武装突袭3

武装突袭3

Basipek's Aegis Security Additions
23 条留言
Eternal Inquisitor  [作者] 2023 年 11 月 13 日 下午 11:07 
When it's done. Basipek's IRL comes first.
devildogg237 2023 年 11 月 13 日 下午 9:15 
ETA on the Fulton though?
Eternal Inquisitor  [作者] 2023 年 10 月 16 日 下午 1:15 
It replaces several of the backpacks with versions that work as TFAR radios. There's no reason to make a separate mod when Basipek is going to release the fulton separately anyway, and my only concern with this mod is our usage of it.
devildogg237 2023 年 10 月 16 日 下午 1:11 
Fair enough. But what does that mod even do for this one, same for RHS? I get its your units thing, but it seems that those really shouldn't be in a Zeus/script mod if it just adds different items to it.
Eternal Inquisitor  [作者] 2023 年 10 月 16 日 下午 12:57 
Oh, that. I wouldn't call it 'depreciated' when there isn't a feature complete replacement yet and the mod works fine.
devildogg237 2023 年 10 月 16 日 下午 12:43 
Scion conflict has been depreciated for a while, I think they have started up a "reborn" mod, but the original has been shutdown for about a year.
Eternal Inquisitor  [作者] 2023 年 10 月 15 日 下午 11:55 
What depreciated mod?
devildogg237 2023 年 10 月 15 日 下午 10:02 
So is the depreciated mod and entire RHS mod, for what appears to be altered ammo, actual hard dependencies or will they just throw up errors?
Ace 2023 年 9 月 28 日 上午 10:27 
Having the modules as their own separate mods would also be super appreciated as well! In fact that's probably a better solution than what I was suggesting.
Basipek  [作者] 2023 年 9 月 27 日 上午 6:52 
We're only going to be reuplading the Fulton, the rest of the features are exclusive to AEGIS. I think Phenosi once used something similar to the Area Garrison module, though, if you really liked that one.
Basipek  [作者] 2023 年 9 月 27 日 上午 5:44 
@Ace my condolences, Scion Conflict has been added as a dependency now. I'll likely publish the modules pbo as a separate mod soon, so you won't have to have AEGIS content to use the additions.
Ace 2023 年 8 月 18 日 上午 6:16 
Well, if you did make a soft dependency, I'd super appreciate it. This mod pack has had a lot of really great features for other mission makers, and when we had to remove it, it was immediately felt by our players. Thank you for at least considering it.
Eternal Inquisitor  [作者] 2023 年 8 月 3 日 上午 7:55 
Do not reupload this mod, first of all.

The point of having it public is for ease of download by my players.

WRT your other point about soft dependencies- I will speak to basipek, but this mod is still HEAVILY WIP and dependencies can and will change frequently. We're trying to get things working in the way we need them to. My concern is not really with anyone else.
Ace 2023 年 8 月 3 日 上午 7:53 
May I suggest a small change? Other mods such as DMOrchard's crossover mod have soft dependencies that don't break the game when the mod or DLC they require is not loaded. Since this mod has found use with other units, it would be appreciated if you incorporated this.

Or, would you allow for other mod makers to reupload this with the desired changes? You could slap a GNU General Public License v3.0 on it meaning people can change it, but they must share their work, so you could also benefit from someone else adding something you think is cool but didn't think of.

If neither of these, well what's the point of even having this mod listed in public?
Eternal Inquisitor  [作者] 2023 年 8 月 3 日 上午 7:38 
@ace

Because this mod now adds ammunition for use by my unit. It's made for us, not really meant to accommodate anyone else.
Ace 2023 年 8 月 3 日 上午 7:37 
Why is RHSUSAF now a dependency? I had to remove this mod from my server because we don't use RHS, and trying to load it causes the server to fail.
Basipek  [作者] 2023 年 7 月 10 日 下午 3:15 
@Major
Thanks for the feedback! Regarding the upwards boost, the game's already kind of trying to do that by reeling the rope in; but it's not fast enough to make the velocity more upwards than forwards. I could add some kind of boost with some tweaking if you really wish, and Eternal approves.
Thanks again, enjoy!
Major 2023 年 7 月 5 日 上午 10:49 
Excellent modules. Especially the fulton.
My only suggestion

The real life fulton, rather than launching the person following the momentum (forwards) actually launches em straight up because of some winch system, so they don't hit terrain, buildings and so on in cluttered places. I dunno if this can be replicated in arma by perhaps giving them a boost upwards, and then they get pulled in the direction of the flying aircraft. Whether you try and do it or not (itd be a pain, so i understand) this is still what i always wanted
Basipek  [作者] 2023 年 6 月 6 日 上午 1:28 
I've seen that planes refuse weapon change too, not sure what's up. I'll check it out in the future. Thanks for letting me know!
Yo Gabba Gabba! 2023 年 6 月 5 日 下午 7:55 
For helicopters and multicrew aircraft specifically, I seem to be able to remove any weapon, but only add the weapon assigned to [0]. For example, CUP Mi-8s, only the left gunner's PKM can be substituted, not the rear gunner's. The same goes for Hueys, Blackhawks etc.
Yo Gabba Gabba! 2023 年 5 月 21 日 下午 3:43 
These are fantastic. I've been dying for a way to switch out vehicle weapons, this is great
Eternal Inquisitor  [作者] 2023 年 5 月 21 日 上午 2:34 
Glad you enjoy them. Consider joining aegis if you want to see them in action. Feel free to shoot me a message or join the discord link above!
SpaceGhost 2023 年 5 月 17 日 下午 8:31 
Wait. These are ♥♥♥♥♥♥♥ awesome. Why is nobody in the comments talking about these zeus modules?