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报告翻译问题






This is a difficult and tedious legacy to begin with, as the steps involved require sacrificing high-level lore with the lowest being a Forge Lore at level 8. Furthermore, the Madrugad's part is glitched as it refuses to recognise winter lore. This thing killed my character after hours of prep without any suitable warning whatsoever, and I couldn't break the loop eating my health until I fed it 4 lore fragments. Make sure you have grail lore of level 6 before you try this part.
I can't bring myself to continue this mod at the moment, so that's all I can say. Hopefully this bit gets fixed, but otherwise it my be prudent to crack the file open and check the recipe functionality before you play.
Also, there appears to be some bug in certain mod unique dream actions which may even end your run (as did mine) - it is cancelable, but only at the start . You may want to try to complete this action, find out you are not able to, try to retreat and fail to, which is terrible experience ~_~
For the early game morland's books/job trade-off i'd say this mod is a nice way to give up on 'classic' progression in favor of certain 2/4/6 expeditions which possibly could sky-rocket you from no cult to all minor lore + one major lore + peacock door. Edge/Lantern/Stories cults especially I guess.
Ascension path seems a lot like Power ascension new game+, but with no time limit and with some instant dangers instead. It really needs to have frangiclave only for safe 80% progression, though final steps require ton of high-end stuff.
overall, legacy accomplishes what it sets out to do. working at morland's is a thoroughly enjoyable challenge to early-game lore economy and is probably my favorite part of the mod.
ascension path also lays out some fun challenges. i hit a few roadblocks, mostly resultant of my own neglect for certain aspects of the game. i don't think my problems were anything that i couldn't have prevented by being more attentive.
that said, sleep deprivation being a feature of cultsim, i felt as if my experience of the late game* was severely diminished by the fact that i was dedicated to completing the entire run in one day. i chased ascension goals with often disregard for things like expeditions.
it seems to assume that the player will clear pretty much every vault, and i think my experience would have gone a lot better with this in mind.
* binding rite ingredients and feeding the ascension desire in particular
Card's description will clearly tell what it is
It's tool
Answer:
Forge 12 tool from Fort Geryk