安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






初始拥有1魔能弹药
敌袭开始时+17%材料 (在第20波敌袭后结束)
+18 获得%经验
幸运的修改增加100%
每5秒-3近战伤害,直至敌袭结束
当站立不动时-8%暴击率
-15击退
Seeing your question, I kind of understand the problem. The effects of adding structures require specific structures to be assigned in advance. But clearly, the act of "assigning" requires a human being. Now i have no ideal to find out a way to do this by code.
I had a similar problem earlier and I took a picture, if you want it
I tried to adjust the position of UI, maybe it will helpful to improve the problem?
could you tell me the details of the problem you faced ? I tried to find out the problem with 'wider gui mod', but it did work well with this mod. I found nothing wrong or unusual.
(https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2934197660&searchtext=)
love this mod tho, until fixed I'll have the other mod uninstalled
135 左右的随机效果
(例:一点元素伤害的强度为15)
当前角色强度: 82)
每3%暴击率会+5%伤害[+0]
+22 %生命窃取
获得-6武器栏位
对头目和精英怪造成-45%伤害
第一关就寄了啊
How about "Eternal" or "Eternity"?
Well, But I can't find another word for 'infinity'. Can you give me some suggestion?
很多看起来能用的效果其实并没有在游戏中实装,比如生命再生,只有对局开始的时候才会计算一次,因此临时加的再生并不会生效。再比如敌人生命值加减,这东西原作者做了效果但没加进游戏代码里。我下次更新的时候会将这些不会生效的词条删除。另外如果大家发现有词条不生效请通知我一下,我也好调整这些效果。