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报告翻译问题
Crimson: WildBoar_F?
Krivesseveren: дополнительные предложения приветствуются
и очень хорошо что не добавляли сюда апокалипсического мусора, вроде ржавых машин..
For caves... yeah, stupid AI... they tend to pass walls despite they are set well. Try command:
this disableAI "PATH" for units placed in the caves so they don't move. That is all I can advise now.
Kayien: U sure u have all the required mods - especially CUP Terrains Core?
Porto is in CUP Terrains Maps and that mod is not required for Yulakia.
- No Entry bin/config.bin/CfgModels/default.sections
- No Entry bin/config.bin/CfgWorlds/Porto.description
To be honest, I don't know how to solve it.
I would have liked this map to be about 40KM, I love it!
Several of them are too low to the ground, so the dirt/grass is on the floor inside, its a minor thing, but it brakes the immersion a bit
- further graphics improvements
- added: Vatra Valley on Central West, Echo Hill, Runtus, severe upgrade of the sector
- out of beta now, v1.0 final
- new loading screen with a map preview
You can try beta version of the game, more info available here: https://community.bistudio.com/wiki/Performance_Profiling
No entry
bin/config.bin/CfgVehicles/DestructionEffects.scope
Yulakia is a fictional country that is torn between Western interests and Ex-Soviet heritage.