Transport Fever 2

Transport Fever 2

Better interchanges for vanilla roads
26 条留言
Anrhok (GER) 10 月 14 日 上午 6:24 
In my case, they do work now. But only because I have a Mod where I can right click and Built it anyway. Else, not every interchange works directly, you just need to adjust them slightly ingame and it would work for vanilla too. Each is shown, not like before as example the Euro Interchange that was not build in any way and just shown red as not Buildable / possible.
okeating  [作者] 10 月 4 日 上午 5:02 
I have updated it - I have tested every junction with its default parameters - could you let me know if something doesn't work for you.
Mr_Sia 9 月 10 日 下午 8:21 
would you update it, it dosent work anymore
Anrhok (GER) 2024 年 12 月 12 日 上午 8:55 
Most of the Junctions do not properly work, there is to much collision. The European one isnt even showing and never buildable.
LUCASKOMALA 2024 年 11 月 28 日 下午 6:02 
gooood
AbysmX 2024 年 11 月 26 日 上午 10:10 
Some of the junctions still work. Others don't.
DownIncognito 2024 年 11 月 3 日 上午 9:51 
Can anyone confirm if this still works or not?
Levictus 2024 年 10 月 18 日 上午 1:16 
Is this working with the latest update of TF2?
okeating  [作者] 2024 年 7 月 10 日 上午 9:45 
Yup, something in the game has changed which means it won't build anymore, I am looking into it to see if it can be corrected
leonashipeschl 2024 年 7 月 7 日 上午 11:50 
i cant build the euro interchange
Bulldog 2023 年 10 月 14 日 下午 12:36 
This was sorely needed. Thank you
okeating  [作者] 2023 年 4 月 30 日 下午 12:36 
Yes it is - look for the option "Drop center lane". If you follow the cars through the outer lane they maintain 100km/h through the node - not the case in a 3->2 narrowing. However, I am not sure about the overall effect on traffic as it may force lane switching for traffic taking the next exit...
Hushey 2023 年 4 月 28 日 上午 8:13 
is this a part of the mod?
okeating  [作者] 2023 年 4 月 28 日 上午 7:59 
@Bahamut - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2968324872

@Hushey no you cannot make the lanes straight as such, but by placing a node half a lanewidth offset to the left (for right exit) about 40m after the junction, the node that the game creates will have a transport network that is almost straight.
Hushey 2023 年 4 月 27 日 上午 1:15 
okeating lanes remain straight with mod?
Hushey 2023 年 4 月 27 日 上午 1:15 
No this isnt correct indigo
okeating  [作者] 2023 年 4 月 24 日 上午 10:42 
On lane mathematics - there is actually an option there to "drop lane", and in fact the geometry gets adjusted very slightly so that the outer lanes remain straight.

If you "hand build" a lane drop, then you will get a node where it creates transport network where the left-most lane has more curvature (and lower speed) than the middle lane, so the pathfinding prefers the middle lane and traffic does not distribute well.
IndigoSolution 2023 年 4 月 23 日 上午 6:58 
Not even improved lane mathematics can save the pathing AI. You'll still and always encounter weird bugs like everyone stacking up in one lane and massively dropping speed to conduct a gentle sweeping merge.
Hushey 2023 年 4 月 22 日 下午 12:35 
needs lane mathmatics a lot of lanes arent doing anything on these
YourLocalNiceGuy 2023 年 4 月 22 日 上午 11:50 
taste of america
rat 2023 年 4 月 21 日 下午 1:52 
pog
WernerK 2023 年 4 月 18 日 下午 2:22 
A new star on the script modder heaven. :steamthumbsup: I've looked inside your code. I'll give you a hint: Instead of calculating the x, y and z values of a vector three times separately you could also calculate them in one pass if you define the vector with vec3.new (see UG's vec3 lib). After that you can calculate with a 3D vector almost as if it was a normal variable.
Юрий1973 2023 年 4 月 18 日 下午 1:15 
Super!!!
Bahamut 2023 年 4 月 17 日 下午 2:48 
super merci d'avance
okeating  [作者] 2023 年 4 月 17 日 下午 1:25 
Bahamut Oui, ça arrive.
Bahamut 2023 年 4 月 17 日 上午 10:11 
Bonjour

Pouvez vous faire la même chose mais avec des voies de trains ?

Merci