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Don't you mind if I implement it? Like killing 3 officers, getting their documents as launch codes and then firing the missiles from the USS Destroyer.
Also fun tip: when you're on the bridge, after launching the missiles, you can use the little balconies on either side, vault over the railing to drop straight down into the water. Felt pretty cool escaping the ship that way.
BTW, I tried landing a couple of Scalpel missiles on the flight deck to try to kill off some of the opposition but it didn't do anything. Shame.
I would suggest issue must lie on your side. Cheers.
I will keep in mind your suggestions in mind for future missions though. :>
And as for mission not ending I can't recreate that and what's more intresting the Wrath of Gods actually ends mission by calling a function and all the other you mentioned do it with a module so I have no idea what on my end could cause that... :\
Btw the 2 enemies above the helicopter deck are positioned in such a way that they can't shoot anything, and they can't be shot either (at least from the deck).
And I totally get why you didn't add reinforcements. But just some thoughts: for the base attack, you could have timed reinforcements (with like a countdown) so players know exactly how fast they need to be if they don't want to fight the reinforcements. Also probably reduce the number of enemies in the base so it would take less time to clear it out. With stationary enemies in close quarters you have to be quite slow and methodic because they will one tap you the second you go around a corner.
Cool to see my stuff once more on YT. :D
As for that apparent care free attitude of CSAT about their base being blown up. XD
I acctually thought about adding some reinforcements comming to the Naval Base (similar to what is happening in No Soul Left Behing and Moving Shadows ).
But every single time I do something like that there is a lot of people complaining there is too many enemies just overwelming them. So I decided that there is enough happening in the mission and left it as it is now. :>
One feedback I have regarding the mission itself, as fun as it was, is there is no sense of urgency. Blowing stuff up, but the enemy doesn't seem to care apart from the guys on the base haha
Y'all need to stop being so nice to me. I'm starting to think I'm good at this whole making scenarios thing. :>
Thanks. :>