安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






You definitely earned that unsubscribe now, brother. Just realized it's prob better not to stick around for the next 7.
Always fascinating to see people who have the brains/skills to make a working mod on one hand - and on the other hand, they act so irrationally dumb/rude/careless that prob the majority of your 818 remaining subscribers would swear ON THEIR MOTHERS it's absolutely IMPOSSIBLE that you have ever used a mod in your life yourself...
Sorry for the harsh words. <3
I mean no offense, but why would you post a comment it would be "updated shortly" instead of saying it's updated for 5.0 (if it is)?
It's literally impossible to tell now without you clarifying whether I want this to be 100% off or on. Thanks!
"It actually not contain in this mod, as we didn't modify any vanilla content, both in this submod and the main mod. I checked the mod you list, it replace icons of vanilla items, but these changes are in the same file as the attributes of the item(not effects), their file overwrite your icon mod so as they back to generic portraits.
Like allow items to merge, remove items' culture limit, or make legendary weapon can drop. those changes are in the same file as the icon path, and will reset the ui path to vanilla."