安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
- Spectator speed is preserved when toggling RTS mode
but there are some issues, one issue I have encountered are ship rotations, the air doesn't seem to know how to keep the ship upright with your cam, so it is very wonky, but that just might be my inexperience with the ai blocks, just wanted to mention it though
I am wondering if this mod still does not work with weaponcore or if that issue has been resolved (I will be using turret controllers to operate weaponry, so manual aiming and firing won't be an issue).
I am also wondering if this mod works for ground units such as tanks or mechs (I have working concepts for making autonomous land units work with AI blocks)
I also would like to know if this mod works well in local multiplayer, specifically between 2-4 players.
I plan to combine this with mods like instant projection to allow players to summon units using resources produced over time.
- Space support added!
- Ctrl + Scroll to rapid zoom
- Rotation no longer requires LMB
- Fixed selection being persistent
- Controls updated
- Rotation improved
Altitude can now be increased / decreased by dragging the cursor while holding RMB (after selecting units)
- Greatly improved camera controls
- Added scaling for UI elements
- Fixed alt tab issue
- Fixed mouse movement issue
game would have to run like 20x faster though to even have fun at scale with 100s of mining drones, shipyards making massive ships or drone swarms and control it all real time or sped up
This leads pretty well into the second bug. Order-height sometimes glitches so that you can't "drag" the height down, meaning that re-issuing a command for height resets the height so far up that dragging down over your entire screen will always leave the end height unchanged.
If you'd like more info hmu
This prevents the issue where you set an autopilot and sometimes it doesn't want to go there.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2989875265