Crusader Kings III

Crusader Kings III

Attributes Matter
31 条留言
ReiCoringa 🃏  [作者] 8 月 15 日 下午 12:49 
Same kkkkkkkkkkkkkkk
Alapma 8 月 15 日 上午 9:39 
god you use M/D/Y. i was like how the hell is he speaking about november when its agust....
monnoboy 4 月 11 日 下午 9:59 
Still works fine for me as of 4/11/25. No crashes or bugs encountered on my part even with my other 33 mods installed.
fanyogs 2024 年 10 月 14 日 上午 5:29 
Can we get an update so that intrigue and diplo affect influence gain?
Wolf 2024 年 9 月 27 日 上午 12:09 
Update?
MarcusPD 2024 年 8 月 6 日 上午 4:45 
please update:steamthumbsup:
Monizious 2024 年 5 月 31 日 上午 2:07 
I don't see any special in Prowess. Everything else working fine.
ReiCoringa 🃏  [作者] 2024 年 3 月 27 日 下午 6:53 
I will look into that
Cheezus 2024 年 3 月 26 日 上午 10:16 
Love the mod, makes my different rulers feel distinct!
I think the Martial bonus of counter efficiency is backwards though, it seems to be a nerf.
ReiCoringa 🃏  [作者] 2024 年 3 月 4 日 上午 10:50 
Updated for the new dlc!
ReiCoringa 🃏  [作者] 2024 年 3 月 2 日 下午 1:19 
Fixed :cozybethesda:
Cint Arpvs 2024 年 3 月 1 日 下午 11:52 
Also, please fix "negate_health_penalty_add = -0.01" in prowess, it must be positive to work as intended =)
Alapma 2024 年 3 月 1 日 下午 6:07 
i think there's another mistake with the stress gain from learning skill. same issue i would assume. since at 100 learning you have a 97% stress reduction bonus. but you also have a 97% stress gain bonus. wich i assume should a problem of changing a - to a + (but then agan. i havent tested it)
ReiCoringa 🃏  [作者] 2024 年 3 月 1 日 上午 7:27 
Already fixed Alapma, thx for the feedback
Alapma 2024 年 1 月 28 日 上午 10:03 
Before using this mod. Go to steam->steamapps->workshop->content->1158310->2961->873814->common->modifiers->"attributes_modifiers"

you can open the attributes_modifiers with just your notepad. and you will need to change the value of "siege_morale_loss" from -0.005 to 0.005. this is i asumme bcuz the creator of the mod wanted to make it so prowess affects how fast you siege. but since the value was negative you ended up getting less siege power the higher your prowess. and as you would asume, it should be backwards (more siege power the higher your prowess)
ReiCoringa 🃏  [作者] 2023 年 6 月 12 日 上午 6:24 
Yes
twink12kdd 2023 年 6 月 8 日 下午 10:13 
are your mods compatible friendly?
chippktquvne 2023 年 6 月 8 日 上午 11:51 
siege_morale_loss = -0.005 Maybe it's wrong
ReiCoringa 🃏  [作者] 2023 年 5 月 29 日 下午 12:15 
Sorry for the late answer, the beta from steam does not notify comments for me.
ReiCoringa 🃏  [作者] 2023 年 5 月 29 日 下午 12:14 
Yes
Valentine 2023 年 5 月 15 日 上午 5:43 
is the mod now up to date with the new update?
Fizzet 2023 年 5 月 15 日 上午 5:05 
based
Fizzet 2023 年 5 月 14 日 上午 4:36 
When can we expect an update? If you have the time ofcorse
ReiCoringa 🃏  [作者] 2023 年 5 月 2 日 上午 6:59 
Man the levy size from this mod is already the vanilla one, if this other mod change this value, so it will be necessary to create a patch to both mods work together.
ReiCoringa 🃏  [作者] 2023 年 4 月 19 日 上午 8:32 
Thx, i did forgot a 0 on the suply modifier
D34DLY 2023 年 4 月 19 日 上午 2:01 
i think Martial's supply_duration = 0.1
should be = 0.01
to be consistent with your other values.
Sylence 2023 年 4 月 18 日 下午 8:43 
Very Awesome Mod
Fizzet 2023 年 4 月 14 日 上午 6:30 
nice mod dude!
Monizious 2023 年 4 月 13 日 下午 10:20 
Thanks. Good mod ma man. :D
ReiCoringa 🃏  [作者] 2023 年 4 月 13 日 下午 8:26 
I will work on the description for the mod later, but these are the modifiers.
knight_effectiveness_mult = 0.015
dread_baseline_add = 0.005
mercenary_hire_cost_mult = -0.005
men_at_arms_maintenance = -0.01
men_at_arms_limit = 0.05
siege_morale_loss = -0.005
raid_speed = 0.005
enemy_hard_casualty_modifier = 0.005
monthly_martial_lifestyle_xp_gain_mult = 0.005
negate_health_penalty_add = -0.01
Monizious 2023 年 4 月 13 日 下午 8:16 
what Prowess give?