全面战争:战锤3

全面战争:战锤3

We'z Speshul - (All-In-One)
459 条留言
Oscar 16 小时以前 
yes old campaign. thanx the old version works fine.
REITERPALLASCH 16 小时以前 
The latest update with the blue vipers conflicts with GIS' Orc Guns, Pirate, Warmachine Expansion mod. For example you cannot select the blue vipers faction as for some reason it's fused with the faction added from that mod. Hopefully somebody makes a compatibility patch.
Lost2Insanity  [作者] 17 小时以前 
@Oscar
Unstable how? If its an ongoing campaign you'll need to use the old one linked in the patch notes.
Oscar 18 小时以前 
Nice mod. but the latest update makes it very unstable. anyone else noticing this?
Restelwys 10 月 2 日 上午 3:57 
That's pity, looks awesome!
Lost2Insanity  [作者] 10 月 2 日 上午 2:55 
Probably not unless someone has made a sub-mod for it.
Restelwys 10 月 2 日 上午 2:46 
Does this work with SFO?
Lost2Insanity  [作者] 9 月 15 日 上午 8:21 
I'll add it to the description. :steamthumbsup:
SFH 9 月 15 日 上午 5:59 
Lost2Insanity  [作者] 9 月 13 日 下午 2:14 
No problem, it happens a lot and you will not be the only one.
KarlFooknTanner 9 月 13 日 下午 2:01 
@Lost2Insanity

You're right, this was the case. I refreshed the update and it showed up. All good. False flag, heh
Lost2Insanity  [作者] 9 月 13 日 下午 1:49 
@KarlFooknTanner
There is a chance your All-In-One never updated properly and needed a refresh, I've just opened up the Faction page and it's 100% here. The only one of those mods that is an unknown variable to me is Bad Legendary Characters but the rest should be fine.
KarlFooknTanner 9 月 13 日 下午 1:25 
HI,
Update. Using the standalone Da Howlerz faction pack along with this all-in-one pack fixes the issue and Gitilla shows up on the selection screen.

Before trying this, I disabled most of the mods in my modlist leaving only a couple of dozen mods, essentials as they say and Gitilla's faction still didn't show up. Might be something on this mod's end?

But I don't see anyone else reporting this problem, so I dunno.
KarlFooknTanner 9 月 13 日 下午 1:04 
Hello,
I am using this all-in-one version but I have no Howlerz faction in greenskins faction select screen.

I see Sporctacus, I see Tinit Four Eyes, but I don't see Gitilla.

I am using a couple of other mods (Garbag Cunning Alliance added by Skaven Clans overhaul) , Dark Land Orcs and Bad Legendary Characters/Legendary Characters mods which add Gorbad Ironclaw, Gorfang Rotgut and Nobbler Fangadoon.

I don't see any compatibility issues listed in this page, I assume those mods are compatible. What could be the issue?
Kriega1 9 月 12 日 下午 5:44 
Would love mechanics for Skarsnik and Azhag
Lost2Insanity  [作者] 9 月 11 日 下午 4:57 
@Defence of the patience 2
Crooked Moon are on the very cluttered list of things to do as such all I can say is at some point probably.
Defence of the patience 2 9 月 11 日 下午 3:38 
Awesome mod! Would you ever consider taking a look at Skarsnik - he really kinda suffers from being introduced all the way back in 1, imho , and i very fond memories of painting him!
RuDo 9 月 9 日 下午 5:11 
Many thanks!
Lost2Insanity  [作者] 9 月 9 日 上午 3:55 
Go for it.
RuDo 9 月 9 日 上午 2:16 
Hello sir, I want to connect the Greenskin Lords in this mod to access my Horde mod buildings. I will put their agent_subtype Key ID in my mod so that no one need an additional Submod. Are you okay with this, or do you have any reservations?:cuphead:
Lost2Insanity  [作者] 9 月 8 日 下午 6:09 
I shall keep my eyes open for that, it sounds like the script may of broken.
If you turn on the context viewer in the settings menu and it shows a big red X on your screen then it has.
Towboat421 9 月 8 日 下午 3:48 
Only problem i seem to have is that it conflicts with the other mods i play with in some way, the WAAAGH counter never goes up. small bug but very fun mod all an all.
Lost2Insanity  [作者] 9 月 8 日 上午 2:41 
They are now.
Herls 8 月 26 日 下午 6:02 
Why are the howlas not included in this?
Lost2Insanity  [作者] 8 月 25 日 下午 6:32 
For anyone new crossing by here, if you would like a more curated experience you can check out the collection of singular mods here; https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3237138129
Lost2Insanity  [作者] 8 月 25 日 下午 6:31 
Yes, as the days grow shorter I find myself returning to the cave in order to spore.
Patch day though soon and there will be fixing to do.
Rustic "Kalessin" Citrus 8 月 25 日 下午 2:58 
As the brave Oliver Twist once said "Please Sir, may I have some more?" MOAAAAR! <3 :WH3_clasp::WH3_greasus_rofl:
Lost2Insanity  [作者] 8 月 25 日 上午 9:17 
I'm currently doing something with them so not just yet.
strazhari 8 月 25 日 上午 9:15 
The Howlers aren't in here?
Lost2Insanity  [作者] 8 月 25 日 上午 8:44 
We's Speshul - Total Waaagh! is reborn as a All-In-One option for those that just want everything.
Killfluenza 2024 年 4 月 20 日 上午 7:54 
Thank you so much for looking into this, I was 95% sure that it was these two working together that was an issue but I will try again to see if I can find the root of the conflict. Thank you so much for taking the time regardless and I will let you know if I find the cause!
Lost2Insanity  [作者] 2024 年 4 月 20 日 上午 4:53 
So.. we've looked into the Nagash and We'z issue you had and found no issue, they're working as they should be for us.
Killfluenza 2024 年 4 月 15 日 下午 6:45 
Thank you so much!
Lost2Insanity  [作者] 2024 年 4 月 15 日 下午 5:42 
@Killfluenza
I'll have a look into it, not sure why it would to be honest.

@Da Git
They where dropped a while ago when the upgrades where pulled.
Killfluenza 2024 年 4 月 15 日 下午 4:21 
Hi there, HUGE fan of your mod series in both WH2 and now in WH3. There has never been a more enjoyable challenge in the game then to participate in the great crusade to bash every other Ork lord and force them to join you before they get eliminated by the AI!

I know that this isn't on you but I wondered if you could tell me why We'z Special - Total Waaagh! conflicts with Legions of Nagash - Game 3 and if would be possible to expect an update or submod that helps them work together? Both are amazing, and add so much to the game that its genuinely difficult to choose one over another!

Completely understand if this is something you're not interested in pursuing with your time, and wanted to say thank you for sharing this awesome mod with the community!
Cultist of Tzeentch 2024 年 4 月 15 日 下午 3:56 
the mod seems to add armored trolls, where can i recruit these on the campaign map?

:)
Krasserhund_TTV 2024 年 4 月 14 日 下午 12:12 
Lovely. I alway's wanted to play a Sporctacus campaign thank you for making it possible <3 :sbt: :coffs: :squig:
Lost2Insanity  [作者] 2024 年 4 月 14 日 上午 3:35 
Grom, the Cauldron is strong.
parthur2425 2024 年 4 月 13 日 下午 7:53 
ah alright thank you also do you
think grom or skarsnik is better to embrace the full gobo might
Lost2Insanity  [作者] 2024 年 4 月 13 日 下午 6:43 
@Parthur2425
If you're not playing Skarsnik capture one of the settlements with the Moon marker.

@Papa Sloth
The plan is to get that in the next major update I do, it's a bit of a job as I need to overhaul my script setup.

@Krasserhund
They where mostly meant to be space fillers rather than core troops but you're not the first to ask.
That said I do plan on expanding slaves as soon as I am able.
parthur2425 2024 年 4 月 13 日 下午 1:46 
How do i recuruit the night goblin big boss they look really cool just cant figure it out.
Papa Sloth 2024 年 4 月 11 日 下午 7:52 
any chance someone will port over tinnit and sporty to the old world mod?
Krasserhund_TTV 2024 年 4 月 10 日 上午 11:47 
Nevermind to the scrap upgrades i see they already work :fs:
Krasserhund_TTV 2024 年 4 月 10 日 上午 11:03 
Is there a possibility of adding the goblin and ork slaves to the technology tree's ? (and maybe scrap upgrades) i really wanna lean into the slave units. :crawlgnome:
TheMilkMan 2024 年 4 月 6 日 下午 10:40 
@Johnny 5 i can see your point half way. This mod makes minor factions main factions tho. only solution i see is lower their potential or change where they are. again i find no issue with them the way they are. many factions do the same and they are vanilla. i believe you can disable them in Mod manager either way. i enjoy fighting them and being them xD. they feel like WH2 and i like that in terms of of power and scope.
Lost2Insanity  [作者] 2024 年 4 月 6 日 下午 4:42 
It is a valid criticism, by making changes to faction potential I am messing with the base setup of the world, which may or may not be overstepping the scope of the mod.

For context, most default player factions have a base value of 150 and add between 0 and 50 to get the campaign value on new campaign starts which can also be altered by difficulty and default minors will rarely have a campaign potential higher than 60.
Johnny 5 2024 年 4 月 6 日 下午 3:41 
I see you made a change, might help

@themilman i see where you are coming from, but he shouldn't be a main faction every campaign. If you are not inside the empire then arrive to fight KF and its all a bunch of goblins, its a little underwhelming.
TheMilkMan 2024 年 4 月 6 日 下午 12:42 
P.S.S Tinit needs more spiders xD
TheMilkMan 2024 年 4 月 6 日 下午 12:40 
I hope you find this usefull, both @Jonny 5 and @Lost2Insanity


P.S. Still hyped to see what you will do with Spork!!!!!!
TheMilkMan 2024 年 4 月 6 日 下午 12:38 
Tinit 4 eyes is fine. the area he starts in is full of minor factions, and tinit is treated like a main faction so he dosnt have the debuff minor factions do. in addition he almost every time i played him the war heard and Festus don't go to war with him so they have like a mini alliance going on. they gang up on Boris (RIP) and start expanding. Festus has alway a bit of a hard time pushing out due to the minor faction capitals and there reliance on attrition to help win battles and the war heard normally gets stomped as they dont really push much. Tinit is just in an area where one more Main faction will cause a snow ball. tinit isnt OP his position is more the issue. personally i dont care....LET THE EMPIRE BURN!