Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2963607285
Yes, there is such a possibility.
Run the script: [_g1, _g2, _g3, _g4] call PC_fnc_newPlatoonInit;
where
_g1 is group player; _g2, _g3, _g4 are AI groups (optional).
unusable menu is blacked out wont let me select anything
This mod allows you to give "patrol" order to a squad, but this order is only designed for infantry.
"Sentry" is one other waypoint that can also be assigned to a squad. In theory, it can be assigned to a squad in a helicopter, but I don't know how it will work, because I haven't tried it. It should work the same way - the squad will stand at one point and return to the formation as soon as it spots an enemy (as I remember).
One question - is it possible to get helicopters / planes to use the patrol / sentry commands. I think this would be really good for letting your CAS squads loiter. I'd love to add some script to have this as an added function. Thnx
* The mod with a separate detonator for remote explosives has been replaced with a newer one with new capabilities (see my workshop).
* Fixed the bug where it was not possible to save custom settings in mod keys.
* Groups in a platoon respond to orders all at once, just like units in a player's group, rather than in order as was the case before.