安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													







Love the mod.
DISABLE_OBJECTIVES = 1;
in the settings.txt file.
But it would indeed be better to have it account for the current population, loyalty is quite a pain in realistic mode, given that it takes quite a lot to research and build radio/tv. So before that you're pretty much screwed.
As of right I just pumped up the vanilla stat of monuments, cause I just don't feel like spamming a Lenin statue in every corner of my tiny town.
The change of loyalty in orphanages and prisons is also welcome, because they're literally a loyalty sink.
As for averaging, what exactly is your concern? The average is calculated for editors, secret police officers and cinema workers. In a populated map, the dormant population can't access such places, otherwise, it wouldn't be dormant in the first place. The only thing that may be troublesome is providing enough editors for such a population (newspapers increase the loyalty of these people too). It should be possible to exclude the dormant population from the effect and not count it, I may update the script in the future.
Does the secret police only work for increasing loyalty if they have no cars, even the vanilla? And just to be sure on this, but the default secret police doesn't actually contribute anything to raising loyalty, right?
Also another concern, is because it says it takes the average on the whole map, the problem being that I play on a pre-populated map, and as such, there is very little I can do for the rest of the population. So how could I work around that specifically?
It have colision with tool bar.
Thx
1. The check for active radio and TV should now work correctly.
2. Censorship efficiency for cinemas should now be calculated correctly.
3. Fixed a possible (but fairly unlikely) divide by zero case.
4. Most of the script should now execute in a single frame, the timing between checks was too unpredictable.
5. Description update.
Is there any info from devs about "normal" way to implement these? Did they mentioned any plans?