Garry's Mod

Garry's Mod

nZombies - Resident Evil 4 Village
16 条留言
Lil' Sleepy 8 月 15 日 下午 1:36 
Good luck!
GenericTech  [作者] 8 月 12 日 下午 4:30 
again, i'll dig around to see if I got it
ImtoHyyper 8 月 12 日 下午 12:26 
yeah, i think the map did get taken down
Lil' Sleepy 8 月 12 日 上午 10:56 
cant find the map, RIPPPP
GenericTech  [作者] 7 月 30 日 下午 7:27 
damn, was the map taken down?? i think i have the map itself saved though, let me check around

rip tho
Swiftie Hale 7 月 30 日 下午 6:37 
Can't find the map in any section
Callsign_Ewok 2024 年 1 月 10 日 上午 6:53 
I actually played it again recently and don't seem to have that texture issue. Now i have a different problem however, I want to edit the map with the tool gun but I spawn in with nothing even in creative, what gives? Did i do something wrong? Loadout mod maybe conflicting causing a no tool gun and phys gun existence bug?
Callsign_Ewok 2023 年 8 月 6 日 下午 2:01 
It might be cause of a dynamic lighting mod or something but why is a lot of the floor texture on the dirt all black and not rendering properly for me? Any ideas?
GDSK09 2023 年 4 月 29 日 下午 5:38 
found a temporary quick fix. just use the physgun and no-clip to bring the npcs back onto the map
GenericTech  [作者] 2023 年 4 月 29 日 上午 11:00 
Again, with how the collision works it will not fix that issue, you will just have to find some other way of spawning NPCs on the map, only thing this provides other than an nZombies config is just a proper navmesh.

Thing I recommend with that issue is using block props to set up areas where you want to spawn stuff at, like a giant plane block covering underneath the center of the village so you could spawn things on there no problem.
GDSK09 2023 年 4 月 29 日 上午 10:22 
this may be a navmesh for the map, but npcs dont spawn in correctly. they go literally under the map instead of on it
GenericTech  [作者] 2023 年 4 月 2 日 下午 4:01 
Of course! Also honestly fair enough for porting it to the infmap base, would help solve some of the issues the map does have.

Other than the issues with the collision it was a good port despite the downside of having to do some wacky magic with the navmesh for them to walk into certain buildings.
Nakkitsunami 2023 年 4 月 2 日 上午 11:06 
the big issue is that the collision model uses a texture which for some reason isn't getting hit by the eyeTrace of players, meaning all props etc will spawn under it
Nakkitsunami 2023 年 4 月 2 日 上午 11:05 
thanks for making this, i might port the map to infmap base, as that at least adds proper collisions, it was a pain in the ass to make them using hammer
The_Gaming_Loyalist 2023 年 3 月 30 日 上午 1:11 
time to destroy source engine's ass with a big re4 remake map lmao

in all honesty to everyone, don't even bother asking for it
Spicy Pasta 2023 年 3 月 30 日 上午 12:34 
Ethorbit needs to see this