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This mod doesn't work because Your New Empire doesn't work yet, it's being worked on and will be updated soon.
Yesterday I spoke with his mother and received such sad news. RIP
I figured it out, it was in the lua's, thanks for the help though!
Hey, I know you said adjusting the value for the Nuln Ironsides shouldn't be too difficult, and you're probably right, but I don't suppose you could point me in the direction of where to find that value to adjust in the first place, because I'm a bit stumped and overwhelmed tbh.
The Prestige refund bug persists tho.
for the second part, yeah that part is buggy. I'll try fixing it but it probably take some time since my modding skills arent that great
CA's launcher always throws up errors after the game gets updated even in cases when the mod still works, I'll fix that eventually by reuploading the mod again but the mod should work fine either way.
@MidgetNinjaX yeah the chance is pretty low, I dont see that as a problem since Nuln Ironsides are quite strong. I dont plan on changing it but you could try, changing a number from 2% to something higher shouldn't be too difficult.
It displays units to hire when you have an alliance with said Elector, however you can't actually recruit them unless you outright own the province capital. Furthermore, if you select a unit in the menu you naturally have to select "recruit" to buy them. However if you click them again to cancel recruitment you won't be refunded prestige.
@happyowl can you check if the issue also occurs if you have only yne enabled? my patch doesnt touch the recruiting of elector count units so it's either an incompatibility between sfo and yne that still has to be fixed or a bug in yne
If yes, then remove mods from your modlist until the crash stops happening so you can find out which mod is causing the crash.
My mod itself is pretty small since it only touches the authority effects in order to bring them in line with SFO effects, I never touched EC unit replacements since SFO adds its own Elector Counts Units.
Currently my main issue is that during the transition to 3.0 some new UI incompatibilities were introduced, notably part of the Authority bar has the wrong color (should be light green but is orange) and sometimes multiple brackets on the authority bar show up as if they are in effect, even though they arent.
I assume that this might be due to how you restructured your mod's tables but im not sure. If you have an idea for how I could make my mod force your changes to the authority bar to be in effect that would be nice.
Again thanks for reaching out, YNE is a great mod
For the most recent update I removed the EC unit replacements so SFO adjustments are no longer needed, and changed some of the Imperial Authority effects.
@Hero Slayer i tried reproducing this by starting a new game and declaring war on an elector count (giving me -4 authority). That works as it should on my side so check if it works for you too. If it does then it might only be some specific event thats broken and if it doesnt then it might be an incompatibility with another mod or a corrupted save
https://ibb.co/PmRtwzz
About the crash, when starting a new game with just my mod, sfo and your new empire it didn't crash when ending the turn. Can you maybe tell me if there is something else leading up to the crash/how I could reproduce it on my side?