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Do you know if this happens in Vanilla? There is very little changed between my mod & the original. Just some extra abilities.
I just looked at my game launch page and noted I've just hit 1,131 hours in game since the release of COH3, and I remember only covering 150 hours in the campaign. I hated the lack of zoom function in the campaign, and if not for this mod, as well as Nox's Realism Game Tuner, I doubt I'd have reached 300 hours in game.
Thank you Adler, for your dedicated work in both COH2 and 3.
I was just wondering if it was possible to mod the background trees so that they take up everything, unlike the paths. That's really cool.
Dorn, the 120mm Mortar Bunker is different from the 80mm. It only fires in a set arc. You can change the arc though. It is working for me.
US Grenades should be fixed. As are UK, just working through the Germans now.
I will check the Bunker Dorn.
Increased build times & reduced costs to 25 for Mechanised & Panzer HQs for all nations. This is to give a more phased play that exists in the COH2 mods.
Corrected incorrect crew for a number of Team Weapons
Added 'Marder Sight-In' to more US &UK tanks
Fixed incorrect icon for Crusader tank
Added 'Shared Veterancy' to more US &UK tanks
Updated to account for Game 1.9.4 changes
Updated all abilities & experience changes
Fixed Heavy Artillery vet3 no barrage bug.
I haven't had time for much play-testing, so let me know if anything is not working right please... especially with the new abilities, as sometimes they block out access to important things.
I too am loving DAK, I take great joy in how long my PzJgr I can last on the battlefield ;) The Bison are pretty cool too. I do not use the artillery armoured cars very often though.
I tested the remainder of the tanks and they do apply the DOT. I've also tested the anti tank infantry guns, except the PAK 40, and the apply it.
@Pegasus-1 I have been unable to replicate your tank stop issues sorry. I do not understand it... but I can destroy them fine with area fire weapons. Sorry I do not have a better answer for you.
I have corrected some units not throwing grenades though this fix.
I built the Germans first, then was surprised to find I couldnt add them for the Allies. So I had the choice of giving the Allies German weapons, or taking it off the German teams... or leave it as it is.