边缘世界 RimWorld

边缘世界 RimWorld

Facial Animations Xenotype Compatibility
594 条留言
Leaguenet  [作者] 9 月 6 日 下午 11:48 
@oinko sploinko TBH I wouldn't know. The more popular/obvious ones like Alpha Genes or Erin's mods seem to work out of the box, and some already have their own compatibility patches. My own modlist was never heavy on the more extravagant or obscure xenotype stuff; I only added all those 20+ mods at people's request. Anyway, you could always try and see - I believe animation mods are safe to add/remove even in ongoing games.
oinko sploinko 9 月 6 日 下午 10:29 
Does simple blinking really not have compatibility issues? I've been unsure about using it because I'm not sure if it'll work on my obscure xenotypes
Leaguenet  [作者] 9 月 1 日 下午 2:40 
All of the above. Performance, compatibility, and Simple Blinking Animations for a basic animation that had neither drawback.
oinko sploinko 9 月 1 日 下午 1:50 
Why did you stop using facial animations? Did you find a better mod or just prefer vanilla for compatibility?
SToolypid 8 月 8 日 上午 4:07 
󠀡󠀡 󠀡󠀡 󠀡󠀡 󠀡󠀡 󠀡󠀡 󠀡󠀡 󠀡󠀡 󠀡󠀡 󠀡󠀡 󠀡󠀡 󠀡󠀡 󠀡󠀡 󠀡󠀡 󠀡󠀡
Morcalvin 7 月 22 日 下午 5:45 
i really hope someone revives this mod, the temp update doesn't cover anywhere near as many mods as this one does.
Reel 7 月 12 日 上午 4:25 
Nah I'll throw it into my own FA retexture mod
Leaguenet  [作者] 7 月 12 日 上午 3:29 
@Reel you might want to get in touch with @UltraEmailMan who indicated below he'd be willing to take over - I'm not sure if he made any progress since
Reel 7 月 12 日 上午 3:26 
Alright looks like I'll have to work on my own patch in that case
Leaguenet  [作者] 7 月 12 日 上午 1:03 
There should logically be no changes between 1.5 and 1.6 to break it, so it may well work the same, but as I mentioned earlier I'll not be updating it
DuckGoosebear PrairieDogLover 7 月 11 日 下午 3:52 
@月吟裔德格 you tried it? thanks
月吟裔德格 7 月 11 日 下午 2:34 
seems can use it in 1.6.
Nico 7 月 11 日 上午 10:56 
It's so over, I don't think I can play with Facial Animations without this mod... Thanks a lot for the support you gave this mod over the years tho.
Cyber Witch ~ 7 月 9 日 下午 9:06 
There wont be a 1.6 bud
󠀡󠀡 7 月 9 日 下午 4:27 
1.6 please
Leaguenet  [作者] 6 月 30 日 上午 2:07 
@UltraEmailMan sure; I feel it's pretty self-explanatory, but I can answer any questions you might have
UltraEmailMan 6 月 29 日 下午 11:31 
@Leaguenet

I am interested in trying to continue support for this mod. Would you be willing to DM me on Discord to talk about how this mod works? I think I have a rough idea after going through the xml, but it would be useful to go over specifics with you.

My username and pfp are the same on discord as they are on steam, and you can find me in the Rimworld server.
Bungee Gum 6 月 24 日 上午 2:54 
@Witch ~ Good. Too bad there's no alternative. Wish Oscar just released his FA retexture as a stand-alone static face retexture.
Cyber Witch ~ 6 月 22 日 下午 12:48 
everyone stoppin using facial animation :(
PolyPoky 5 月 11 日 下午 10:04 
This mod is the only reason i keep facial animation :steamsad:
Nico 5 月 10 日 下午 6:18 
Anyone willing to take it over? Fuck, I would actually pay for this mod to be kept up to date.
Leaguenet  [作者] 4 月 27 日 下午 11:52 
No
Schadock [The Angeloids] 4 月 27 日 上午 9:04 
can you make a patch for "rim-gnoblins" and "Boglegs"?
神说万岁 4 月 20 日 下午 10:25 
Although I don't play FA anymore, thank you for making this mod,
Leaguenet  [作者] 4 月 20 日 上午 6:25 
I could never abide by the anime style myself and always used FA with this or that replacer (mostly Vanilla Expanded FA), but if that's your goal, I'd say Gloomy Face Mod comes pretty close - and non-animated face retextures don't really need anything to support xenotypes, as custom heads just work out of the box.
Bungee Gum 4 月 20 日 上午 4:24 
Honestly, I couldn't care less about animations themselves.
I only used FA because it's the only face retexture mod that had a (this) patch that supported xenotypes from mods such as Alpha Genes.
And now that the support is over and I already see some face being borked, me fucking sad because there're literally 0 alternatives. Guess returning to disgusting plain vanilla faces in the only option left:CurlySad:
Leaguenet  [作者] 4 月 14 日 上午 11:02 
What he said.

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V
sweller0001 4 月 13 日 下午 1:10 
Facial animations mod itself is a great concept, but the authors continued refusal to add the most barebones compatibility made me stop using it. Can't even turn it off correctly for many xenotypes, ending up with a mess of face parts.

Thanks for what you did up until now, though!
Vatheron 4 月 12 日 上午 4:20 
A shame, really. I really hope someone takes over the mantle of this
Cado 4 月 9 日 上午 10:22 
nooooo
Nico 4 月 8 日 下午 10:57 
"this mod will no longer be updated"
IT'S OVER
>IT'S OVER
IT'S OVER
>IT'S OVER
Leaguenet  [作者] 4 月 4 日 上午 3:21 
This mod will no longer be updated. I stopped using FA myself and have zero interest in updating this anymore. If anybody else decides to continue updating this, good for them.
Dog With a Machinegun 4 月 3 日 下午 7:20 
Are the wolves from Anthrosonae supposed to have eyes on their snout?
Leaguenet  [作者] 4 月 2 日 上午 10:12 
That's the way nose rings work for them unfortunately, not something I can fix.
Skinwalker 4 月 2 日 上午 9:52 
I'm having the same problem as @JoeOwnage
JoeOwnage 3 月 27 日 上午 7:53 
weird double face action on this minotaur: https://i.imgur.com/5S37zpL.png
Sari Maxwell 3 月 23 日 上午 10:33 
I cry every time I check the list and see Ferian and lapelli races still not updated to 1.5 :(
Leaguenet  [作者] 3 月 18 日 上午 7:23 
BetterLoading is an actively malicious mod that is absolutely not recommended to use in modlists of any substantial size, as it interferes with A LOT of other mods
Fang 3 月 18 日 上午 5:37 
@Leaguenet, I've already found the reason.
One of these mods (most likely the first one or in combination) does not load the heads of pawns (some xenotypes)

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1999454301

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2574315206
Leaguenet  [作者] 3 月 18 日 上午 5:31 
@Fang you do realise that this is as vague a report as you could possibly make? Can you please point me to what specifically seems to be broken.
Nebe 3 月 17 日 下午 10:07 
@Fang glad i wasn't the only one
Fang 3 月 14 日 上午 4:14 
Some xenotypes have lost their heads, poke me in the solution to the problem if you've come across it.
Man Milk (Mank) 3 月 3 日 下午 12:08 
Using VE Genie and noticed that the Head mask renders above the face in the colonist bar at the top and in the new colony startup screen if you pick a Genie as your starting colonist - in both cases making the pawn look like it's wearing a little flesh balaclava. Looks fine in-game. Not make-or-break at all but thought you'd want to know!
Phoxly 2 月 20 日 下午 2:43 
Would be great to get a fix for Forsaken eyes
SiaNKs 2 月 13 日 下午 12:05 
fun fact, I was wrong, it seems like whole Fauns head is just putted on top of the normal head, which means you will see default eyes too without animations, but for some reason you can see mouth just fine.
SiaNKs 2 月 12 日 下午 9:53 
It's putting two heads on each other, when you have Faun, you can see his normal head shape, but around his jaw you can also see normal head's line. On top of that, from the side you can clearly see how one head is on top of another. What i tried to do is to change to different shape, still same issue, UNTIL I removed head itself, when head is set to Blank, you can see Faun as it should (nearly, there's weird spider web at front of his eye when looking from side, No its not tattoo sadly)
SiaNKs 2 月 12 日 下午 9:31 
Could we get this Roo's Faun Xenotype into the mod?....
ArticBlazer 2 月 11 日 上午 1:49 
could you make an patch for the AnthroGenes mod
UltraEmailMan 2 月 5 日 上午 4:41 
[2/2] I encountered this in my heavily modded playthrough, but I did also test on a new save with only the required mods (and a camera mod so I could zoom in enough to see their eyes) to make sure it wasn't a mod conflict. That said, it has been a while since I did a clean install, so there could be some left over junk files doing something weird. Please let me know if this is just a me issue.

Hugslib log just in case: https://gist.github.com/HugsLibRecordKeeper/d83c1c11e62283552a642c13576d0034