to reduce the mass on the titan missiles provided but i just get errors of things missing
MrMoosehead 8 月 23 日 上午 11:43 
@BobTheBuilder, it's the camera to a $150,000 missile that is going to be destoryed on impact, that's what missile cameras look like lol
SSG 8 月 5 日 下午 7:32 
The D37AT_fnc_addMissile function doesnt work, as missionNamespace getVariable "D37AT_weaponsArr" is never used.
Instead, you should include this in the CfgAmmo's eventhandler: fired = "[_this #0, _this # 6] call D37AT_fnc_initMissile;";
Auburn 8 月 1 日 下午 11:41 
I've been having issues with this mod bricking my game, it enters the camera automaticaly and locks me into it with no control over the missile. It might be a mod conflict, but I ccna't tell at all which mod it may be.
✦ V e d a g i ✦ 5 月 5 日 上午 7:52 
When i fire the missle, i don't see the option to switch to the missile?
Silve0 3 月 28 日 上午 9:24 
maybe an option to make the screen hd.
BobTheBuilder 3 月 22 日 下午 8:32 
Can you remove the weird filter when in camera mode? 2035 camera should have a clear image
Assailant ! 3 月 8 日 上午 11:29 
If you want to use this mod with lots of units, then you can forget about it, because this mod is really performance-intensive, but still cool.
BIG GUY 2 月 15 日 上午 10:35 
how does the Skalpel work
Magic Man 2 月 10 日 下午 12:45 
hey man it does not work anymore
BLKCandy 2024 年 12 月 1 日 上午 11:18 
Still working just fine. The missile can be really sluggish to control so it is difficult to attack enemy behind tall cover. You *could* send the missile really high then aim down, but the missile doesn't really have any navigation assist so you can easily lose target that way. But if the enemy is behind low cover or you are just lobbing missile over the hill? This will serve just fine. I have a bit of a nitpick about how the missile didn't change the displayNameShort so the AT appear as AT in the weapon UI instead of something like AT (Seeker). You can just check the inventory to see the full display name or just remember what you load in your launcher though.
Sheliz 2024 年 11 月 30 日 下午 6:42 
I found it. is due to a conflict with Mayess's "F_AMMO_UCG" mod
Sheliz 2024 年 11 月 28 日 下午 9:06 
@spinosarousguy88 it works, it's a conflict between mods. Personally I got the error

-wrong 'pylonWeapon' in magazine:'PylonRack_1Rnd_MIL_scalpel' this magazine cannot be used in weapon'missiles_SCALPEL'
-unable to create weapon for missile 'PylonRack_1Rnd_MIL_scalpel', check config entry'pylonWeapon'
IceBreakr 2024 年 9 月 8 日 下午 8:20 
Is it compatible in MP?
IceBreakr 2024 年 9 月 8 日 下午 8:16 
And chance to add this type of missile to the static Spike launcher?
spinosarousguy88 2024 年 9 月 8 日 下午 4:52 
It doesn't work anymore.
sovietpeanut173 2024 年 6 月 17 日 下午 4:36 
how do i make it work .i fire the missile and i cant control it
gepard_Shepard 2024 年 6 月 8 日 上午 4:35 
I have a problem ...stop locking a planes ?AA missile just stop locking ...and the spike detonate in air ther is some range options or what i did wrong?
rockandrolla1 2024 年 3 月 23 日 上午 11:36 
excellent mod, really struggled with the "target lock" in arma vanilla game, this mod solved my problem
stonegodspeed 2024 年 1 月 27 日 上午 8:33 
used this missile in several missions as a beyond-the-sight-of-line man portable cruise missile. it performed excellently at sinking ships and destroying targets in the plain feature maps at medium range.

because in these maps, the ground heat clusters and features are limited, so targets are easily found, and the round was reasonably maneuverable in medium range (2-3km ish)

but using this missile in jungle and bush maps, short or long range, the experience is not rookie-friendly to say the least, can't found the target quickly enough to steering the round, and in the end, splash
stonegodspeed 2024 年 1 月 27 日 上午 2:15 
superb work, totally changed my gaming experience
FlyingGasmask 2024 年 1 月 6 日 下午 4:07 
Is it possible to lock the missile before launch?
Sheliz 2023 年 11 月 7 日 下午 10:20 
Can it be used on ground launchers? Like a vehicle
2023 年 9 月 10 日 下午 1:36 
Hey - would you mind if I slightly edit this and re-upload unlisted with credit? I want to put these in a crate and set arsenal scope to 0 for my PVP mission. Lmk
ZiggerHunter 2023 年 9 月 4 日 下午 7:18 
how to use it with a3ti
Rusicheee 2023 年 8 月 27 日 下午 2:33 
can you make drone with a HEAT grenade?
BobTheBuilder 2023 年 8 月 4 日 下午 7:41 
Is there a way to remove the filter on the camera? I can barely see anything with it
WallaWalla 2023 年 7 月 31 日 下午 8:49 
do we need to use the codes you gave us? is it not available like other weapons in a menu or smth. Sorry I am a noob so imma ask these silly questions
BIG GUY 2023 年 7 月 30 日 下午 2:33 
how do you change the keybinds?
HCHermit 2023 年 7 月 23 日 上午 6:35 
Great job keep it up :steamthumbsup:
needed just such a mod and boom! the community provides :steamhappy:
thanks again for the code snippets extra helped me immensely

https://youtu.be/PK66foelRGY
lucca 2023 年 7 月 18 日 上午 7:23 
How do I use it?
Tupoy 2023 年 7 月 14 日 下午 7:32 
this script could work with making a lancet
Edelweiss 1935 2023 年 7 月 7 日 上午 8:40 
tested it with moving vehicles.

- Far away good more than 1500m, perfect for MP Antistasi or Liberation Vanilla only.

- Shooting on the sides was delayed about 3-5 meters before Impact, never hit the target except going Javelin style was effective.
Sigmuh Mail 2023 年 7 月 1 日 下午 5:18 
wind effects from janes fighter anthology
Diminou 2023 年 6 月 28 日 上午 8:35 
hello, unfortunatly mod is not working, trying with TITAN AA static launcher, adding in the init:
["Missiles_TITAN_AA", "add"] call D37AT_fnc_addMissile
i have no menu poping up after missile launch :(
try with all Titan ammunition name:
M_Titan_AT_long
M_Titan_AT
M_Titan_AP
etc...
any idea?
темнозорь 2023 年 6 月 23 日 上午 1:41 
make White phosphorus pls
SilverDiablo 2023 年 6 月 13 日 上午 3:14 
does it work with ACE and RHS?
bigshlorpy 2023 年 6 月 10 日 下午 12:48 
mmm war crime simulator
K-PAX 2023 年 5 月 29 日 上午 6:01 
Awesome mod man, downloaded your other mods too. Great work, hope to see more in the future!
Finger Jam 2023 年 5 月 28 日 下午 11:26 
Can you provide us with a mission file that is already setup?
TwoToneTuna 2023 年 5 月 19 日 上午 12:00 
so do u still plan on making the lancet?
Benchmark 2023 年 5 月 16 日 下午 1:08 
EDIT: Talked to A3TI guys, implementing it would be super easy to fn_handleEffects.sqf
Benchmark 2023 年 5 月 16 日 上午 8:37 
Can this one have A3TI mod support? The thermals of A3TI are better than vanila

Great mod btw, REALLY love it
Саша Кондиции 2023 年 5 月 14 日 下午 2:56 
K1T0 если пехотой, берёшь оператора Titan, в рюкзак ему на выбор боеприпасы titan Seeker, перед выстрелом сразу заряжаешь seeker ибо там сначала простая ракета без ТВ, после выстрела нажимаешь СКМ и в меню там будет типа смотреть от лица ракеты
K1T0 2023 年 5 月 14 日 上午 7:19 
Может кто нибудь объяснить как пользоваться ракетами ?
bcon117 2023 年 5 月 10 日 下午 1:59 
This is a really cool mod, I've implemented it in many different ways in my mission!
Question: is there a way to paint a target box on your designated target on the HUD for this missile, while still being able to shift the missile? The normal target lock does not show while in TV mode... I want to give the shooter the ability to navigate towards the target, because it is very difficult to see when in TV mode. Thanks!
Rowdy 2023 年 5 月 9 日 下午 11:24 
vv redditor below vv
gsthomsen 2023 年 5 月 8 日 上午 6:32 
Russian wanting to roleplay the conflict in Ukraine so he can finally feel like he's winning.
Yan Doberman 2023 年 4 月 30 日 下午 5:29 
please make a mod on shahed-136. this will be very interesting and I'm sure a lot of people will be interested in it. or shahed-131

it would also be nice if you made ZALA Lancet
0krana 2023 年 4 月 30 日 下午 5:07 
soo scary :o