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Thank you for the kind words. The mindset of this was to make a server city for RP communities to build their world in and upon, and once I get future updates done to roll out, there will be content into those. Though I have been tapped for a project that is rounding out to being done.
Can you expand on what is causing the conflict? Feel free to add me to steam or join the discord.
@Jeri
From what I saw the Kurak Lair is just missing the Teleporter BP and a few other things that I am sure if I give myself enough time. I can get the Teleport working, the mobs around it though....not sure. If you would like, I can try and get the Teleport working. Which seems to be the heartburn of a lot of people.
It seems to be a Funcom issue 'cause of the way or approach they took when creating Kurak. The issue happens even with mods like EEWA, if I understood what I read from an AI answer after scanning the internet. It is Funcom.
Seems there are two BP's and a NPC Territory Spawner that has magically disappeared. I will look into adding those back.
Yes this is stand alone from the other one, but expands off it. You are also right the Kurak Transporter is gone....Didn't even know that was a thing. Im going to look into that and see if there is something I can do to correct that.
Is it stand alone, separated from the other mythical lands mod?
Also, does it conflict with with Kurak dungeon? I read that map mods and mods that touch the vanilla map beneath they make Kurak dungeon not accessible. Then portal to Kurak disapears.