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Or is it?
DarknessNotIncluded.UnitOrientation.GetCurrentOrientation () (at <df9a2e106d0d4a108252ff11a0dccff3>:0)
DarknessNotIncluded.UnitOrientation.Sim33ms (System.Single dt) (at <df9a2e106d0d4a108252ff11a0dccff3>:0)
SimAndRenderScheduler+Sim33msUpdater.Update (ISim33ms updater, System.Single dt) (at <3ca21dc18eae422d87255277091f8593>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <3ca21dc18eae422d87255277091f8593>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <3ca21dc18eae422d87255277091f8593>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <3ca21dc18eae422d87255277091f8593>:0)
Game.SimEveryTick (System.Single dt) (at <3d436e4ec1d5455793674ec559b0cc77>:0)
Game.Update () (at <3d436e4ec1d5455793674ec559b0cc77>:0)
Build: U51-600112-V
But now I need to add lights everywhere. Does anyone have recommendations on light/lamp mods that work well with this? Using the vanilla ceiling lights/lamps everywhere looks pretty repetitive/boring/ugly.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3042467105
fantastic mod, has revitalized the game for me entirely after years of playing. this could legitimately be its own DLC
Came here to note that your mod is being singled as causing crashes in the current build.
For now I'll just disable it until you get around to it. Baby first!
Raised two myself, best job I ever had!
Take your time!
If you are encountering this problem its easy to work around by saving, turning the mod off, then revealing the relevant tiles, saving again, then turning the mod back on. Most of the Space tiles are instantly revealed when you launch your first rocket so be sure to save and try this before you do. getting to the point where you are allowed to launch a rocket will require you to reveal some space tiles as well. requiring you to turn the mod off and on at-least twice.
Luckily It doesn't seem to crash when new planetoids are discovered
But I'm glad to see y'all are finding workarounds for the bugs you're encountering so far! Apologies for running into them
So they are lit enough for dupe movements, but not bright enough to disturb sleep
For the printing pod reveal, just temporarily set the reveal radius on your dupes at the start of the game, and then set it back.
The stacking debuff appears to occur when modifying the config settings in game while you have dupes in dim or dark areas. Avoid changing the config in game unless all your dupes are in lit areas, or save/reload afterward.