边缘世界 RimWorld

边缘世界 RimWorld

Hospitality: Storefront
229 条留言
BROADWAYSCADAVER 9 月 21 日 下午 5:37 
Reaaally hate that the thumbnail for this mod is ai
Ravayen 9 月 16 日 下午 6:58 
Still not getting anyone use the cash register at all but they use the hospitality shopping area just fine am i missing something?
Totally Not Ed 9 月 10 日 上午 3:15 
Does an employee need to be there all the time? Nobody is buying burgers.
Ravayen 9 月 6 日 上午 9:58 
Maybe a stupid question but, do i still need to designate a shopping area or does the cash register attract customers on it's own because for some reason no-one is using mine despite it having a ton of drugs and food listed when i click it.
dandykong 8 月 22 日 下午 7:14 
The continued versions are actively being updated with bugfixes and accepting feedback on Steam, the originals were just 1.6 tagged.
Mister_Bambu 8 月 12 日 下午 8:39 
This says it requires the (Continued) versions of those mods, even though the original mods are updated appropriately. If I have the original mods, will this work?
lydocia 8 月 7 日 上午 3:15 
Does the store only sell to Hospitality guests, or to anyone who passes by on the map?
ArmoredStone 8 月 3 日 下午 11:04 
Adamas I just found your mods and I subscribed to all of the hospitality ones :o this is exactly the mod I was looking for! I would also like the ability to run a storefront without needing to have beds :) mayhaps we can even have a store rating that draws in more/less customers? Maybe even thieves (with a toggle option)?
Irae 8 月 2 日 下午 12:04 
Why my cash register in my ship disappear everytime i move in another map?
DanEBLIND 7 月 28 日 下午 12:56 
@wabbacat he explains on his github he is stepping back from modding. I'm assuming this was updated after that announcement and while working with community members to "pass the torch" so to say. All assumptions on my part but seems likely to me.
WabbaCat 7 月 27 日 上午 5:30 
why does this require the continued versions of mods that were officially updated? I am a bit confused.
Joseph Stalin 7 月 23 日 上午 5:50 
i think is no visitors on asteroid
Adamas  [作者] 7 月 23 日 上午 1:58 
Do asteroids have visitors like on a planet? I'm not playing odyssee, so perhaps someone who does knows.
Joseph Stalin 7 月 23 日 上午 12:38 
Can pawns come to my colony on asteroid to buy some stuff?
Alexandra Iwakura 7 月 21 日 上午 4:51 
womp womp, ai, womp. bruh. Just play games and their mods
SIGMA BOI 7 月 19 日 上午 9:46 
+1 I'd love to use this mod without the need of motels too
Adamas  [作者] 7 月 15 日 上午 8:09 
@Inked that option crossed my mind. For Casino I already removed this mandatory dependency. I will add it to my todo.
Inked. 7 月 14 日 下午 5:43 
Is there a way to run your storefront without having to provide beds for hospitality guests? Or was that only an option of your discontinued mod? I wanna make a nomadic gun store but would prefer not to have to have a motel too lmao.
Hammer Goblin 7 月 13 日 上午 11:44 
Imagine trying to invalidate an honestly decent mod, because you have a hate boner for AI art.
Heaven Sent 7 月 10 日 上午 9:45 
I get a series of "Trying to get valid region at (40, 0, 32) but RegionAndRoomUpdater is disabled. The result may be incorrect." when spawning my pawn in a new world, sadly. Would it be possible to investigate ?
Nova 7 月 9 日 下午 9:17 
Ye I'm with Finley. The AI art is pretty gross.
FinleyTheFool 7 月 9 日 下午 2:30 
Take care of the AI art and I will be tempted to download :beeped:
ClothingLotus 7 月 5 日 上午 5:15 
Hospitality: Storefront is coded to require the original Cash Register and Hospitality Mod.

In my case i am subscribed to both the originals and updated hospitality mods, and RimSort automatically deactivated Cash Register (Continued) and Hospitality (Continued), and activated the original Cash Register and Hospitality.

However, the original mods are no longer continued, so it might be better to change the required mods

see:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3509487668&tscn=1751672033
Adamas  [作者] 6 月 22 日 上午 6:21 
@MichalPl111 Cash Register is not my mod, but I pretty sure there is a medieval version of it, so without electricity.
MichalPl111 6 月 21 日 上午 6:36 
Can you make cash register work without electricy? or a variant called "cash counter"
Adamas  [作者] 5 月 26 日 下午 11:20 
@salt miner that sounds like a mod conflict would help if there would be an error message
Adamas  [作者] 5 月 26 日 下午 11:19 
@Kenny only hospitality guests use the store
Adamas  [作者] 5 月 26 日 下午 11:19 
@WeAI I noted down the bug in will have a look
video gamer 5 月 25 日 上午 11:07 
doesnt work, guests just haul the item infront of the cash register and leave
Kennyzaiix 5 月 11 日 下午 9:01 
Was it possible to have pass by traveller to buy in store without guest bed?
WeAI 5 月 7 日 上午 7:18 
The restaurant mod seems unaffected,
WeAI 5 月 7 日 上午 7:17 
Wait, I seem to have noticed that the number of items that the cash register can display is limited. I used a stacking mod, so one compartment stores over 2000 pieces of meat, which seems to take up most of the cash register's detection capabilities. The cash register only displays a few items. When I marked this shelf as not allowed, the cash register displayed items from other rooms normally.
So is there a chance to get a fix for this bug?
WeAI 5 月 7 日 上午 7:09 
The range of the cash register seems to be ineffective, and the items on the storage rack in the adjacent room will not be detected
Haperski 5 月 1 日 下午 5:28 
My dude, have you seen the steamdb charts ?
The active player base for Rimworld keeps going up the older it gets, and it peaks around once every 15 months for some reason.
Adamas  [作者] 5 月 1 日 上午 10:04 
Hey Rimworld is almost 7 years old, why do I get more subscribes on my mods everyday? Anyway, sounds like a few nice enhancements I can put into storefront. I'll see when I get around implementing them.
Satono Diamond 4 月 26 日 上午 1:32 
Is there a way to automatically open the shop only when visitors are present?
Haperski 4 月 23 日 上午 1:28 
Woah, Why do I just found out about this mod ??

Is it possible to make a patch with Vanilla Trading Expanded so that when guests don't have enough physical money they can wire it directly to the banks from Vanilla Trading Expanded ?
Orion  [作者] 4 月 11 日 上午 10:32 
If noone shows up you can invite factions via comms console as a last resort. Happy groups come back sooner.
Toxickun☢Von☣︎Volkov 4 月 11 日 上午 6:10 
Sorry if this has already been mentioned before. But what can i do to get more visitors/guests
Or is having one entire room full of beds not a good way to attract more guests;
$toner420 #TF2 2 月 18 日 下午 2:17 
dude why tf wont these retailers just sell shit on their own SEPARATE ASSIGNED registers?
Martin_Rage 2 月 15 日 上午 7:23 
I am getting these errors when visitors are trying to buy from a pawn on duty.

https://gist.github.com/HugsLibRecordKeeper/dd8800cd9b7100fec7d46fa64a888f58
hedgehog 2024 年 12 月 18 日 下午 7:06 
I have a question, can I set the selling price? Also, it seems that visitors still prefer to use their original consumption methods rather than using cash registers for payment (I have already opened a store)
Adamas  [作者] 2024 年 12 月 11 日 下午 12:34 
@Safety Commissioner in the work tab, you should see a new work type called "Selling", you have make sure you have that ticked for the pawn to be able to assign it.
Safety Commissioner 2024 年 12 月 10 日 上午 5:38 
How do i assign workers? it says they are not capable, i cannot find anywhere what the requirements are, i have seen several comments asking this ignored, What is the answer buh
Adamas  [作者] 2024 年 11 月 16 日 下午 10:07 
Its safe to remove. Just close the store first to be sure no pawns are doing any shopping or standing by.
jkuk3 2024 年 11 月 16 日 下午 1:35 
Is it safe to remove this mod from an existing save? btw great mods you create.
aef8234 2024 年 11 月 5 日 下午 12:26 
So I think I figured out the incompatibility reason with SoS2, it's that whatever worktype registers give creates a cascading error because of how SoS2 does ship "launches" (I think minifying everything and then just putting them in a new map, saving almost everything about the pawns/buildings) meaning that the shifts are transferred but the actual "shop" and cash register isn't.

The current solution I've been doing involves deleting all the shifts and then the register itself but it isn't perfect. Is there a way for you to kind of do something like that when a ship launches?
jodywhiteholz 2024 年 11 月 3 日 上午 5:27 
Ihave just finshed my storefront and pressed open with the cash register but when i tried to assign a colonist it said "doesnt do this kind of work" for everyone but none of them have the lack of social. does anybody know whats wrong?
xVALERAx 2024 年 9 月 18 日 上午 9:52 
Was ment to ask if social impact does have a bonus on selling quantity?
Adamas  [作者] 2024 年 9 月 5 日 上午 11:39 
@Zensay, the radius is configurable on the cash register
@Bic, it is inside the cash register, there should be hauling job to haul silver from the register to a free storage area for silver from time to time.