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Has CA changed anything about that?
Eventually I will return to modding and make some bigger works.
That is a good question. I will see what I can do.
But yes, I should add it to description
Like others I like the idea of demons respawning, but I think it should be less random that for beastmen, perhaps linked to corruption levels, cult presence etc. Beastmen appearing from the forest I'm totally on board with, but Skarbrand i'd rather not unless there feels like there's a reason for it.
Made spawned factions declare war on the owner of the region they spawn in.
Next update will contain a new feature.
When the faction spawns in on the campaign map, the faction will declare war immedietly on the faction they land on. This helps them actually achieve something.
Reimplemented script. Fresh and updated!
Me and Mr. Soul are figuring out the correct edits until we dish out a new update.
Please be patient.
Currently on turn 80 with High Elves and had the displeasure of fighting Taurox, Khazrak, and Malagor simultaneously (all next to each other in Malekith starting region) .. it was absolutely brutal. (This didn't work as Empire...I even lost the campaign!)
(anti-player bias set to extreme levels)
With max herdstones (huge garrison) + them parking armies hidden in ambush at the herdstone + 3-4 armies rushing you it takes a LOT of armies to destroy them and with attrition -- it's genuinely difficult. I have their default ambush off or it'd be impossible. Dragons and high tier infantry are great --- and ranged units aren't as effective as you'd think...but mages massacre them.