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报告翻译问题
I noticed the description of Splintering Remains says "On Attack : All Enemies : 3 Damage", but when the equipped hero attacks, it damages my party instead of the enemies.
I've made a file with fixed "russian" localization for your mod. First of all, I found a way to have uncut "buff_stat_tooltip_upgrade_discount_behemoth_ttt_2" entry with all color markups. Also was added missing "str_monstername_swine_lich_B" entry and fixed translations of many other ones. For example, "Ghast" monster was translated in russian with "Ghost" meaning or "Obitual Oath" skill was translated as "Orbital Path". Please fix it.
I can go find their names and I have the compability patches.
Otherwise you need a way to deal with Unholy Lance by either keeping it out of position 3/4, building a tankier backline or bringing guard, yeah.
Usually you'd bring plenty of bleed and stuns to the Warrens, but they're not especially effective against these new enemies here - even with a trinket, it resisted my stuns, and unfortunately it seemed to ignore marks too.
I love the designs, and I don't mind them being difficult, but I can't see the reliable counter strategy to some of them.
Is the idea that you bring a Man-at-Arms for guarding?
Any plans to add enemies to other areas? A lot of people make mods for the Warrens and the Ruins, but Cove and Weald are seriously lacking in love.
https://prnt.sc/tZehOlGpaNti
Ghast doesnt have the effects of its attacks showing on champion level
Fantastic enemy design
Assert failed:
(mash_entry_index < mashentries.size())
Mashguide::GetMashEntryResultByTypeIndex in mash_guide.cpp line 331
Couldn't find mash entry index 43 in eMashType 0
ESC to skip
and as I press ESC the game closes
would it be possible to increase their spawn chance?
on a side note, how does the lich,s perma-horror work from a coding standpoint?
is there a reason its so rare compared to the others?