Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

AB Urbe Condita 0.8: Rise of the republic overhaul
120 条留言
Sykes 10 月 24 日 上午 11:57 
my units didnt change with the reform . they stayed with the damn spears. after turn 120 . i got the notification
Xenox 5 月 31 日 下午 2:04 
Thank you. Rise of the Republic is the second hardest campaign for DEI (!st being Cesar in Gaul those winters are hell). Its nice to see an update for this DLC on DEI. u have added so much to an already hard but fun campaign.I play with 30 army stacks Aggressive AI mod no border marks or predictions and like using Greece (Taurus) for maximum difficulty for the curious
DI_Welly 5 月 31 日 上午 8:21 
Pls could you restore ypur old etruscan skins?
Manman 4 月 15 日 下午 7:37 
Not seeing a playable carthage when I load up the RoR campaign menu - have tried loading this with nothing except the dei packs underneath it and still no carthago, any advice?
pyrrius_sylianus 4 月 6 日 下午 4:21 
Why Rome in battlefield is portreted as port?
NoNameNo1O1  [作者] 2 月 13 日 上午 10:53 
the main focus was the integration with the official update, Primarily the manipular reforms and minor roster tweaks
KhanTheWolf95 2 月 6 日 上午 11:45 
Annnd what has changed from feb 1st update?
Serpentariy 2 月 4 日 上午 10:33 
Is this done on purpose so that besieged Rome has no walls and looks like a port?
Irish 2 月 2 日 下午 6:03 
Fantastico!!! honestly thought this mod was abandoned. Thanks for updating.
Jarcaddy 2 月 2 日 上午 9:51 
Awesome thank you!
gh0st_inthe_SYSTEM03 2 月 1 日 下午 7:28 
Finally! I thought this mod would be abandoned. What are the updates notes by the way?
NoNameNo1O1  [作者] 2 月 1 日 下午 2:17 
mod updated after an eternity
Kal the Meowlord 1 月 31 日 上午 12:35 
stiiiiiiill waiting on an update hombre...
Skaor 2024 年 4 月 22 日 上午 11:47 
Is there any news about the update? Or is the sabmod abandoned?
gh0st_inthe_SYSTEM03 2024 年 3 月 23 日 上午 6:38 
Hi @Summary. I really like this mod and I personally prefer this over the updated DEI version of it because it has slightly better mechanics and stuff. I was just wondering if you have any plans of updating this in the future or maybe because you're busy with other mods or stuff which is very understandable. I just hope you don't forget this wonderful mod you made. Thanks!
Fruit 2024 年 2 月 11 日 下午 9:40 
Any news on the update for 1.3.3?
Baalite 2024 年 1 月 5 日 上午 7:43 
Looking forward to this!
DI_Welly 2023 年 12 月 28 日 下午 3:39 
Any news?
Baalite 2023 年 12 月 23 日 上午 8:51 
Great to hear!
Irish 2023 年 12 月 16 日 上午 6:00 
Woohoo!!! Thanks looking forward to it
NoNameNo1O1  [作者] 2023 年 12 月 16 日 上午 3:06 
Wait till Christmas for an update
Baalite 2023 年 12 月 14 日 上午 5:58 
Hope you're still working on this now that 1.3 is complete!
Irish 2023 年 11 月 17 日 下午 8:37 
1.3 is complete now and part of the main DEI mod. Are you still planning on continuing this mod?
Jafro95 2023 年 11 月 17 日 上午 3:01 
Wondered if it was possible to prevent Carthage from getting wiped out? In my opinion this mod is the perfect vehicle to go from the sack of Rome all the way to the first punic war! Then can play, HatG, Macedonian wars, Mithradatic wars, Caesar in Gaul, Augustus and eventually Empire divided! This is something I've craved for years!
Irish 2023 年 10 月 30 日 下午 10:40 
Mate, this is bloody fantastic. Those Roman classes are just chefs kisses. This is my go to over the 1.33 update. Although a great update, I was very disappointed in their attention to Roman historical units. This to me is the official update for ROTR DEI.
NoNameNo1O1  [作者] 2023 年 10 月 21 日 下午 10:31 
regarding city of rome, its currently not meant to be upgradable but i think it will be changed in the future
@italys glad you liked. Both, this and the dei beta have their own approach and different appeal
Baalite 2023 年 10 月 8 日 下午 2:13 
After playing around with the DEI beta, I must admit I almost prefer this submod.
Getting the evolution of Roman hoplites to maniple is more interesting in my opinion than already starting with the latter from the get go as is the case with the beta.
I also prefer the individual unit models of this submod, namely the masked helmets of the Etruscans which don't seem to have been used for the beta.
Hopefully a compatible version is in the works.
Well done!
Sorioneku 2023 年 9 月 27 日 上午 9:35 
Noticed i cannot upgrade rome city although i see there arehigher levels in the encyclopedia, I saw you wrote this about the subject:
@Slugger not a bug, its a vanilla rome 2 feature and intended. Will probably rework down the line.
So is it intended to be like that?
Atomic_Dentist 2023 年 9 月 19 日 上午 7:37 
For some reason I cant upgrade the city of rome
NoNameNo1O1  [作者] 2023 年 9 月 13 日 下午 10:21 
yep, let the beta stabalize a bit, i will soon release a compatible version
Aku 2023 年 9 月 10 日 下午 12:35 
Hey man!

The beta is out now and seems pretty much Dei team already does their own version of rotr campaign

so you gonna still work on yours?
Auriman 2023 年 9 月 10 日 上午 5:10 
Hey its seems that there will be new DeI update coming that reworks RotR quite a bit. Is there any information how is that going to relate to Ab Urbe in the future?
NoNameNo1O1  [作者] 2023 年 8 月 23 日 上午 9:12 
@Prepucio and proud
yes there is! I am still researching on them. You can submit your ideas or suggestions on them in the ideas section

@Auriman Yes, wip
Auriman 2023 年 8 月 19 日 上午 12:53 
Are there plans to make Carthage playable? It seems there is Carthage on the image preview map.
Prepucio and Proud 2023 年 8 月 8 日 上午 10:53 
There is so much to do with Syracusa and the greek colonies of Sicily :DDD
NoNameNo1O1  [作者] 2023 年 8 月 1 日 下午 11:11 
yes its still in works, dont worry
nomad 2023 年 7 月 27 日 上午 11:50 
do moders develop this mode still? i hope they are?!
Yo Gabba Gabba! 2023 年 7 月 27 日 上午 9:39 
Fantastic work and great research on a period that remains little known.
NoNameNo1O1  [作者] 2023 年 7 月 25 日 上午 11:48 
@sergebtmarine update your mod
Monni 2023 年 6 月 27 日 下午 9:55 
Good luck on development. Im exited!
Sergentmarine 2023 年 6 月 27 日 下午 3:59 
Welp the mod crashes with

Error: Expecting keyword "version"

animations/animation_fragments/rome_man_sws_throwing_axe_fragment.txt (1)

Not using any other mod so its not mod conflict
BenVenom 2023 年 6 月 27 日 上午 10:12 
nine
Switching Doom 2023 年 6 月 25 日 下午 2:31 
german translate available?
dhws 2023 年 6 月 3 日 下午 3:27 
Just wanted to say that I appreciate this mod immensely and thank you for your hard work. You rock.
praetor of cyrodiil 2023 年 6 月 2 日 上午 2:16 
@NoNameNo1O1 thanks, just sent a message to general mod chat, look forward to hearing from you.
NoNameNo1O1  [作者] 2023 年 5 月 28 日 下午 11:26 
none will be, it wouldnt be possible for it to be a thing for sometime, but i am working towards making tools which would make an afp possible in future
Auriman 2023 年 5 月 28 日 上午 12:29 
Does anyone know if there is an all factions playable mod for DeI Rise of Republic that would work with AUC? Just interested to play with friends and looking for more plausible versus matchup factions.
NoNameNo1O1  [作者] 2023 年 5 月 26 日 上午 5:44 
@rokforest, contact me at discord, it will be easier to help there
RokForest 2023 年 5 月 26 日 上午 4:46 
NoNameNo101 i deleted everything and installed it again.I have the same issue and i cant understand why

i use just those 4 mods,nothing else

AUC
DEI 1
DEI 2
DEI 3

all installed from scratch
NoNameNo1O1  [作者] 2023 年 5 月 26 日 上午 2:08 
AUC has been updated to V0.3!
Patch notes:
Ui Changes:
-Added a new dei style rotr map!
-Added new Campaign Architectural style all for sardanian and corsican factions
-Added the iconic conthon port of carthage for the campaign map

Faction Changes:
-Renamed the roman roster with more historically accurate names
-Removed Centeruion for rome.
-Updated unit cards for roman units to match with new dei units card pattern
-Removed Etruscan Elite Infantry
-Etruscan medium archers now converted to medium javelin men
-Etruscan Cavalry now have shields
-Other stat changes and description changes for etruscan units so they fit better into the roster
-Fixed an issue where battles with some samnite religion factions wouldnt be counted for the reform. Moreover the reforms will now automatically trigger after reaching turn 120 if you end up killing all the samnite factions before completing your 10 battles