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In this mod the PlanetGeneratorDefinitions.sbc is identical to the original after the Apex update. I only left out Pertam because I didn't change anything on that planet.
The material map PNG files seem to be identical to the old files before the update and this mod only replaces the up_mat.png (north pole region) on Earth and Alien to fix the lake positions. The rest is just a replacement of the height maps.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3208450613
Made it a separate mod because it is less compatible to other mods than this one.
If people want water they shall get it. Re-added the 3 removed lakes.
All SE planets are defined by some png images and a definition sbc. The errors I fixed can be found in the png files. So it affects all star systems that use the vanilla planets.
If you want to encounter the issue immediately just start a new custom game, choose Star System and use creative mode. The only spawn option will be Space Suit. If you spawn it will put you directly at a location where 3 of the edges meet:
GPS:Zero Spawn:-36698.25:-36704.28:-36699.82:#FF75C9F1:
The two other ones are on really rough terrain but I can look into it.
but the ones at the seams, you got perfectly correct, chef's kiss, splendid
Anyway great mod and upvoted the ticket
Next point on my agenda is the biome locations on the material maps. They use the exact same copy pasted noise pattern on every single tile of Earth, Alien and Triton. Of course that pattern isn't seamless so the tile edges look especially bad. The desert stripe around the equator region should also have a smoother transition to the rest of the map.
I would regularly spawn at the north pole and things were fine, but I eventually started getting those intersecting offset points.
so i guess this means i might be able to go back to what i do best, make 2d games instead of mods for 3d ones.
it was one heck of a challenge and learning experience but i think this kind of problem is better left to people like you who understand 3d coding environments better.
good luck with your planet generator, i look forward to seeing one after the 2 ish years ive been playing SE.
Found a way to load the mod via script. The sbc files are now not included. The sky textures also don't have to be included. Mod size reduced from 369 MB to 198MB.
Optimized the algorithm I used to fix the edges. In some rare cases my code would produce walls, perpendicular to the map edge. This is now reduced to a minimum.
https://support.keenswh.com/spaceengineers/pc/topic/28675-please-consider-fixing-the-planet-height-maps
Btw. be aware that Industrial Overhaul replaces the material map files, named *_mat.png. These files contain the terrain type, the ore and lakes. This overrides the lake alignment I did. The fixed lakes are in the red color channel of the up_mat.png of EarthLike and Alien.
I'm thinking about contacting the devs about it now this mod hit over 2000 subs.
Before that I might optimize the fix a bit and release an update. I found some spots with residual artefacts that need to be addressed. The problem is I'm only handling single lines of pixels perpendicular to the edge. I think it needs a second iteration that looks in the parallel direction along the edge and does some smoothing.
I'm also thinking about returning the top left lake I removed since it at least partially spawned.
Just loaded Better Stone on top of this mod and the modified ore spawned. I'm confused and happy at the same time.
If my mod is not loaded it will be pretty obvious at that location.
You can experiment with different loading orders, maybe it works.
I anyone knows how to make multiple mods of the same planet work together please leave a reply. I only changed the height map files and one material map tile, The SBC file which Smooth Voxels probably uses is untouched by my mod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2964240323
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2964240930
It just didn't look right, especially from close up.
@Lord Skarra This mod just fixes the edges between the 6 tiles of the height map which aren't properly aligned. It does not touch the rest of the map.