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Man, no robotrauma is just sad
1- Sir, would you mind if the community updated your mod?
2- In any case, would it be possible to fix it? I like being able to swim and move around the submarine without using a wheelchair xdd
3- Excellent mod, take my points!
[EditableParams] The document is null! Failed to load the parameters.
[AnimationParams] Invalid directory: C:/Users/****/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Characters/Human/Animations. Using the default animation.
[AnimationParams] Failed to load an animation Barotrauma.HumanSwimSlowParams at C:/Users/****/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Characters/Human/Animations\HumanSwimSlow.xml of type SwimSlow for the character Human
The error that appears
unless you use a mod that flips the load order
It seems to be unintentional, and caused by the lack of an override for the amount of ingredients required in the child classes recipe.
Unsubscribe from author's Neurotrauma . Otherwise it WILL cause the bug regarding no walking/no animations/ragdolled forever.
Whenever a server leaves the lobby 2 things happen, players (host included) rubber band excessively, despite having 20-60 ping, and voice chat is completely broken, except for flashing on.
I'm assuming that this mod is the main player in the conflict since the issue vanishes when this mod is removed. Like I'm completely open to the whole point and laugh thing if the bug is obvious or not related to this mod. I just wanna enjoy some robots whilst I repair the flesh bags.
[Robo-Trauma - Neurotrauma patch] [AnimationParams] Failed to load an animation Barotrauma.HumanRunParams at string of type Run for the character Human
[Robo-Trauma - Neurotrauma patch] [AnimationParams] Invalid directory: C:/Users/xxxxxx/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2776270649/Characters/Human/Animations. Using the default animation.
[Robo-Trauma - Neurotrauma patch] [EditableParams] The document is null! Failed to load the parameters.
Couldn't load xml document "string"! {Could not find a part of the path 'string'.}
Steps to recreate:
1. Enable mods and order as per image on this page.
2. Go to sub editor, spawn in and get a robot char.
3. Spawn in an acid grenade and drop at feet.
Result: Permanent vitality damage, no visible debuffs on UI. Cyberlimbs 100% health.
Expected: Acid burns should turn to bent mental or something like humans with cyberlimbs
one make the nanobots work INSANELY slowly like you could heal up a good amount of damage given an entire mission (like in a jiffy it may save some materials but not much unless you just let the robot suffer with all the damage for a good while)
or make it so it only repairs damage below a specific severity (if that is even possible) so that it it can repair minor damage but if a major hit is taken they reqire atleast some manual repairs to get them into the auto fixable range
lastly you could make it only fix things like warped metal and lose screws, and electronics damage, as material loss is both the most lethal(only thing that kills them) and would make the least since for a bunch of microbots to fix (as its hard to fix something that is just gone)