Cities: Skylines

Cities: Skylines

Natural Disasters Renewal: v1.2.4
179 条留言
CosSaLLo 10 月 25 日 下午 4:29 
Darth_Jimbo you can use extra landscaping tools to reset the water level after a tsunami
Darth_Jimbo 6 月 19 日 上午 10:09 
Unfortunately, in my opinion, this mod is missing one of the most important key elements of Ragnarok: Absolute disaster strength limits. Like limiting tsunamis to an absolute maximum of 5 or 6 regardless of the population amount. Because a strength 10 or even larger tsunami is simply not survivable without ruining your coastline...
K1L0 5 月 13 日 下午 6:06 
I find the frequency of disasters using Real time quite annoying and rather boring. Adding a setting that would at least help with the frequency (ONLY USING REAL TIME) will be a life saver. :)
patrickkeroro226 5 月 3 日 下午 12:51 
As a "Real Time" enjoyer, the disaster frequency is really annoying.
Even if I turned everything to max the disaster only happens like once in 10 days which is pretty sparse.
Especially meteors, they would never happen if all three cycles are in intermission.

Is it possible to configure more things such as periods of meteors, and higher frequencies of disasters per year? Thank you.
taj 5 月 3 日 上午 9:04 
MarkJohnson if you go to options and then to gameplay in base game there is an option to disable or enable random disasters and also a slider where you can change the disaster frequency
MarkJohnson 4 月 20 日 下午 12:38 
Will this mod or Ragnarok mod allow me to disable all disasters. I get multiple disasters at once in vanilla. I can only unlock 3 tiles. any more and they just stay in an almost constant disaster state. I barely got 75 pop, and can't get further from all of the disasters that keep coming at me.
Bene_YippeeKiYay1097 4 月 17 日 下午 11:49 
tree can not set on fire for me. try spam, max the intensity, or launching meteor into the forest and there is no forest fire, no tree on fire
Ch1lledY3ti 2 月 19 日 上午 12:22 
I don't know if its this mod or not but whenever I trigger an earthquake it lasts for 2 seconds and stops
lolic_lol 2 月 7 日 下午 2:31 
Does this mod work with Real Time 2.6?
VoidGravitational 2 月 7 日 下午 2:29 
can you update it to have 50.0 max intensity
maxvmaxvmax 1 月 8 日 上午 5:49 
I just want to use the updated ragnorok, is it possible with this mod
Tyrol 2024 年 12 月 29 日 下午 5:33 
Is there any way to disable the time lapse building intensity as city population increases?
Isaac Aren 2024 年 12 月 16 日 下午 4:19 
Would it be possible to have an option to enable the old evacuation AI? Shelters are completely useless currently. I understand it tanks the economy but I want people to evacuate when I tell them to, and to the nearest shelter
RHS0 2024 年 12 月 15 日 下午 9:12 
Can you please add an option to make it so the player can set a maximum possible disaster level? for example, I don't wanna deal with a level 20 tsunami, but am fine with a similar level tornado. An option to manually put a cap on maximum level the disaster can spawn at would be great! Thank you!
beanboy23 2024 年 11 月 10 日 上午 6:04 
Wow! Disaster Apocalypse!! BAHAHAHA!! :steamhappy::steammocking:
LeonardMT 2024 年 10 月 28 日 下午 1:24 
Hello, I was wondering if there could be a lite version of the mod where the only thing that the mod does is increase the largest random and spawnable disaster size to 25.5?

I am not really interested in having my disasters behavior being modified outside of size and I am not really interested in automatic evacuations.

I am willing to modify your mod's source code if you point me into the right direction.

Thank you.
CanPacific 2024 年 8 月 11 日 下午 3:30 
I'm getting this error: System.NullReferenceException: Object reference not set to an instance of an object
at WaterSimulation.ReleaseWaterWave (uint16) <0x0004e>
at DisasterManager.ReleaseDisaster (uint16) <0x00250>
at EightyOne2.Patches.DisasterManagerPatches.SimulationStepImpl (DisasterManager,int,uint[]) <0x005f9>
at (wrapper dynamic-method) DisasterManager.DisasterManager.SimulationStepImpl_Patch0 (DisasterManager,int) <0x0002b>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at DisasterManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
Dragnulls 2024 年 6 月 21 日 下午 4:36 
do i need to have city skylines bought & installed to run this mod asking for my pet hamster
K1L0 2024 年 6 月 14 日 下午 12:11 
Hey @lagbtech since the disasters go slower on the Real Time mod, can you make it so theres like an option to have it more common when using Real Time? I really love both mods but it gets really boring without a disaster.
ScottishLad 2024 年 6 月 3 日 上午 8:32 
How does this mod work with "Real Time" mod? Since time passes much slower, 1-50 days passing takes so much longer making the events very infrequent?
Fendelor 2024 年 4 月 28 日 上午 5:21 
@labtech sorry for late response but yes, the same issue is occurring, buildings dont collapse when struck with a meteor
Doctor Mewing 2024 年 4 月 11 日 上午 11:37 
After i unsub from your mod it was like it still have some file left I think and after that it crash my save game, very sad for me :(((
lagbtech  [作者] 2024 年 3 月 13 日 上午 7:55 
Hi @Yuno1020 any time. Do you still having issues?
Fendelor 2024 年 3 月 13 日 上午 1:55 
@lagbtech thank you for the response i went ahead and checked i am only subscribed to this mod, i used to be subbed to ragnarok but the new city im on was made after i unsubbed from ragnarok. thank you for your assistance
lagbtech  [作者] 2024 年 3 月 6 日 下午 7:26 
Hi @pieruun, correct. You needed.
Regards
pieruun 2024 年 2 月 28 日 下午 12:35 
Do you need disasters DLC for this?
lagbtech  [作者] 2024 年 2 月 23 日 下午 8:22 
Hi @Yuno1020 , please check if you have no any other Natural Disaster mod installed. If you have any other description, configuration or log. please share to take a look.

Regards
Fendelor 2024 年 2 月 23 日 上午 6:21 
i am having issues, when i spawn a meteor it doesn't destroy any buildings just roads and leaves a crater
drago_m84 2024 年 2 月 18 日 上午 11:22 
hello the button of emergency that disables the disasters is bugged.Once i press it i cant enable it back.
Coffee 2024 年 2 月 17 日 上午 7:33 
@lagbtech yes i did it manually and highest intensity in a row, also the same thing happens to ones with very low intensity
lagbtech  [作者] 2024 年 2 月 2 日 上午 7:02 
Hello @Coffee, did you do it manually? How does it happen? the highest intensity ones in a row? alternated? Can you give a little more detail about what is happening to you. The information you provide is not enough to be able to review the scenario.
Coffee 2024 年 1 月 28 日 上午 1:48 
i tried launching 10 25.5 power meteors, but for some reason only 5/10 meteors were 25.5, others were default 5.5
PhazezGova 2023 年 12 月 6 日 上午 11:37 
Cool, thank you.
lagbtech  [作者] 2023 年 12 月 6 日 上午 8:06 
Hi @JackochOlle12. You need natural disasters DLC to use this mod
lagbtech  [作者] 2023 年 12 月 6 日 上午 8:05 
Hi @PhazezGova. Yes, It is
PhazezGova 2023 年 12 月 3 日 上午 8:43 
Does anyone know if it is compatible with the real time mod? :)
JackochOlle12 2023 年 11 月 24 日 上午 10:19 
i dont have dlc
lagbtech  [作者] 2023 年 11 月 7 日 下午 12:50 
Hi @Dogahn. Thank for your words, Is glad to hear that the mod useful for community. I will try to be improving it,. at least until people continue playins CSL1 LOL
Dogahn 2023 年 11 月 1 日 下午 12:03 
You're one of my Hero's now. I was still using Ragnarok for the intensity and type control, even if everything else was broken. So happy to see it brought up to current, as it's nearly necessary functionality for Natural Disasters to be thematic an not just annoying.
lagbtech  [作者] 2023 年 9 月 24 日 下午 6:41 
Hi @SQUEAKER, if you go to mod setup into game options. you can see a ccouple of buttons to reset mod controls buttons. In this mod images you can se how the buttons looks like
Regards
Squeaker8804 2023 年 9 月 24 日 下午 12:36 
I don't see the disaster controls can you fix this?
Thanks in advance. :steamfacepalm:
lagbtech  [作者] 2023 年 9 月 23 日 下午 4:56 
Hi @StealthyEagle97 that's correct. For now it slows down the disasters period, I'm doing some fixings for future updates, this is one of those.

Regards.
StealthyEagle97 2023 年 9 月 22 日 上午 1:27 
Does this mod get affected by Real Time?
lagbtech  [作者] 2023 年 9 月 19 日 上午 8:52 
Hi @Colezz22 you can spawn disasters into the game as well. It allow it, you can take a look to the following screenshot and look for the place into the game menu:

https://psteamcommunity.yuanyoumao.com/profiles/76561198110266961/screenshot/2080156100379000968/

Regards :steamthumbsup:
Colezz22 2023 年 9 月 15 日 下午 6:01 
can you spawn natural disasters? if you can how?
lagbtech  [作者] 2023 年 9 月 12 日 下午 7:32 
Hi @Pattons_Spear I mean the mod' setup, something like this: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3034933030

Regards
Pattons_Spear 2023 年 9 月 12 日 下午 6:05 
@lagbtech, sure thing.

Network Anarchy
Harmony 2.2.2-0
TM:PE 11.8.0.0 STABLE
All 24 Areas purchasable
Zoom It!
Demand Master
and of course Natural Disasters Renewal: v1.2.4
lagbtech  [作者] 2023 年 9 月 12 日 上午 10:39 
@Pattons_Spear. @Bleep, Please share your Mod Setup to verify if exist any issue or scenario not covered.
Pattons_Spear 2023 年 9 月 11 日 下午 5:46 
I have the same as Bleep did, meteors don't seem to destroy roads or housing. I don't know why.
Bleeparoo 2023 年 9 月 7 日 上午 11:25 
@LemonsterOG, Skyve does not report any mod incompatibility. Already ran that.