安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Placed an Zeus module and noticed 3 things:
- ALOT enemy units spawn even very distantly to our movement (a good quarter of the map next to our AO was filled with patrols)
- The towns near (still miles away) to the base spawn (ch53, arsenal crate, Arnie) spawn it’s enemies just cause we spawned at our base creating even more unused AI
- Enemies in bigger distance don’t despawn when not used
That way it doesn’t take long and the map has way too many AI and performance suffers heavily.
Did I miss something here?
This time, the two of us spent two hours (multiplayer), but were later repulsed by the enemy.