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General Zod, after we finish Grunt Rebellion, we'll work on Two Betrayals. This might take some time though.
Stargate Project was a secret U.S. Army unit established in 1978 at Fort Meade, Maryland, by the Defense Intelligence Agency (DIA) and SRI International (a California contractor) to investigate the potential for psychic phenomena in military and domestic intelligence applications.
Reviews were made semi-annually at the Senate and House select committee level. Work results were reviewed, and remote viewing was attempted with the results being kept secret from the "viewer". It was thought that if the viewer was shown they were incorrect it would damage the viewer's confidence and skill. This was standard operating procedure throughout the years of military and domestic remote viewing programs. Feedback to the remote viewer of any kind was rare; it was kept classified and secret.
Bloodgulch ends after 32 spawns of Glitch_Hop, unless something is glitched, it just takes a long time, and there should be a short cutscene once you finish and you gotta run and hop a friendly dropship out of the level. Same with Death Island, after killing Glitch_Hop 3 times you can board a friendly Pelican for extraction to end the game. You kinda gotta do it like a freight hop, you gotta run up to them as they land and take-off. You just need to wait by the landing sites and jump in after the unload. I'll make a video when I can and post it here.
Whether or not the missions actually ended was a bit inconsistent though. 2, 4, and 5 did, but the others just went on forever. I'm not sure if it was a glitch or not, but either way, nice work!
I'm still developing it, I added some more efficient code just now, and a few new c_uplink computers.
Stargate Project's work primarily involved remote viewing, the purported ability to psychically "see" events, sites, or information from a great distance.[1] The project was overseen until 1987 by Lt. Frederick Holmes "Skip" Atwater, an aide and "psychic headhunter" to Maj. Gen. Albert Stubblebine, and later president of the Monroe Institute.[2] The unit was small scale, comprising about 15 to 20 individuals, and was run out of "an old, leaky wooden barracks".[3]
THIS IS FOR TEAMVIEWER