Garry's Mod

Garry's Mod

Facility's Nigh Fracturing (Friday Night Funkin')
68 条留言
Neon_Bread 2024 年 9 月 18 日 上午 3:06 
Very good.
Anachronistic ALLOS  [作者] 2024 年 8 月 1 日 下午 3:57 
That would require me to know how to actually script (I can't script at all)
Vlazislau 2024 年 8 月 1 日 上午 9:10 
hey can you make it more moddable? ( customizable idk ):steamthumbsup:
PepperoniByte 2024 年 5 月 4 日 下午 12:35 
damn, i had a gut feeling ye tried that stuffs already :steamsad:
Anachronistic ALLOS  [作者] 2024 年 5 月 4 日 上午 10:57 
My method for """charting""" is similar to your suggestion, except I use my video editor to plot down the notes and their timestamps. It's an incredibly cumbersome process, which is part of why I have yet to finish this map, but I don't have much to work with since I have the budget of a peanut vendor. (Also, I separate the notes into bunches because having them all under one logic entity would be a heckuva mess with a ginormous list of outputs under one entity)

And I tried doing the thing of having the chromatic volume muted whenever the player misses, but due to how Source handles sounds, that didn't work--the player's sounds would still end up not playing when prompted, so you just don't hear anything. (I also tried tying the player's sound to an entity that is moved away from the camera when you miss, but, same thing)
PepperoniByte 2024 年 5 月 4 日 上午 7:18 
Also for chromatics, is there a way to have a separate audio file that is parallel to the song that would start playing at the same time as the music? You could have a logic case with Case01's value set to 1, and Case02's value set to 2, with a math counter that will change whenever a player hits or misses a note. If it misses or hits, the math counter would change to either 1 or 2 depending on if it is a miss or hit, which triggers OutValue to do InValue to a logic case, which feeds the math counter's number into it. If it is 1, it triggers Case01, and it will set the chromatic's volume to 0. If it is Case02, it will set the chromatic's volume to 10. I don't think the enemies would need to have their chromatics in that same audio file along with the players, as the enemy team never misses.
PepperoniByte 2024 年 5 月 4 日 上午 6:06 
I've an idea I came up with whilst sleeping! Open up something like Audacity, and put the song you want to make in it. Then create timestamps where you want a note to be played. I'm pretty sure there's something like that built in, but I prefer to add a sound that plays so I know when it's being hit. Then, around the top will tell you the time that occurs. Take note of where the timestamps are on the timeline.

In Hammer, create notes that are delayed to those timestamps. I know that it is timed to instead create the note, and not timed to where the note is actually hit, so for any timestamp you'd have to subtract -5 seconds, or however long it takes for the note to reach the top.

I saw how you create each series of notes separately, and not all in one entity. It is helpful, but this means you cannot add the timestamp normally, it's inaccurate to when the series of notes are activated. So, take the time that the entity is activated and subtract that timestamp by it.
Anachronistic ALLOS  [作者] 2024 年 4 月 11 日 下午 9:24 
Trust me, there's a reason why I haven't finished this map yet :papyruswacky:
PepperoniByte 2024 年 4 月 11 日 下午 6:48 
i want to know how the fuck he didnt lose his sanity after looking at the decompiled map, there is not a SINGLE lua in here and every note is manually timed to spawn.
sigmaweusu 2024 年 2 月 12 日 下午 11:05 
YOOO THIS SHIT STILL FIRE
sigmaweusu 2023 年 9 月 29 日 上午 5:33 
YO THIS IS FIRE
Anachronistic ALLOS  [作者] 2023 年 5 月 8 日 上午 8:06 
The same way you press a button anywhere else in Half-Life 2 & Gmod.
dylan 2023 年 5 月 7 日 下午 11:48 
how do you press start button lol
TankGenics 2023 年 4 月 22 日 下午 9:26 
this is cool
Anachronistic ALLOS  [作者] 2023 年 4 月 15 日 上午 1:02 
No, I was never the best at designing full BTS areas like this. The level here as you see it is the entire thing.
The Dark-Angel 2023 年 4 月 14 日 下午 10:37 
Will there be a map form of this but not in the Fnf form?
Anachronistic ALLOS  [作者] 2023 年 4 月 12 日 上午 3:06 
A small update has been issued! It doesn't make the map any less awkward to play, but you can read about it anyways in the relevant Discussion post.
Beacon of Hope 2023 年 4 月 8 日 下午 4:52 
i know this day would come
Anachronistic ALLOS  [作者] 2023 年 4 月 8 日 上午 1:23 
From my current known methods, no.
The character models and their animating relies on me already having the model installed in my game and having animations on the model to reference--all character animations seen here are from retail HL2+Episodes.
duboklegeze| 2023 年 4 月 7 日 下午 9:23 
Is it possible to add the playermodel in to play as?
The Dark-Angel 2023 年 4 月 5 日 下午 6:24 
Ah okay
Anachronistic ALLOS  [作者] 2023 年 4 月 5 日 上午 1:01 
I've never had the arrows not work for me, so my only guess there is clientside lag hampering the map logic, from either the player's PC having a little too much going on and/or not having good enough specs. Despite being a one-room map. (Do note that, while the player's character will always animate to arrow inputs, they will only make a noise when hitting a note)

As for the progress bar at the bottom of the screen, it is by design that it does not affect the player in any way as it moves. It is merely a visual indicator of how well you are doing in the moment, but also, its results aren't the best since they also require that I be competent at charting. Which I am not, not gonna pretend there.
The Dark-Angel 2023 年 4 月 4 日 下午 9:29 
The game is cinda broken the Arrows don't work some times + the enimes Bar duse not mvoe to make you lose Well it olny happens on Friday night funkin Vs Ex boy friend/Tabi
2023 年 4 月 4 日 下午 5:59 
(to breen)
2023 年 4 月 4 日 下午 5:58 
barney says fuck you also
HaexKIN N00B 2023 年 4 月 4 日 下午 1:49 
fnf is still has a child infested community even till this day it is still toxic lol
DarkSide360 2023 年 4 月 4 日 下午 12:20 
I dont like FNF anymore but this is kinda impressive for gmod map scripting and coding
Anachronistic ALLOS  [作者] 2023 年 4 月 4 日 上午 5:15 
Theoretically possible, if TF2 character models work in HL2 at all.

Will I do it? Chances point to 'no', unless I manage to properly refine the chromatic mechanic. No idea if it'll work yet, not been able to try.
The Dark-Angel 2023 年 4 月 3 日 下午 9:24 
Will there be more of this if there be make a Half life vs tf2
XxxLETMECOOKXxx 2023 年 4 月 3 日 上午 1:17 
NO WAY
m 2023 年 4 月 2 日 下午 6:20 
Peak map coding
Anachronistic ALLOS  [作者] 2023 年 4 月 2 日 上午 8:58 
@heavy [] I don't blame 'em, my method for charting is incredibly boring and repetitive
404_coffee.exe 2023 年 4 月 2 日 上午 8:25 
it is cool that you can make these sorts of things
Offic 2023 年 4 月 2 日 上午 6:41 
my friend also tried to make the same map, but gave up this idea, he got bored of making it
Onemario 2023 年 3 月 31 日 下午 6:15 
There's no rush! I wasn't sure if it was said before so I thought I'd explain!
Anachronistic ALLOS  [作者] 2023 年 3 月 31 日 下午 6:10 
Alright. To respond to everyone explaining to me on how the vocals work in the base game, I understand now.

Once I get back into a working position, I may try to make a draft of this method. Maybe. Possibly.
Onemario 2023 年 3 月 31 日 下午 5:27 
One thing to explain regarding chromatics is that it isn't actually tied to the note you hit. In base FNF and pretty much every mod, the voice tracks are all pre-made and play constantly as long as you're hitting notes. They momentarily mute if you miss a note, which causes the effect of not playing your vocals.
「ᛋJeff Maineᛋ」 2023 年 3 月 31 日 下午 3:12 
modern music
Anachronistic ALLOS  [作者] 2023 年 3 月 31 日 上午 5:43 
@GibusCop [] His song is not implemented yet
Eurasia 2023 年 3 月 31 日 上午 5:16 
the only fnf related thing thats not cringe
76561199052300534 2023 年 3 月 31 日 上午 4:01 
Why Brean is not working?
Anachronistic ALLOS  [作者] 2023 年 3 月 30 日 下午 12:43 
It's not in the base game files for Half-Life 2, Episode One, Episode Two, or Lost Coast, so I'd have to get permission to use someone's port.

Anyways, due to IRL reasons, I will not be able to do any mapwork for the next two weeks or so at least, starting from today, so I won't be able to make any changes to the map until at least then. So any suggestions will have to be withheld until then.
oyqea NtrTAYnMnt 2023 年 3 月 30 日 下午 12:31 
What about the HL2 Survivor Freeman?
Turret moment 2023 年 3 月 30 日 上午 7:59 
Triple Trouble HL2 mix when?
Anachronistic ALLOS  [作者] 2023 年 3 月 29 日 下午 6:53 
Mm, but there's no canon HL2 Gordon model (at least in HL2's files), and I don't wanna port any other Gordon model.
Gazzer 2023 年 3 月 29 日 下午 6:00 
make the girlfriend gordon freeman locked in a pod
binarypenCH 2023 年 3 月 29 日 下午 1:37 
yo, if you wanna actually make vocals like in the game, here's how the actual FNF engine does it (sorry if my explanation is bad, i'm bad at explaining things):
the instrumental and vocals are separate audio files, the vocals being temporarily muted when you miss a note, and being unmuted when you either press a note or the opponent presses a note.
ุ ุ 2023 年 3 月 29 日 上午 11:09 
WARNING! DO NOT PRESS DOWN THEN UP! BARNEY SAYS A BAD WORD!!!!!
NvC_DmN_CH 2023 年 3 月 29 日 上午 11:00 
This looks very impressive!
MR FRING 2023 年 3 月 28 日 下午 11:57 
friday night city 17