武装突袭3

武装突袭3

Snapping for Eden and Zeus
126 条留言
Ampersand  [作者] 8 月 24 日 上午 8:10 
Need to know which structure(s)
Diplomatt 8 月 22 日 下午 12:55 
RHS Terrain Core or something like that, I believe.
Ampersand  [作者] 8 月 22 日 下午 12:28 
Some objects need custom snap points to be set up. Which assets are you trying to use?
Diplomatt 8 月 21 日 下午 7:47 
It just pushes objects apart, they don't even connect. LMAO
SparkD7P 6 月 14 日 下午 7:19 
Apologies, I figured it out, Its the typical case of being retarded
Ampersand  [作者] 6 月 14 日 下午 5:16 
Read the description, look at the settings and keybinds in game, and watch the videos. If still no luck, describe what you're doing so you can be helped.
SparkD7P 6 月 14 日 下午 5:10 
The mod dosen't work idk what the problem is but its just not snapping together
Ampersand  [作者] 5 月 8 日 上午 5:37 
There's been a series of small updates. Your report is appreciated!
NovaTheSpaceWolf 5 月 7 日 上午 11:47 
@Ampersand I just loaded the mission in Eden after reading your reply. I touched nothing, snapping is now working again on the assets I mentioned before. Not sure what happened. I'll let you know if it breaks again.
Ampersand  [作者] 5 月 4 日 下午 8:10 
Hi. There was a change that fixed drag-and-drop still triggering a snap when keybind setting was enabled. Check if that setting is enabled. If so, you can set the keybind and use that, or disable the setting for drag and drop.
NovaTheSpaceWolf 5 月 4 日 上午 7:28 
Hello, I'm having an issue with the mod, it was working up until about a week and a bit ago, now assets from TIOW that used to snap together no longer are. I've even gone into a new scenario in Altis and have attempted to snap vanilla assets together and nothing is happening, I've made sure that snapping is turned on, it's loaded in Eden but it just refuses to do anything.
Ampersand  [作者] 3 月 29 日 下午 12:51 
Reverted fix for ACE Razorwire Barrier which was causing mission dependency. This object will not snap on drop, but will still work with the keybind.
LEE O C 3 月 22 日 下午 6:46 
ohh hang on, i found sez_main in this addon folder, my problem was seb_main, sorry
LEE O C 3 月 22 日 下午 6:41 
wierd coz a seb_main isnt even in my files anywhere, or any file named seb when search, just file explorer searched
LEE O C 3 月 22 日 下午 6:18 
do u mean seb_main? i got it the other week, dont think it was this mod, cant remember if i tracked the mod down causing it
ThatGreenNeko 3 月 22 日 上午 9:42 
Sorry I dont have a picture and are too busy to get one currently but it shows as sez_main in the required addons.
Ampersand  [作者] 3 月 22 日 上午 8:53 
Show me the Required Addons screen from your mission.
ThatGreenNeko 3 月 22 日 上午 8:50 
It does.
Ampersand  [作者] 3 月 22 日 上午 8:24 
It doesn't.
ThatGreenNeko 3 月 22 日 上午 5:33 
Why the fuck does this mod create a fucking dependancy. I literally cannot use it now.
Ampersand  [作者] 3 月 12 日 上午 9:33 
Thanks and enjoy =)
LEE O C 3 月 12 日 上午 9:18 
god send now im into making frontline trench missions haha
UnstableF1sh 2024 年 10 月 30 日 下午 10:29 
This gave me a semi ngl...
Andrew_Ghrandt 2024 年 8 月 3 日 下午 1:55 
Best mod ever !
Predator14 2024 年 1 月 29 日 上午 7:36 
really nice news système ! impressive
Voják 2023 年 11 月 12 日 上午 7:40 
Can you create stringtable for interface?
I want help you with translation
Ampersand  [作者] 2023 年 10 月 23 日 上午 5:45 
Which structures are you trying to snap?
Botanicus 2023 年 10 月 23 日 上午 1:51 
Yes I have followed instructions and have used it ok in the past. I'm either a total gimp or somethings not right with my install I guess.
Ampersand  [作者] 2023 年 10 月 22 日 下午 5:01 
Their pieces are setup different in the config.
Ampersand  [作者] 2023 年 10 月 22 日 下午 5:01 
For Regalis SCP specifically you have to use the keybind for snap selected to cursor, not drag and drop.
サクサクトースト 2023 年 10 月 22 日 下午 4:21 
I'm really new to using stuff like this. I've enabled translation grid but there still aren't snapping points. How do I activate this? I've got CBA_A3 installed and this mod, they're both loaded as well. Is there some step that I'm missing? I'm trying to use it with the SCP regalis mod
Ampersand  [作者] 2023 年 10 月 22 日 上午 7:33 
It works. Did you follow the instructions?
Botanicus 2023 年 10 月 22 日 上午 2:33 
Is this still functional. I've loaded it with no additional mods and doesn't seem to work.
Ampersand  [作者] 2023 年 9 月 13 日 上午 8:33 
Go for it!
[TFWS] GreenARMY 2023 年 9 月 13 日 上午 8:06 
Hello Ampersand can i upload the mod to reduce for my servers mod list
Ampersand  [作者] 2023 年 8 月 17 日 上午 9:27 
@DrafareL Games I don't think that's possible.
Prawa Skarpetka 2023 年 8 月 17 日 上午 8:20 
Is there a way to rotate object by snap point currently using?
namapo 2023 年 7 月 1 日 上午 6:39 
sounds like you're about to snap bud
NUTTY_TV 2023 年 6 月 30 日 下午 2:24 
I've never been more frustrated at myself than try to figure this mod out, nothing will snap. I need a beer
Ampersand  [作者] 2023 年 6 月 15 日 上午 6:12 
I think more likely the issue may be that your server has 1.1.7 but your players have latest 1.1.8.
Biddle 2023 年 6 月 14 日 下午 4:12 
Hey I am noticing a signature error with the update. In the information it states your bisign is sez_main.pbo.sez_1.1.7.0-55793657.bisign but the bikey name is only sez_1.1.7.0.bikey, The additional numbers in the bisign are causing a signature error. Was this a weird build error?
Ampersand  [作者] 2023 年 6 月 12 日 上午 10:57 
@Expired Evan @Sterling Appreciate the love!
@Thatguy553 Go for it.
ExpiredEvan 2023 年 6 月 11 日 下午 11:14 
what Sterling said
Thatguy553 2023 年 6 月 5 日 上午 10:49 
I am working on a mission that will have a build system soon, I was curious if you would mind if I attempt implementing your snapping scripts into this mission?
TurboRunk♿ 2023 年 6 月 2 日 上午 9:00 
I could kiss you
[EC] HAWK 2023 年 6 月 1 日 上午 11:24 
hmm I try to connect few elements of railway tracks from livonian type for exampe "Land_Rail_TrackE_R25_5_F" with "Land_Rail_TrackE_40_F" - this not fit correctly even in horizontal plane, work only straight snaping when I make snaping in editor but this was work even without your mod so something can be wrong n those tracks still. I make still this manually on turnings (descriptions of elements are not corrsctly made on class level for example "Land_Rail_TrackE_R30_20_F" it is not 20 degree turn but 10 only :( - for snap you should check first orientation of neighbour element and then snap drgaed one to it with specific offeset and vector translation - but probably olny one method will work perfect (list of possibile interconecctions of elements), probably I do it myself for this purpose. But thanks for trying and reaction for that. If you wanna contact me I sent you invite on steam.
Ampersand  [作者] 2023 年 5 月 30 日 下午 5:51 
Updated to work with CUP and most Livonia railways =)
[EC] HAWK 2023 年 5 月 30 日 下午 4:21 
All of them (rather livonian ones) https://youtu.be/J7Kjd9xDp6U
Ampersand  [作者] 2023 年 5 月 30 日 下午 2:03 
@[EC] HAWK Assuming you mean the Tanoa tracks, try the ones from CUP. If you already are and they don't work, let me know which ones.
@ᴍᴍʙʙ Enjoy!
[EC] HAWK 2023 年 5 月 30 日 上午 11:59 
Try to mount railway tracks - snaping not work between different types of tracks even with the same type with agles fiff to x90 also not fit together - other thing is tha BI not correctly aplly memory points in model (nobody cares for tht beacouse what for are railway tracks in arma?)