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Ai disabled issue also happens in other map where save & load or load to old map may cause the AI completely disabled. Console "ai_disabled" won't work.
This may be related to GMOD itself.
You can play around with the 'ai_disable' console command to see if that works.
If it doesn't, play around with the 'ai_norebuildgraph' and 'ai_resume' commands. Don't forget to reload the levels to properly apply the changes.
Then that makes the whole campaign unplayable because the second level has you backtrack to the first level like how you do in Ravenholm.
I believe the campaign author notes this bug where the A.I. disables when loading a quick save. The author recommends restarting the whole campaign to fix it.
I assume returning to previous levels also triggers the bug. I never encountered it since I rarely go back.