武装突袭3

武装突袭3

CA IFV Rally (High command SP)
10 条留言
Redarmy  [作者] 2024 年 4 月 26 日 上午 9:21 
NEW MISSION UP: Much improved systems and gameplay https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3232693790
Redarmy  [作者] 2023 年 4 月 27 日 上午 4:28 
Thanks Correyvola. Im hoping for some feedback,regarding performance from other users,or people who have ran through the mission more than once. Releasing another mission in the next few days
correyvola 2023 年 4 月 27 日 上午 4:00 
Nice mission I love to kill Russians and Iranians.:steammocking:
Redarmy  [作者] 2023 年 4 月 25 日 上午 6:47 
Updated the mission with a triage point at HQ for healing player and friendly groups. This gives some extra weight to missions where you want to be a transport pilot,return injured men( indicatable by high command icons on map about their condition) to the marker area at HQ where the medical set up is(set to delta formation to ensure they are compact,and wait for medics to finish healing them(one minute and 20 seconds or so) /not yet animated) and youll get a hint pop up to tell you that "medics have finished healing the men" . youll recieve a boost to the overall player rating for this action too.
Redarmy  [作者] 2023 年 4 月 19 日 上午 7:24 
OK i have added CBA and Real engine as dependencies.Though note,if you dont want real engine,simply subscribe to it,and remove all the PBO's besides "real_fix_factions" PBO,and t should work fine,its what i did.

Also updated the mod with some QOL additions.
Redarmy  [作者] 2023 年 4 月 19 日 上午 7:16 
The real fix factions is REAL engine mod,it simply adds NATO woodland,if mod is not running it should simply fall back to vanilla vehicle classnames.

can you explain what doesnt work? There is no RHS mod assets included,its all vanilla.
This was the first mission upload to workshop,i assumed those (if any addons would be automatically written) and CBA is pretty much a must for any mod so yeah..

Il include a link to REAL engine,but the only PBO require from it is real_fix_factions PBO for the woodland camo.

Cheers for the angry feedback.
Kirgiz 2023 年 4 月 19 日 上午 6:41 
real_fix_factions
this is fucking missing
Kirgiz 2023 年 4 月 19 日 上午 6:32 
Why are you doing missions that don't work?:steamfacepalm:
Why didn't you specify the required addons?:steamsad:
I looked at a quick unpacking, you at least did not indicate the CBA ...

I think you stuffed Russians from the RHS in there to kill them. You all love to kill Russians and Iranians.
Write fucking addons.:steambored:
Redarmy  [作者] 2023 年 4 月 17 日 上午 8:57 
Update:
New QOL features:
Check briefing radio call section in game for detailed description
Assigned a new mechanic where the player can designate autonomy to all platoon elements and they will carry out their own orders from respective squad leaders and vehicle commanders.

This frees up the player to not need to micro manage, Friendly elements will attack the enemy AO's that are currently the objective area,and move to the next all by themselves.

You can regain control of any and all groups at any time with High command/issue any move order,and then grant autonomy any time in the future
Redarmy  [作者] 2023 年 4 月 16 日 下午 7:23 
updated the mission:

-Tweaked more values to further improve Livonia's performance(i wasnt getting 60FPS near a few towns before,fixed)
-When selecting a role type,non essential Possibly recruited AI are automatically removed saving the player from having to do it via Zeus.
-Added in a Sniper AI role for if you want to play the scenario with a spotter/sniper team AI(Usual AI tweaks applied to sniper,infinite ammo etc)
-Changed intro type from UAV orbit to fade in as it looks better and for some reason UAV orbit intro broke some various scripts like removing ambient animal life at initialisation.
-All NATO vehicles have a modified inventory(all weapon magizines from the base game and western sahara present,40 of each type,as well as med kits,40mm grenades,grenades etc,though no weapons)
-Added a supply call drop (20 min cool down) containing virtual arsenal on crate incase you need it.