全面战争:战锤3

全面战争:战锤3

Guv and Soul's Better Horde Reemergence Mod (Updated Patch 6.0 / 2024-12-14)
146 条留言
Krakenous 10 月 5 日 上午 2:04 
Seems like it's still all good but I've not played properly in a while, still working as intended with the latest updates?
HotPizza87 9 月 9 日 下午 2:29 
Jury is out on that one!
Guvenoren  [作者] 9 月 9 日 上午 9:20 
Sadly that they do not. We didn't figure out how to do that.
Has CA changed anything about that?
HotPizza87 9 月 9 日 上午 9:05 
Do you know if hordes are reemerging with their legendary lords as faction leader now?
Guvenoren  [作者] 8 月 4 日 下午 11:28 
Great!
Paco 8 月 1 日 下午 11:20 
Love this mod!
Vollhov 7 月 22 日 下午 12:41 
Has anyone tried playing with the mod in The Old World map ?
REITERPALLASCH 6 月 22 日 上午 10:50 
Thanks man
Guvenoren  [作者] 6 月 22 日 上午 6:34 
Tested this mod recently. Still works :)
Guvenoren  [作者] 6 月 17 日 下午 12:17 
Unlikely. This only edits 1 script that CA rarely edits. It targets simply 1 thing, and that is Horde Resurgence. Nothing else as far as my knowledge goes. It's fairly small script too.

Eventually I will return to modding and make some bigger works.
REITERPALLASCH 6 月 17 日 下午 12:15 
Still doesn't need an update for 6.2 with the AI updates?
Guvenoren  [作者] 3 月 31 日 下午 11:39 
correct
A Good Boy 3 月 31 日 下午 11:10 
is this one of those mods that doesnt need an update to function?
Guvenoren  [作者] 2024 年 12 月 13 日 上午 6:25 
o7
Hear me roar! 2024 年 12 月 13 日 上午 4:37 
love you :)
Guvenoren  [作者] 2024 年 12 月 13 日 上午 4:31 
I'm back in biz. I will update when I can
Hear me roar! 2024 年 12 月 13 日 上午 4:18 
update please for 6.0 thanks:steamhappy:
Guvenoren  [作者] 2024 年 11 月 14 日 下午 11:30 
@HotPizza87
That is a good question. I will see what I can do.
HotPizza87 2024 年 11 月 10 日 下午 10:07 
Can you make them reemerge with their legendery lord as faction leader? Currently no horde factions respawn with their legendary lords (if they have any) in the initial army, and their faction leader is a generic lord. Their legendary lords cannot be revived either.
Hear me roar! 2024 年 10 月 31 日 下午 7:57 
update please for 5.3 thanks
Guvenoren  [作者] 2024 年 8 月 1 日 上午 9:28 
Possibly change load order to this on top.
General Brooks 2024 年 8 月 1 日 上午 8:14 
This appears to not be compatible with SFO, unless it matters that I started my campaign before the latest update to this? I know you won't make a submod, but wanted to post for the visibility of others, and also wondered if it is likely to work if I were to change up the mod load orders?
Guvenoren  [作者] 2024 年 6 月 29 日 上午 7:19 
also, imo, 60+ is not lategame. I'd say 150-200 is lategame
Guvenoren  [作者] 2024 年 6 月 29 日 上午 7:19 
I am not sure. I haven't experienced any crashes with this mod. I am running it in my current campaign
Alexandros Megas 2024 年 6 月 29 日 上午 7:15 
Hey Guv. So, I am having some issues with CTD into late game (60+ turns) during Beastmen factions turns. I have both your Beastmen Overhaul and this mod (among others). I use others and the WH3 Mod Manager, and couldn't find any conflict... Any guess what might be happening? I really love having Beastmen's as real enemies, so not being able to use this mod is a big shame.
Guvenoren  [作者] 2024 年 6 月 27 日 上午 8:08 
That's a total rework :P I can't do that.

But yes, I should add it to description
General Brooks 2024 年 6 月 27 日 上午 7:45 
Thanks for the update. Might be worth adding this recent change to the mod description.
Like others I like the idea of demons respawning, but I think it should be less random that for beastmen, perhaps linked to corruption levels, cult presence etc. Beastmen appearing from the forest I'm totally on board with, but Skarbrand i'd rather not unless there feels like there's a reason for it.
Guvenoren  [作者] 2024 年 6 月 26 日 上午 11:53 
5.1 update

Made spawned factions declare war on the owner of the region they spawn in.
Guvenoren  [作者] 2024 年 6 月 25 日 下午 11:28 
It almost doesn't sound half bad.

Next update will contain a new feature.
When the faction spawns in on the campaign map, the faction will declare war immedietly on the faction they land on. This helps them actually achieve something.
Marcel Soares 2024 年 6 月 25 日 下午 10:32 
Can confirm the having the Daemon factions a permanent pain would be awesome
Guvenoren  [作者] 2024 年 5 月 11 日 上午 2:28 
I am not sure. Maybe it is possible? I haven't actually tried.
Notthebeegees 2024 年 5 月 10 日 上午 12:17 
I like the idea of N'kai and Skarbrand just being a permanent pain in the ass.
Notthebeegees 2024 年 5 月 10 日 上午 12:16 
I wonder if it's possible to implement reemergence for legendary daemon factions? Is it as easy as editing the lua, or does that only work for horde armies?
Guvenoren  [作者] 2024 年 5 月 1 日 上午 12:21 
confirmed still works
Guvenoren  [作者] 2024 年 4 月 21 日 上午 7:44 
I am not sure. Maybe, maybe not
Switching Doom 2024 年 4 月 21 日 上午 7:41 
so it is not compatible with sfo? right?
Guvenoren  [作者] 2024 年 2 月 26 日 上午 1:34 
Welcome buddy!
hugoleomarinho 2024 年 2 月 25 日 下午 4:44 
Thank you very much Guv
Guvenoren  [作者] 2024 年 2 月 25 日 下午 2:22 
Haha poor sod!
Echo 2024 年 2 月 25 日 下午 2:03 
Perfect timing haha, Khazrak just died in my campaign.
Guvenoren  [作者] 2024 年 2 月 25 日 下午 2:00 
Tested, works!
Guvenoren  [作者] 2024 年 2 月 25 日 下午 2:00 
Mod updated!
Reimplemented script. Fresh and updated!
Guvenoren  [作者] 2024 年 2 月 25 日 下午 1:50 
hmm, or you could wait a minute :) We got the script now !
Echo 2024 年 2 月 25 日 下午 1:38 
Hmm, should I remove it from my current campaign until it's updated?
Guvenoren  [作者] 2024 年 2 月 25 日 上午 7:03 
Mod is outdated.
Me and Mr. Soul are figuring out the correct edits until we dish out a new update.

Please be patient.
Guvenoren  [作者] 2024 年 2 月 11 日 上午 2:27 
oof, i could not tell
SavageCrow 2024 年 2 月 10 日 下午 12:07 
Without heavily modifying the script any idea what other factions could be added to re-emerge?
Guvenoren  [作者] 2024 年 2 月 10 日 上午 1:51 
Savage!
SavageCrow 2024 年 2 月 8 日 上午 9:42 
This mod/script is still working perfectly from my playthroughs. I set the cooldown to 1 and increased the range (would like to know how high this can be set)

Currently on turn 80 with High Elves and had the displeasure of fighting Taurox, Khazrak, and Malagor simultaneously (all next to each other in Malekith starting region) .. it was absolutely brutal. (This didn't work as Empire...I even lost the campaign!)

(anti-player bias set to extreme levels)

With max herdstones (huge garrison) + them parking armies hidden in ambush at the herdstone + 3-4 armies rushing you it takes a LOT of armies to destroy them and with attrition -- it's genuinely difficult. I have their default ambush off or it'd be impossible. Dragons and high tier infantry are great --- and ranged units aren't as effective as you'd think...but mages massacre them.
Rincewind322 2023 年 12 月 9 日 下午 1:36 
@Vaxar Kun I've been using them together without issue as far as I can tell